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TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER

Yıl 2025, Cilt: 9 Sayı: 2, 164 - 170, 30.08.2025
https://doi.org/10.46519/ij3dptdi.1616176

Öz

In recent years, virtual reality (VR) technology has transformed various sectors, and tourism is no exception. Virtual reality tourism offers an innovative way for people to experience the world without actually leaving their homes. In this research, the "Cyber Isparta Youth Center" project, supported by the Western Mediterranean Development Agency, implemented by the Isparta Municipality and in partnership with the Isparta University of Applied Sciences, will be discussed in terms of education and tourism. Within the scope of the project, a virtual reality tour of the Cyber Isparta Youth Center was developed. The developmental research strategy, a variant of the design-based research method, was used. Cyber Isparta Youth Center has been modeled in the Unity Game Engine. A semi-structured interview was conducted to examine the effects of the virtual tour. Participant opinions were categorized into three primary groups based on the content analysis: tourism & usability, technological experience, and educational value.

Destekleyen Kurum

Western Mediterranean Development Agency

Teşekkür

Project support was received within the scope of the Future is Future with Cyber in Isparta Project numbered TR61/22/GEG/0008, which is the Financial Support Program for the Development of Entrepreneurship Ecosystem of the Western Mediterranean Development Agency. The authors would like to thank the Western Mediterranean Development Agency for the financial support provided within the scope of the Project.

Kaynakça

  • 1.Duziak, D., “Blockchain for Hospitality and Tourism: A Guide to the Future”, Pages 87-113, Apress, Newyork, 2023.
  • 2. Foggin, B., “Tourism in the leisure lives of people with disability”. Buhalis D. and Darcy S. Editors, Accessible Tourism, Pages 98-122, Channel View Publications, Bristol, 2011.
  • 3. Siddiqui, M. S., Syed, T. A., Nadeem, A., Nawaz, W., and Alkhodre, A., “Virtual tourism and digital heritage: an analysis of VR/AR technologies and applications”, International Journal of Advanced Computer Science and Applications, Vol. 13 Issue 7, 2022.
  • 4. Mallikarjuna, B., Sebastian, S., Chandra, R., Dadheech, P., and Sharma, M., “Virtual Reality in Tourism Industry within the Framework of Virtual Reality Markup Language”, IEEE 3rd World Conference on Applied Intelligence and Computing (AIC), Gwalior, Pages 274-279, 2024.
  • 5. Vinnakota, S., Mohan, M. D., Boda, M. J., Askarzai, W., Devkota, M. P., Shetty, M. S., and Choden, M. T.,“Venturing into virtuality: exploring the evolution, technological underpinnings, and forward pathways of virtual tourism”, Educational Research (IJMCER), Vol 5 Issue 6, Pages 08-49, 2023.
  • 6. Asif, M., Mondal, A., Soumil, S., Das, A., & Sahoo, P., “Augmented Reality and Virtual Reality in Education: A Transformative Journey into Immersive Learning Environments”, Kumar, R., Dhar, A., Banerjee, A. and Mahapatra, a. Editors, Advances in Computational Solutions, Pages 185-204, 2024.
  • 7. Kamariotou, V., Kamariotou, M., and Kitsios, F., “Strategic planning for virtual exhibitions and visitors’ experience: A multidisciplinary approach for museums in the digital age”. Digital Applications in Archaeology and Cultural Heritage, Vol. 21, e00183, 2021.
  • 8. Buhalis, D., Leung, D., and Lin, M., “Metaverse as a disruptive technology revolutionising tourism management and marketing”, Tourism Management, Vol. 97, 104724, 2023.
  • 9. Brown, A. L. “Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings”. Journal of the Learning Sciences, Vol. 2 Issue 2, Pages 141–178, 1992.
  • 10. Richey, R.C., Klein, J.D. and Nelson, W. A., “Development research: Studies of instructional design and development”, Jonassen D. H. Editor, Handbook of research for educational communications and technology, Mahwah, NJ: Lawrence Erlbaum Associates, Pages 141-150, 2013.
  • 11. Detlor, B., Julien, H., La Rose, T., and Serenko, A., “Community‐led digital literacy training: Toward a conceptual framework”. Journal of the Association for Information Science and Technology, Vol. 73 Issue 10, Pages 1387-1400, 2022.
  • 12. Rayna, T. and Striukova, L., “Fostering skills for the 21st century: The role of Fab labs and makerspaces”, Technological Forecasting and Social Change, Vol. 164, 120391, 2021.
  • 13. Stofkova, J., Poliakova, A., Stofkova, K. R., Malega, P., Krejnus, M., Binasova, V., and Daneshjo, N., “Digital skills as a significant factor of human resources development”. Sustainability, Vol 14 Issue 20, 13117, 2022. 14. Li, L., “Reskilling and upskilling the future-ready workforce for industry 4.0 and beyond”, Information Systems Frontiers, Vol. 26, Pages 1694-1702, 2022.
  • 15. Buchan, M. C., Bhawra, J., and Katapally, T. R., “Navigating the digital World: Development of an Evidence-Based Digital Literacy Program and Assessment Tool for Youth”,Smart Learning Environments, Vol 11 Issue 1, Pages 1-24, 2024.
  • 16. Özcan, B., “Impact of Demographic Characteristics on Information Management Attitudes Among Youth Center Directors. Journal of Education and Recreation Patterns”, Vol. 5 Issue 2, Pages 265-284, 2024.
  • 17. Kelly, K. and Zakrajsek, T. D., “Advancing online teaching: Creating equity-based digital learning environments”, Taylor and Francis, Newyork, 2023.
  • 18. Bhowmik, A. K., “Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences”, Journal of the Society for Information Display, Vol. 32 Issue 8, Pages 605-646, 2024.
  • 19. Siddiqui, S. and Sujood., “Promoting carbon neutrality: Indian tourists’ intentions to adopt energy-saving behaviours”, Current Issues in Tourism, Vol. 27 Issue 23, Pages 1-21, 2024.
  • 20. Singh, B., “Assimilating Virtual Reality (VR) for Environmental Conservation in Tourist Spots”. In Solutions for Managing Overtourism in Popular Destinations IGI Global Scientific Publishing. Pages 193-212, 2025.

TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER

Yıl 2025, Cilt: 9 Sayı: 2, 164 - 170, 30.08.2025
https://doi.org/10.46519/ij3dptdi.1616176

Öz

In recent years, virtual reality (VR) technology has transformed various sectors, and tourism is no exception. Virtual reality tourism offers an innovative way for people to experience the world without actually leaving their homes. In this research, the "Cyber Isparta Youth Center" project, supported by the Western Mediterranean Development Agency, implemented by the Isparta Municipality and in partnership with the Isparta University of Applied Sciences, will be discussed in terms of education and tourism. Within the scope of the project, a virtual reality tour of the Cyber Isparta Youth Center was developed. The developmental research strategy, a variant of the design-based research method, was used. Cyber Isparta Youth Center has been modeled in the Unity Game Engine. A semi-structured interview was conducted to examine the effects of the virtual tour. Participant opinions were categorized into three primary groups based on the content analysis: tourism & usability, technological experience, and educational value.

Kaynakça

  • 1.Duziak, D., “Blockchain for Hospitality and Tourism: A Guide to the Future”, Pages 87-113, Apress, Newyork, 2023.
  • 2. Foggin, B., “Tourism in the leisure lives of people with disability”. Buhalis D. and Darcy S. Editors, Accessible Tourism, Pages 98-122, Channel View Publications, Bristol, 2011.
  • 3. Siddiqui, M. S., Syed, T. A., Nadeem, A., Nawaz, W., and Alkhodre, A., “Virtual tourism and digital heritage: an analysis of VR/AR technologies and applications”, International Journal of Advanced Computer Science and Applications, Vol. 13 Issue 7, 2022.
  • 4. Mallikarjuna, B., Sebastian, S., Chandra, R., Dadheech, P., and Sharma, M., “Virtual Reality in Tourism Industry within the Framework of Virtual Reality Markup Language”, IEEE 3rd World Conference on Applied Intelligence and Computing (AIC), Gwalior, Pages 274-279, 2024.
  • 5. Vinnakota, S., Mohan, M. D., Boda, M. J., Askarzai, W., Devkota, M. P., Shetty, M. S., and Choden, M. T.,“Venturing into virtuality: exploring the evolution, technological underpinnings, and forward pathways of virtual tourism”, Educational Research (IJMCER), Vol 5 Issue 6, Pages 08-49, 2023.
  • 6. Asif, M., Mondal, A., Soumil, S., Das, A., & Sahoo, P., “Augmented Reality and Virtual Reality in Education: A Transformative Journey into Immersive Learning Environments”, Kumar, R., Dhar, A., Banerjee, A. and Mahapatra, a. Editors, Advances in Computational Solutions, Pages 185-204, 2024.
  • 7. Kamariotou, V., Kamariotou, M., and Kitsios, F., “Strategic planning for virtual exhibitions and visitors’ experience: A multidisciplinary approach for museums in the digital age”. Digital Applications in Archaeology and Cultural Heritage, Vol. 21, e00183, 2021.
  • 8. Buhalis, D., Leung, D., and Lin, M., “Metaverse as a disruptive technology revolutionising tourism management and marketing”, Tourism Management, Vol. 97, 104724, 2023.
  • 9. Brown, A. L. “Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings”. Journal of the Learning Sciences, Vol. 2 Issue 2, Pages 141–178, 1992.
  • 10. Richey, R.C., Klein, J.D. and Nelson, W. A., “Development research: Studies of instructional design and development”, Jonassen D. H. Editor, Handbook of research for educational communications and technology, Mahwah, NJ: Lawrence Erlbaum Associates, Pages 141-150, 2013.
  • 11. Detlor, B., Julien, H., La Rose, T., and Serenko, A., “Community‐led digital literacy training: Toward a conceptual framework”. Journal of the Association for Information Science and Technology, Vol. 73 Issue 10, Pages 1387-1400, 2022.
  • 12. Rayna, T. and Striukova, L., “Fostering skills for the 21st century: The role of Fab labs and makerspaces”, Technological Forecasting and Social Change, Vol. 164, 120391, 2021.
  • 13. Stofkova, J., Poliakova, A., Stofkova, K. R., Malega, P., Krejnus, M., Binasova, V., and Daneshjo, N., “Digital skills as a significant factor of human resources development”. Sustainability, Vol 14 Issue 20, 13117, 2022. 14. Li, L., “Reskilling and upskilling the future-ready workforce for industry 4.0 and beyond”, Information Systems Frontiers, Vol. 26, Pages 1694-1702, 2022.
  • 15. Buchan, M. C., Bhawra, J., and Katapally, T. R., “Navigating the digital World: Development of an Evidence-Based Digital Literacy Program and Assessment Tool for Youth”,Smart Learning Environments, Vol 11 Issue 1, Pages 1-24, 2024.
  • 16. Özcan, B., “Impact of Demographic Characteristics on Information Management Attitudes Among Youth Center Directors. Journal of Education and Recreation Patterns”, Vol. 5 Issue 2, Pages 265-284, 2024.
  • 17. Kelly, K. and Zakrajsek, T. D., “Advancing online teaching: Creating equity-based digital learning environments”, Taylor and Francis, Newyork, 2023.
  • 18. Bhowmik, A. K., “Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences”, Journal of the Society for Information Display, Vol. 32 Issue 8, Pages 605-646, 2024.
  • 19. Siddiqui, S. and Sujood., “Promoting carbon neutrality: Indian tourists’ intentions to adopt energy-saving behaviours”, Current Issues in Tourism, Vol. 27 Issue 23, Pages 1-21, 2024.
  • 20. Singh, B., “Assimilating Virtual Reality (VR) for Environmental Conservation in Tourist Spots”. In Solutions for Managing Overtourism in Popular Destinations IGI Global Scientific Publishing. Pages 193-212, 2025.
Toplam 19 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Yazılım Mühendisliği (Diğer)
Bölüm Araştırma Makalesi
Yazarlar

Yasin Tekin 0000-0002-2454-4905

Ebru Yılmaz İnce 0000-0001-9462-0363

Yayımlanma Tarihi 30 Ağustos 2025
Gönderilme Tarihi 9 Ocak 2025
Kabul Tarihi 26 Haziran 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 9 Sayı: 2

Kaynak Göster

APA Tekin, Y., & Yılmaz İnce, E. (2025). TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER. International Journal of 3D Printing Technologies and Digital Industry, 9(2), 164-170. https://doi.org/10.46519/ij3dptdi.1616176
AMA Tekin Y, Yılmaz İnce E. TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER. IJ3DPTDI. Ağustos 2025;9(2):164-170. doi:10.46519/ij3dptdi.1616176
Chicago Tekin, Yasin, ve Ebru Yılmaz İnce. “TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER”. International Journal of 3D Printing Technologies and Digital Industry 9, sy. 2 (Ağustos 2025): 164-70. https://doi.org/10.46519/ij3dptdi.1616176.
EndNote Tekin Y, Yılmaz İnce E (01 Ağustos 2025) TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER. International Journal of 3D Printing Technologies and Digital Industry 9 2 164–170.
IEEE Y. Tekin ve E. Yılmaz İnce, “TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER”, IJ3DPTDI, c. 9, sy. 2, ss. 164–170, 2025, doi: 10.46519/ij3dptdi.1616176.
ISNAD Tekin, Yasin - Yılmaz İnce, Ebru. “TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER”. International Journal of 3D Printing Technologies and Digital Industry 9/2 (Ağustos2025), 164-170. https://doi.org/10.46519/ij3dptdi.1616176.
JAMA Tekin Y, Yılmaz İnce E. TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER. IJ3DPTDI. 2025;9:164–170.
MLA Tekin, Yasin ve Ebru Yılmaz İnce. “TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER”. International Journal of 3D Printing Technologies and Digital Industry, c. 9, sy. 2, 2025, ss. 164-70, doi:10.46519/ij3dptdi.1616176.
Vancouver Tekin Y, Yılmaz İnce E. TRANSFORMING VIRTUAL REALITY TOURISM THROUGH THE CYBER ISPARTA YOUTH CENTER. IJ3DPTDI. 2025;9(2):164-70.

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