An AI-Infused Creativity Framework for Human AI Interaction
Yıl 2025,
Cilt: 6 Sayı: 1, 36 - 54, 16.07.2025
Asena Kumsal Şen Bayram
,
İnanç Şencan
Öz
This article proposes an experimental framework that explores human–artificial intelligence interaction through the lens of creativity. The integration of artificial intelligence and art production is examined through themes such as collectivity, archaic human representations, and fragmented readings of history. Inspired by the Co-Design approach used in the architecture, engineering, and construction industries, this framework was tested through the production process of an artwork titled Rest in Pieces. During the design phase, text-to-image applications were utilized, while ChatGPT-assisted 3D printer optimization was used during the production phase. Comprising a total of 161 parts, the artwork was completed in 48 days with the help of 40 volunteers and 17.85 kg of filament. Throughout the process, AI-assisted time planning showed a deviation of only two days. In the final part of the study, the outcomes of the implementation are discussed in the context of time planning, along with its future potential.
Etik Beyan
his study does not require ethics committee approval.
Teşekkür
The artwork design belongs to Ahmet Rüstem Ekici and Hakan Sorar. All images related to the artwork design used in this article are used with the permission of the artists. The filament supply sponsor for the project is Marshall Global Logistics. The project production took place in the laboratory of Istanbul Technical University (ITU) with permission, with the participation of students from ITU and Maltepe University, academic staff of ITU, and volunteers. Everyone involved in the project has provided written consent for using their productions in the article. We extend our sincere thanks to
everyone involved in the project.
Kaynakça
-
Aristotle. (2019). Nicomachean ethics (Trans. Terence Irwin). Hackett Publishing.
-
Akay, A. (2006). Sanat tarihi sıradışı bir disiplin. Yapı Kredi Yayınları.
-
Anane, W., Iordanova, I., & Ouellet-Plamondon, C. (2021). Modular robotic prefabrication of discrete aggregations driven by BIM and computational design. Procedia Computer Science, 200.
-
Anantrasirichai, N., & Bull, D. (2022). Artificial intelligence in the creative industries: A review. Artificial Intelligence Review, 55, 589–656.
-
Baker, U. (2020). Sanat ve arzu (5. basım). İletişim Yayınları.
-
Baudrillard, J. (1997). Tüketim toplumu. Ayrıntı Yayınları.
-
Baudrillard, J. (2003). Simülakrlar ve simülasyon. Doğu Batı Yayınları.
-
Benjamin, W. (2023). Pasajlar. Yapı Kredi Yayınları.
-
Bergson, H. (2008). Time and free will: An essay on the immediate data of consciousness. Cosmio Books.
-
Berman, M. (2004). Katı olan her şey buharlaşıyor. İletişim Yayınları.
-
Boden, M. A. (1998). Creativity and artificial intelligence. Artificial Intelligence, 103, 347–356.
-
Colton, S., & Wiggins, G. A. (2012). Computational creativity: The final frontier? Frontiers in Artificial Intelligence and Applications, 242, 21–26.
-
Csikszentmihalyi, M. (1997). Flow and the psychology of discovery and invention: Creativity. HarperPerennial.
-
Dartnall, T. (1994). Artificial intelligence and creativity: An interdisciplinary approach. Springer.
-
Fischer, G., & Nakakoji, K. (1994). Amplifying designers’ creativity with domain-oriented design environments. In T. Dartnall (Ed.), Artificial intelligence and creativity (pp. 343–364). Springer.
-
Gombrich, E. H. (1986). Aby Warburg: An intellectual biography. Phaidon.
-
Guilford, J. P. (1975). Varieties of creative giftedness, their measurement and development. Gifted Child Quarterly, 19, 107–121.
-
Hertzmann, A. (2022, June 10). Give this AI a few words of description and it produces a stunning image – but is it art? The Conversation. https://theconversation.com/give-this-ai-a-few-words-of-description-and-it-produces-a-stunning-image-but-is-it-art-184363
-
Jung, C. G. (1999). Keşfedilmemiş benlik. İlhan Yayınevi.
-
Jung, C. G. (2005). Dört arketip (2. basım). Metis Yayınları.
-
Kim, D., Guida, G., & García, J. L. (2022). PlacemakingAI: Participatory urban design with generative adversarial networks, 485–494. https://doi.org/10.52842/conf.caadria.2022.2.485
-
Kosuth, J. (1991). Art after philosophy and after: Collected writings, 1966–1990. MIT Press.
-
Liu, Y., Zhang, W., & Chen, L. (2024). Understanding fashion designers’ behavior using generative AI for early-stage concept ideation and revision. Archives of Design Research, 37(3), 25–45.
-
Miller, A. I. (2012). Insights of genius: Imagery and creativity in science and art. Springer.
-
Miller, A. I. (2019). The artist in the machine: The world of AI-powered creativity. MIT Press.
-
Owen, K. (1996). Digital creativity. Calouste Gulbenkian Foundation.
-
Palmiero, M., Piccardi, L., Nori, R., Palermo, L., Salvi, C., & Guariglia, C. (2019). Editorial: Creativity: Education and rehabilitation. Frontiers in Psychology, 10, 1500.
-
Poincaré, H. (1913). The foundations of science. Science Press.
-
Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. CoDesign, 4(1), 5–18.
-
Simonton, D. K. (1999). Origins of genius: Darwinian perspectives on creativity. Oxford University Press.
-
Wagner, H. J., Groenewolt, A., Alvarez, M., & Menges, A. (2020). Towards digital automation flexibility in timber construction: Robotic prefabrication of the BUGA wood pavilion. Construction Robotics. Springer.
-
Yu, H., & Ren, X. (2022). Participatory urban design with AI: Synthesizing visual futures from citizen input. Cities, 132, 103955.
İnsan-YZ Etkileşimi için Yapay Zekâ ile Zenginleştirilmiş bir Yaratıcı Çerçeve
Yıl 2025,
Cilt: 6 Sayı: 1, 36 - 54, 16.07.2025
Asena Kumsal Şen Bayram
,
İnanç Şencan
Öz
Bu araştırma, insan ve yapay zekâ etkileşimini yaratıcılık üzerinden ele alan deneysel bir çerçeve önermektedir. Sanat üretiminde yapay zekânın entegrasyonu; kolektiflik, arkaik insan temsilleri ve parçalı tarih okumaları gibi temalar üzerinden sorgulanmıştır. Mimarlık-mühendislik-inşaat sektörlerinde kullanılan Co-Design yaklaşımından ilhamla geliştirilen bu çerçeve, Rest in Pieces adlı sanat eserinin üretim süreciyle test edilmiştir. Tasarım aşamasında text-to-image uygulamaları, üretim sürecinde ise ChatGPT destekli 3D yazıcı optimizasyonu kullanılmıştır. Toplam 161 parçadan oluşan eser, 48 gün içinde, 40 gönüllüyle ve 17.85 kg filament kullanılarak tamamlanmıştır. Süreç boyunca AI destekli zaman planlaması sadece iki gün sapma göstermiştir. Çalışmanın sonunda sürecin zaman planlaması üzerine yapılan okumada uygulamanın sonuçları gelecek potensiyellerle birlikte tartışılmaktadır.
Etik Beyan
Bu çalışma, etik kurul izni gerektirmemektedir.
Kaynakça
-
Aristotle. (2019). Nicomachean ethics (Trans. Terence Irwin). Hackett Publishing.
-
Akay, A. (2006). Sanat tarihi sıradışı bir disiplin. Yapı Kredi Yayınları.
-
Anane, W., Iordanova, I., & Ouellet-Plamondon, C. (2021). Modular robotic prefabrication of discrete aggregations driven by BIM and computational design. Procedia Computer Science, 200.
-
Anantrasirichai, N., & Bull, D. (2022). Artificial intelligence in the creative industries: A review. Artificial Intelligence Review, 55, 589–656.
-
Baker, U. (2020). Sanat ve arzu (5. basım). İletişim Yayınları.
-
Baudrillard, J. (1997). Tüketim toplumu. Ayrıntı Yayınları.
-
Baudrillard, J. (2003). Simülakrlar ve simülasyon. Doğu Batı Yayınları.
-
Benjamin, W. (2023). Pasajlar. Yapı Kredi Yayınları.
-
Bergson, H. (2008). Time and free will: An essay on the immediate data of consciousness. Cosmio Books.
-
Berman, M. (2004). Katı olan her şey buharlaşıyor. İletişim Yayınları.
-
Boden, M. A. (1998). Creativity and artificial intelligence. Artificial Intelligence, 103, 347–356.
-
Colton, S., & Wiggins, G. A. (2012). Computational creativity: The final frontier? Frontiers in Artificial Intelligence and Applications, 242, 21–26.
-
Csikszentmihalyi, M. (1997). Flow and the psychology of discovery and invention: Creativity. HarperPerennial.
-
Dartnall, T. (1994). Artificial intelligence and creativity: An interdisciplinary approach. Springer.
-
Fischer, G., & Nakakoji, K. (1994). Amplifying designers’ creativity with domain-oriented design environments. In T. Dartnall (Ed.), Artificial intelligence and creativity (pp. 343–364). Springer.
-
Gombrich, E. H. (1986). Aby Warburg: An intellectual biography. Phaidon.
-
Guilford, J. P. (1975). Varieties of creative giftedness, their measurement and development. Gifted Child Quarterly, 19, 107–121.
-
Hertzmann, A. (2022, June 10). Give this AI a few words of description and it produces a stunning image – but is it art? The Conversation. https://theconversation.com/give-this-ai-a-few-words-of-description-and-it-produces-a-stunning-image-but-is-it-art-184363
-
Jung, C. G. (1999). Keşfedilmemiş benlik. İlhan Yayınevi.
-
Jung, C. G. (2005). Dört arketip (2. basım). Metis Yayınları.
-
Kim, D., Guida, G., & García, J. L. (2022). PlacemakingAI: Participatory urban design with generative adversarial networks, 485–494. https://doi.org/10.52842/conf.caadria.2022.2.485
-
Kosuth, J. (1991). Art after philosophy and after: Collected writings, 1966–1990. MIT Press.
-
Liu, Y., Zhang, W., & Chen, L. (2024). Understanding fashion designers’ behavior using generative AI for early-stage concept ideation and revision. Archives of Design Research, 37(3), 25–45.
-
Miller, A. I. (2012). Insights of genius: Imagery and creativity in science and art. Springer.
-
Miller, A. I. (2019). The artist in the machine: The world of AI-powered creativity. MIT Press.
-
Owen, K. (1996). Digital creativity. Calouste Gulbenkian Foundation.
-
Palmiero, M., Piccardi, L., Nori, R., Palermo, L., Salvi, C., & Guariglia, C. (2019). Editorial: Creativity: Education and rehabilitation. Frontiers in Psychology, 10, 1500.
-
Poincaré, H. (1913). The foundations of science. Science Press.
-
Sanders, E. B. N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. CoDesign, 4(1), 5–18.
-
Simonton, D. K. (1999). Origins of genius: Darwinian perspectives on creativity. Oxford University Press.
-
Wagner, H. J., Groenewolt, A., Alvarez, M., & Menges, A. (2020). Towards digital automation flexibility in timber construction: Robotic prefabrication of the BUGA wood pavilion. Construction Robotics. Springer.
-
Yu, H., & Ren, X. (2022). Participatory urban design with AI: Synthesizing visual futures from citizen input. Cities, 132, 103955.