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ARTIFICIAL INTELLIGENCE IN DIGITAL GAMES: TECHNOLOGICAL DEVELOPMENT AND APPLICATIONS

Yıl 2025, Cilt: 11 Sayı: 1, 89 - 97, 25.01.2025

Öz

AI has become a fundamental technology that deepens and transforms player experiences in the digital gaming industry. Evolving from simple algorithms in its early stages to today’s dynamic learning capabilities, AI has rendered the behaviors of game characters more realistic and interactive. Moreover, it has introduced significant innovations in areas such as procedural content generation, analysis of player behaviors, and the creation of dynamic game worlds. Its integration with technologies like virtual reality (VR) and augmented reality (AR) offers players deeper and more personalized experiences. In this context, the article comprehensively discusses the innovations AI brings to the gaming industry and its future implications.

Kaynakça

  • Anantrasirichai, N., & Bull, D. (2022). Artificial intelligence in the creative industries: A review. Artificial Intelligence Review, 55, 589–656. https://doi.org/10.1007/s10462-021-10039-7
  • Brynjolfsson, E., & McAfee, A. (2014). The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies. New York, NY: W.W. Norton & Company.
  • Carpio, R., Baumann, O., & Birt, J. (2023). Evaluating the viewer experience of interactive virtual reality movies. Virtual Reality, 27, 3181-3190. https://doi.org/10.1007/s10055-023-00864-2
  • Filipović, A. (2023). The Role of Artificial Intelligence in Video Game Development. Kultura polisa, 20(3), 50–67, https://doi.org/10.51738/Kpolisa2023.20.3r.50f
  • Floridi, L., & Cowls, J. (2019). A Unified Framework of Five Principles for AI in Society. Harvard Data Science Review, 1, 2-15. https://doi. org/10.1162/99608f92.8cd550d1
  • Kitsios, F., Kamariotou, M., Syngelakis, A. I., & Talias, M. A. (2023). Recent advances of artificial intelligence in healthcare: A systematic literature review. Applied Sciences, 13(7479). https://doi.org/10.3390/app13137479
  • Russell, S., & Norvig, P. (2010). Artificial intelligence: A modern approach (3rd ed.). Upper Saddle River, NJ: Prentice Hall.
  • Tegmark, M. (2017). Life 3.0: Being human in the age of artificial intelligence. Alfred A. Knopf.
  • Van Krevelen, D., & Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, 9(2), 1–20. https://doi.org/10.20870/IJVR.2010.9.2.2767

DİJİTAL OYUNLARDA YAPAY ZEKA: TEKNOLOJİK GELİŞİM VE UYGULAMALARI

Yıl 2025, Cilt: 11 Sayı: 1, 89 - 97, 25.01.2025

Öz

YZ, dijital oyun sektöründe oyuncu deneyimini derinleştiren ve dönüştüren temel bir teknoloji haline gelmiştir. İlk dönemlerdeki basit algoritmalardan günümüzdeki dinamik öğrenme yeteneklerine kadar evrilen YZ, oyun karakterlerinin davranışlarını daha gerçekçi ve etkileşimli bir hale getirmiştir. Ayrıca prosedürel içerik üretimi, oyuncu davranışlarının analizi ve dinamik oyun dünyalarının oluşturulması gibi alanlarda önemli yenilikler sağlamıştır. Oyun dünyasında sanal gerçeklik (VR) ve artırılmış gerçeklik (AR) gibi teknolojilerle entegrasyonu, oyunculara daha derin ve kişiselleştirilmiş deneyimler sunmaktadır. Bu bağlamda makale, YZ'nin oyun sektöründe sunduğu yenilikleri ve gelecekteki etkilerini kapsamlı bir şekilde tartışmaktadır.

Kaynakça

  • Anantrasirichai, N., & Bull, D. (2022). Artificial intelligence in the creative industries: A review. Artificial Intelligence Review, 55, 589–656. https://doi.org/10.1007/s10462-021-10039-7
  • Brynjolfsson, E., & McAfee, A. (2014). The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies. New York, NY: W.W. Norton & Company.
  • Carpio, R., Baumann, O., & Birt, J. (2023). Evaluating the viewer experience of interactive virtual reality movies. Virtual Reality, 27, 3181-3190. https://doi.org/10.1007/s10055-023-00864-2
  • Filipović, A. (2023). The Role of Artificial Intelligence in Video Game Development. Kultura polisa, 20(3), 50–67, https://doi.org/10.51738/Kpolisa2023.20.3r.50f
  • Floridi, L., & Cowls, J. (2019). A Unified Framework of Five Principles for AI in Society. Harvard Data Science Review, 1, 2-15. https://doi. org/10.1162/99608f92.8cd550d1
  • Kitsios, F., Kamariotou, M., Syngelakis, A. I., & Talias, M. A. (2023). Recent advances of artificial intelligence in healthcare: A systematic literature review. Applied Sciences, 13(7479). https://doi.org/10.3390/app13137479
  • Russell, S., & Norvig, P. (2010). Artificial intelligence: A modern approach (3rd ed.). Upper Saddle River, NJ: Prentice Hall.
  • Tegmark, M. (2017). Life 3.0: Being human in the age of artificial intelligence. Alfred A. Knopf.
  • Van Krevelen, D., & Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, 9(2), 1–20. https://doi.org/10.20870/IJVR.2010.9.2.2767
Toplam 9 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Yeni Medya
Bölüm Makaleler
Yazarlar

Tamer Bayrak 0000-0003-0776-1606

Yayımlanma Tarihi 25 Ocak 2025
Gönderilme Tarihi 15 Ocak 2025
Kabul Tarihi 21 Ocak 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 11 Sayı: 1

Kaynak Göster

APA Bayrak, T. (2025). DİJİTAL OYUNLARDA YAPAY ZEKA: TEKNOLOJİK GELİŞİM VE UYGULAMALARI. İletişim Çalışmaları Dergisi, 11(1), 89-97.

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