Advertisers are experiencing uncertainty when deciding on the most
effective advertising tool on the target audience. The aim of the thesis, as
a result of meetings with experts in the education sector in the area of
decision-making due to uncertainties in the process is the most efficient
among the alternative Fuzzy TOPSIS and Game Theory for advertising
tool selection methods have brought a different approach by using
together. Working on Multiple Criteria Decision Making and made the
application on two-player game system. Thus, taking into consideration
the interests of the target audience as well as their interests in the decisionmaking
of the ad can be shown that co-administration of both methods for
the selection of the most effective advertising tool.
Diğer ID | JA88AS87PE |
---|---|
Bölüm | Makaleler |
Yazarlar | |
Yayımlanma Tarihi | 1 Haziran 2016 |
Gönderilme Tarihi | 1 Haziran 2016 |
Yayımlandığı Sayı | Yıl 2016 Cilt: 8 Sayı: 30 |
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