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TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD

Cilt: 10 Sayı: 1 5 Haziran 2025
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TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD

Öz

Digital games have become a key cultural phenomenon of the 21st century and have started influencing social dynamics worldwide. This study critically examines the emerging field of the sociology of digital games and takes digital games as a cultural economy, where cultural practices intersect with economic mechanisms. In this respect, digital games are situated as commodities that reflect and shape societal values, norms, and conflicts, extending beyond simple entertainment to construct identities, communicate cultural narratives, and foster social discourse. It is argued that the dominance of industry leaders in production and distribution perpetuates economic hierarchies, influencing accessibility, cultural engagement, and representation. The study purports that digital games often perpetuate capitalist ideals such as consumerism and meritocratic success, while also exploring their potential to subvert or challenge these ideologies. The study also analyzes the gender dynamics revolving around digital games and how virtual gaming communities influence social interaction. Studies on the intersection of digital games and social capital, cultural exchange, skill development, social norms and governance, identity and representation, addiction and well-being as well as blurring boundaries of physical and virtual worlds are seen as important study areas of this emerging subfield of sociology. The article concludes by calling for future research on the intersection of gaming with issues such as race, disability, and global inequality, attempting to outline key research areas in the field of the sociology of digital games. It is thought that the study will contribute to the literature by means of highlighting the most glaring social issues in the world of digital games.

Anahtar Kelimeler

Digital games, the sociology of digital games, virtual communities, social stratification, gender

Destekleyen Kurum

No support was received for the study.

Kaynakça

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  2. Adorno, T. W. (2001) The culture industry: Selected essays on mass culture. J. M. Bernstein (ed.). New York: Routledge.
  3. Bainbridge, W.S. (2016). Modeling social stratification in online games. In Virtual sociocultural convergence. 117-139.
  4. Bakan, U. and Bakan, U. (2019). Gender and racial stereotypes of video game characters in (MMO)RPGs. Türkiye İletişim Araştırmaları Dergisi, 34, 100-114. https://doi.org/10.17829/turcom.514500
  5. Behm-Morawitz, E. and Mastro, D. (2009). The effects of the sexualization of female video game characters on gender stereotyping and female self-concept. Sex Roles, 61(11-12), 808-823.
  6. Boellstorff, T. (2015). Coming of age in second life: An anthropologist explores the virtually human. New Jersey: Princeton University Press.
  7. Butt, Mahli-A. and Dunne, D. (2019). Rebel girls and consequence in Life is Strange and The Walking Dead. Games and Culture, 14(4), 430-449.
  8. Cambridge Dictionary. (2024). Woke. Cambridge Dictionary. Available from: https://dictionary.cambridge.org/dictionary/english/woke (Accessed 09.12.2024).
  9. Castronova, E. (2005). Synthetic worlds: The business and culture of online games. Chicago: University of Chicago Press.
  10. Castronova, E., Williams, D., Shen, C., Ratan, R., Xiong, L., Huang, Y. and Keegan, B. (2009). As real as real? Macroeconomic behavior in a large-scale virtual world. New Media & Society, 11(5), 685-707. https://doi.org/10.1177/1461444809105346

Kaynak Göster

APA
Sığın, A. (2025). TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi), 10(1), 47-61. https://doi.org/10.47107/inifedergi.1604555
AMA
1.Sığın A. TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi). 2025;10(1):47-61. doi:10.47107/inifedergi.1604555
Chicago
Sığın, Aykut. 2025. “TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD”. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi) 10 (1): 47-61. https://doi.org/10.47107/inifedergi.1604555.
EndNote
Sığın A (01 Haziran 2025) TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi) 10 1 47–61.
IEEE
[1]A. Sığın, “TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD”, İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi), c. 10, sy 1, ss. 47–61, Haz. 2025, doi: 10.47107/inifedergi.1604555.
ISNAD
Sığın, Aykut. “TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD”. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi) 10/1 (01 Haziran 2025): 47-61. https://doi.org/10.47107/inifedergi.1604555.
JAMA
1.Sığın A. TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi). 2025;10:47–61.
MLA
Sığın, Aykut. “TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD”. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi), c. 10, sy 1, Haziran 2025, ss. 47-61, doi:10.47107/inifedergi.1604555.
Vancouver
1.Aykut Sığın. TOWARDS A SOCIOLOGY OF DIGITAL GAMES: A CRITICAL EXPLORATION OF AN EMERGING FIELD. İnönü Üniversitesi İletişim Fakültesi Elektronik Dergisi (İNİF E-Dergi). 01 Haziran 2025;10(1):47-61. doi:10.47107/inifedergi.1604555