TR
EN
RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE
Öz
Digital games have become an area that is considered and discussed in the social and cultural field with the economic incomes. Hence the criteria and evaluations preferred by individuals in choosing digital games have gained importance. Based on this idea, the aim of the study was determined as to reveal what kind of effects the gender factor creates in the digital game preference of individuals. In this study, a scale based on field study was developed and the effects of the gender factor in the preferences of the participants in digital games were examined. The quota random sampling technique was used in the study covering the X, Y and Z generations in the 14-54 age group. The people selected according to the sample structure in question were determined as n240 and the k=03 design factor was used. As a result of the study, the data obtained show that gender and age as a supportive factor are important in choosing digital games. On the other hand, it has been concluded that the gender element in the digital game preference of individuals is effective in the choice of the game type and the creation of the character profile.
Anahtar Kelimeler
Destekleyen Kurum
Scientific Research Projects Coordination Unit of Istanbul University
Proje Numarası
37648
Kaynakça
- Arıkan, R. (2018). A Generale Review on Interview Techniques, Haliç Üniversitesi Sosyal Bilimler Dergisi, 1, 97-159. Bonanno, P., Kommers, P. A. (2005). Gender Differences And Styles İn The Use Of Digital Games, Educational Psychology, 25(1), 13-41.
- Bryce, J., Rutter, J., Sullıvan, C. (2006). Digital Games And Gender, J. Bryce İn, Understanding Digital Games, (P. 185-204), London: Sage Publications.
- Büyüköztürk, Ş. (2005). Anket Geliştirme, The Journal of Turkish Educational Sciences, 3(2), 133-151.
- Carr, D. (2005). Contexts, Pleasures And Preferences: Girls Playing Computer Games, Proceedings Of Digra 2005 Conference: Changing Views – Worlds İn Play, 1-7.
- Çağlan Bilsel, Ö. (2021). Audience Reception Of Violence Against Women İn The Context Of The Concept Of Gender: Sen Anlat Karadeniz Series, S. Özmen, G. Parlayandemir In, Receiving Gender From A Cultural Studies Perspective, (P. 33-52), İstanbul: Kriter Yayıncılık.
- Çetin, C., Karalar, S. (2016). A Research on Generation X, Y and Z Students’ Perceptions of Protean and Boundaryless Career, Journal of Administrative Sciences, 14 (28), 157-197.
- Drenten, J., Harrıson, R. L., Pendarvıs, N. (2019). Video Gaming As A Gendered Pursuit, S. Dobscha In, Handbook Of Research On Gender And Marketing, (P. 28-44), Cheltenham: Edward Elgar Publishing.
- Erer, B. (2020). Örgütsel Sessizlik Davranışının X, Y ve Z Kuşağı Açısından Değerlendirilmesi, Journal of Selçuk University Social Sciences Vocational School, 23(2) , 577-589.
Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
17 Ocak 2023
Gönderilme Tarihi
29 Kasım 2022
Kabul Tarihi
20 Aralık 2022
Yayımlandığı Sayı
Yıl 2023 Cilt: 15 Sayı: 1
APA
Sayar, T. E., & Özmen, S. (2023). RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE. İstanbul Aydın Üniversitesi Sosyal Bilimler Dergisi, 15(1), 87-97. https://izlik.org/JA39HG24SX
AMA
1.Sayar TE, Özmen S. RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE. İAÜD. 2023;15(1):87-97. https://izlik.org/JA39HG24SX
Chicago
Sayar, Tahsin Eren, ve Seçkin Özmen. 2023. “RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE”. İstanbul Aydın Üniversitesi Sosyal Bilimler Dergisi 15 (1): 87-97. https://izlik.org/JA39HG24SX.
EndNote
Sayar TE, Özmen S (01 Ocak 2023) RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE. İstanbul Aydın Üniversitesi Sosyal Bilimler Dergisi 15 1 87–97.
IEEE
[1]T. E. Sayar ve S. Özmen, “RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE”, İAÜD, c. 15, sy 1, ss. 87–97, Oca. 2023, [çevrimiçi]. Erişim adresi: https://izlik.org/JA39HG24SX
ISNAD
Sayar, Tahsin Eren - Özmen, Seçkin. “RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE”. İstanbul Aydın Üniversitesi Sosyal Bilimler Dergisi 15/1 (01 Ocak 2023): 87-97. https://izlik.org/JA39HG24SX.
JAMA
1.Sayar TE, Özmen S. RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE. İAÜD. 2023;15:87–97.
MLA
Sayar, Tahsin Eren, ve Seçkin Özmen. “RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE”. İstanbul Aydın Üniversitesi Sosyal Bilimler Dergisi, c. 15, sy 1, Ocak 2023, ss. 87-97, https://izlik.org/JA39HG24SX.
Vancouver
1.Tahsin Eren Sayar, Seçkin Özmen. RESEARCH ABOUT THE EFFECT OF GENDER FACTOR IN DIGITAL GAME PREFERENCE. İAÜD [Internet]. 01 Ocak 2023;15(1):87-9. Erişim adresi: https://izlik.org/JA39HG24SX