Araştırma Makalesi
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The Promising Roles of Augmented Reality in Educational Setting: A Review of the Literature

Yıl 2018, , 125 - 132, 15.08.2018
https://doi.org/10.12973/ijem.4.3.125

Öz

This present study imparts a literature review focusing on Augmented Reality (AR) in the field of education. The writers reviewed the published manuscripts by centering on types of manuscripts, research designs, types of participants, and the promising roles of AR in educational setting. A total number of 18 articles were thoroughly analyzed. The results showed a diverse type of manuscripts published in the journal databases including research articles, reviews, technical notes, features, and news. Types of research designs also varied such as Research and Development, Experimental, Content Analysis, Exploratory, Action Research, Descriptive Study, Survey, Mixed Method, and Design-Based Research. Types of participants embraced a diverse range of participants including university students, primary students, secondary students, teachers, and children with special needs. The most prominent role of AR was that it improved students’ knowledge and understanding of the materials. Current gaps in AR-related studies in educational setting are recognized, and several recommendations for conducting upcoming studies are proposed.

Kaynakça

  • Akcayir, M., & Akcayir, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.
  • Akcayir, M., Akcayir, G., Pektas, H. M., & Ocak, M. A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334-342.
  • Bacca, J., Baldiris, S., Fabregata, R., Kinshuk, & Graf, S. (2015). Mobile augmented reality in vocational education and training. Procedia Computer Science, 75, 49 – 58.
  • Buchau, A., Rucker, W. M., Wossner, U., & Becker, M. (2009). Augmented reality in teaching of electrodynamics. COMPEL - The International Journal for Computation and Mathematics in Electrical and Electronic Engineering, 28(4), 948-963.
  • Calle-Bustos, A. M., Juan, M. C, GarcõÂa-GarcõÂa, I., & Abad, F. (2017). An augmented reality game to support therapeutic education for children with diabetes. PLoS ONE, 12(9), 1-23.
  • Coimbra, T., Cardoso, T., & Mateus, A. (2015). Augmented reality: an enhancer for higher education students in Math’s learning? Procedia Computer Science, 67, 332 – 339.
  • Craig, K., & McAleer, B. M. (2011). Teaching on the virtuality continuum: Augmented reality in the classroom. Transformations: The Journal of Inclusive Scholarship and Pedagogy, 22(1), 100-145.
  • Davis, D., & Berland, M. (2013). Supporting English learners with participatory augmented reality simulations. On the Horizon, 21(4), 294-303.
  • Ertmer, P. A., & Ottenbreit-Leftwich, A. T. (2010). Teacher technology change: How knowledge, confidence, beliefs, and culture intersect. Journal of Research and Technology in Education, 42(3), 255-284.
  • Frost, J., Delaney, L., & Fitzgerald, R. (2017). University of Canberra implementing augmented reality into nursing education. Australian Nursing and Midwifery Journal, 25(5), 30.
  • Gamper, H. (2014). Enabling technologies for audio augmented reality system. (Doctoral dissertation). Retrieved from https://aaltodoc.aalto.fi/
  • Garrett, B. M., Jackson, J., & Wilson, B. (2015). Augmented reality m-learning to enhance nursing skills acquisition in the clinical skills laboratory. Interactive Technology and Smart Education, 12(4), 298-314.
  • Hsieh, M. C., & Lin, Y. H. (2017). VR and AR applications in medical practice and education. The Journal of Nursing, 64(6), 12–18.
  • Jeřábek, T., Rambousek, V., & Wildová, R. (2014). Specifics of Visual Perception of the Augmented Reality in the Context of Education. Procedia - Social and Behavioral Sciences, 159, 598 – 604.
  • Kamarainen, A. M., Metcalf, S., Grotzer, T., Browne, A., Mazzuca, D., Tutwiler, M. S., & Dede, C. (2013). EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education, 68, 545–556.
  • Kennedy, G. E., Judd, T. S., Churchward, A., Gray, K., & Krause, K. (2008). First year students’ experiences with technology: Are they really digital natives? Australasian Journal of Educational Technology, 24(1), 108-122.
  • Kucuk, S., Aydemir, M., Yildirim, G., Arpacik, O., & Goktas, Y. (2013). Educational technology research trends in Turkey from 1990 to 2011. Computers & Education, 68, 42-50.
  • Lytridis, C., Tsinakos. A., & Kazanidis I. (2018). ARTutor - An augmented reality platform for interactive distance learning. Education Science, 8(6), 1-12.
  • Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M. D., & Mora, C. E. (2015). Augmented reality to promote collaborative and autonomous learning in higher education. Computers in Human Behavior, 51, 752–761.
  • Mekni, M., & Lamieu, A. (n.d.). Augmented reality: Applications, challenges, and future trends. Applied Computational Science, 205-214.
  • Papalambros, P. Y. (2009). Technical briefs. Journal of Mechanical Design, 131(11), 1.
  • Perdikakis, A., Araya. A., & Kiritsis, D. (2015). Introducing augmented reality in next generation industrial learning tools: A case study on electric and hybrid vehicles. Procedia Engineering, 132, 251-258.
  • Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1-9.
  • Quintero, E., Salinas, P., Gonzalez-Mendivil, E., & Ramirez, H. (2015). Augmented reality app for calculus: A proposal for the development of spatial visualization. Procedia Computer Science, 75, 301-305.
  • Salmi, H., Kaasinen, A., & Kallunki, V. (2012). Towards an Open Learning Environment via Augmented Reality (AR): Visualising the invisible in science centres and schools for teacher education. Procedia - Social and Behavioral Sciences, 45, 284 – 295.
  • Shanbari, H., Blinn, N., & Issa, R. R. A. (2016). Using augmented reality video in enhancing masonry and roof component comprehension for construction management students. Engineering, Construction, and Architectural Management, 23(6), 765-781.
  • Stone, P., Dunphy, D., Smith, M., & Ogilvie, D. (1966). The general inquirer: a computer approach to content analysis. Cambridge: MIT Press.
  • Sungkur, R. P., Panchoo, A., Bhoyroo, N. K. (2016). Augmented reality, the future of contextual mobile learning. Interactive Technology and Smart Education, 13(2), 123-146.
  • The Design-Based Research Collective. (2003). Design-based research: An emerging paradigm for educational inquiry. Educational Researcher, 32(1), 5–8.
  • Van Wyk, B. (n.d.). Research design and methods: Part 1. Retrieved from https://www.uwc.ac.za/Students/Postgraduate/Documents/Research_and_Design_I.pdf
  • Yen, J, C., Tsai, C, H., & Wu, M. (2013). Augmented reality in the higher education: Students' science concept learning and academic achievement in astronomy. Procedia - Social and Behavioral Sciences, 103, 165 – 173.
  • Zhu, E., Hadadgar A., Masiello I., & Zary, N. (2014). Augmented reality in healthcare education: An integrative review. PeerJ, Inc, 1-20.
Yıl 2018, , 125 - 132, 15.08.2018
https://doi.org/10.12973/ijem.4.3.125

Öz

Kaynakça

  • Akcayir, M., & Akcayir, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11.
  • Akcayir, M., Akcayir, G., Pektas, H. M., & Ocak, M. A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334-342.
  • Bacca, J., Baldiris, S., Fabregata, R., Kinshuk, & Graf, S. (2015). Mobile augmented reality in vocational education and training. Procedia Computer Science, 75, 49 – 58.
  • Buchau, A., Rucker, W. M., Wossner, U., & Becker, M. (2009). Augmented reality in teaching of electrodynamics. COMPEL - The International Journal for Computation and Mathematics in Electrical and Electronic Engineering, 28(4), 948-963.
  • Calle-Bustos, A. M., Juan, M. C, GarcõÂa-GarcõÂa, I., & Abad, F. (2017). An augmented reality game to support therapeutic education for children with diabetes. PLoS ONE, 12(9), 1-23.
  • Coimbra, T., Cardoso, T., & Mateus, A. (2015). Augmented reality: an enhancer for higher education students in Math’s learning? Procedia Computer Science, 67, 332 – 339.
  • Craig, K., & McAleer, B. M. (2011). Teaching on the virtuality continuum: Augmented reality in the classroom. Transformations: The Journal of Inclusive Scholarship and Pedagogy, 22(1), 100-145.
  • Davis, D., & Berland, M. (2013). Supporting English learners with participatory augmented reality simulations. On the Horizon, 21(4), 294-303.
  • Ertmer, P. A., & Ottenbreit-Leftwich, A. T. (2010). Teacher technology change: How knowledge, confidence, beliefs, and culture intersect. Journal of Research and Technology in Education, 42(3), 255-284.
  • Frost, J., Delaney, L., & Fitzgerald, R. (2017). University of Canberra implementing augmented reality into nursing education. Australian Nursing and Midwifery Journal, 25(5), 30.
  • Gamper, H. (2014). Enabling technologies for audio augmented reality system. (Doctoral dissertation). Retrieved from https://aaltodoc.aalto.fi/
  • Garrett, B. M., Jackson, J., & Wilson, B. (2015). Augmented reality m-learning to enhance nursing skills acquisition in the clinical skills laboratory. Interactive Technology and Smart Education, 12(4), 298-314.
  • Hsieh, M. C., & Lin, Y. H. (2017). VR and AR applications in medical practice and education. The Journal of Nursing, 64(6), 12–18.
  • Jeřábek, T., Rambousek, V., & Wildová, R. (2014). Specifics of Visual Perception of the Augmented Reality in the Context of Education. Procedia - Social and Behavioral Sciences, 159, 598 – 604.
  • Kamarainen, A. M., Metcalf, S., Grotzer, T., Browne, A., Mazzuca, D., Tutwiler, M. S., & Dede, C. (2013). EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education, 68, 545–556.
  • Kennedy, G. E., Judd, T. S., Churchward, A., Gray, K., & Krause, K. (2008). First year students’ experiences with technology: Are they really digital natives? Australasian Journal of Educational Technology, 24(1), 108-122.
  • Kucuk, S., Aydemir, M., Yildirim, G., Arpacik, O., & Goktas, Y. (2013). Educational technology research trends in Turkey from 1990 to 2011. Computers & Education, 68, 42-50.
  • Lytridis, C., Tsinakos. A., & Kazanidis I. (2018). ARTutor - An augmented reality platform for interactive distance learning. Education Science, 8(6), 1-12.
  • Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M. D., & Mora, C. E. (2015). Augmented reality to promote collaborative and autonomous learning in higher education. Computers in Human Behavior, 51, 752–761.
  • Mekni, M., & Lamieu, A. (n.d.). Augmented reality: Applications, challenges, and future trends. Applied Computational Science, 205-214.
  • Papalambros, P. Y. (2009). Technical briefs. Journal of Mechanical Design, 131(11), 1.
  • Perdikakis, A., Araya. A., & Kiritsis, D. (2015). Introducing augmented reality in next generation industrial learning tools: A case study on electric and hybrid vehicles. Procedia Engineering, 132, 251-258.
  • Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1-9.
  • Quintero, E., Salinas, P., Gonzalez-Mendivil, E., & Ramirez, H. (2015). Augmented reality app for calculus: A proposal for the development of spatial visualization. Procedia Computer Science, 75, 301-305.
  • Salmi, H., Kaasinen, A., & Kallunki, V. (2012). Towards an Open Learning Environment via Augmented Reality (AR): Visualising the invisible in science centres and schools for teacher education. Procedia - Social and Behavioral Sciences, 45, 284 – 295.
  • Shanbari, H., Blinn, N., & Issa, R. R. A. (2016). Using augmented reality video in enhancing masonry and roof component comprehension for construction management students. Engineering, Construction, and Architectural Management, 23(6), 765-781.
  • Stone, P., Dunphy, D., Smith, M., & Ogilvie, D. (1966). The general inquirer: a computer approach to content analysis. Cambridge: MIT Press.
  • Sungkur, R. P., Panchoo, A., Bhoyroo, N. K. (2016). Augmented reality, the future of contextual mobile learning. Interactive Technology and Smart Education, 13(2), 123-146.
  • The Design-Based Research Collective. (2003). Design-based research: An emerging paradigm for educational inquiry. Educational Researcher, 32(1), 5–8.
  • Van Wyk, B. (n.d.). Research design and methods: Part 1. Retrieved from https://www.uwc.ac.za/Students/Postgraduate/Documents/Research_and_Design_I.pdf
  • Yen, J, C., Tsai, C, H., & Wu, M. (2013). Augmented reality in the higher education: Students' science concept learning and academic achievement in astronomy. Procedia - Social and Behavioral Sciences, 103, 165 – 173.
  • Zhu, E., Hadadgar A., Masiello I., & Zary, N. (2014). Augmented reality in healthcare education: An integrative review. PeerJ, Inc, 1-20.
Toplam 32 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Eğitim Üzerine Çalışmalar
Bölüm Araştırma Makalesi
Yazarlar

Tri Yuliono Bu kişi benim

Sarwanto . Bu kişi benim

Peduk Rintayati Bu kişi benim

Yayımlanma Tarihi 15 Ağustos 2018
Yayımlandığı Sayı Yıl 2018

Kaynak Göster

APA Yuliono, T., ., S., & Rintayati, P. (2018). The Promising Roles of Augmented Reality in Educational Setting: A Review of the Literature. International Journal of Educational Methodology, 4(3), 125-132. https://doi.org/10.12973/ijem.4.3.125