Hikâye Odaklı Oyunlarda Anlatı Gerçekçiliğinin Oyun Sürükleyiciliğine Olan Etkisi
Öz
Anahtar Kelimeler
Kaynakça
- Aarseth, E. (2005). From Hunt the Wumpus to Everquest: Introduction to quest theory. In Proceedings of the 4th International Conference on Entertainment Computing. Springer.
- Abbott, P. (2008). Cambridge introduction to narrative. Cambridge University Press.
- Adams, E. (1999). Three problems for interactive storytellers. Gamasutra.
- Barthes, R. (1982). The reality effect. In T. Todorov (Ed.), French literary theory today: A reader (trans. R. Carter).
- Bethesda Softworks. (2011). The Elder Scrolls V: Skyrim – Official trailer [Video]. YouTube. https://www.youtube.com/watch?v=JSRtYpNRoN0 (Accessed February 20, 2025)
- Bradley, S., & Shapiro, M. A. (2005). Parsing reality: The interactive effects of complex syntax and time pressure on cognitive processing of television scenarios. Media Psychology, 6, 307–333.
- Busselle, R., & Bilandzic, H. (2008). Fictionality and perceived realism in experiencing stories: A model of narrative comprehension and engagement. Communication Theory, 18(2), 255–280.
- Cardona-Rivera, R. E. (2020). Foundations of a computational science of game design: Abstractions and tradeoffs. In Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Ayrıntılar
Birincil Dil
Türkçe
Konular
İletişim Teknolojisi ve Dijital Medya Çalışmaları, Dijital Oyun Tasarımı
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
29 Mayıs 2025
Gönderilme Tarihi
14 Nisan 2025
Kabul Tarihi
27 Mayıs 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 2 Sayı: 3