Araştırma Makalesi
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Yıl 2022, Cilt 1, Sayı 1, 32 - 38, 30.06.2022

Öz

Kaynakça

  • 1. Uçar, Efe, Uğur. İç Mekanda Boyutsal Algı Deneyiminin Sanal Gerçeklik Teknolojisi Üzerinden İrdelenmesi. Yüksek Lisans Tezi, İstanbul Teknik Üniversitesi İç Mimari Tasarım Anabilim Dalı İç Mimari Tasarım Uluslararası Yüksek Lisans Programı, 2021.
  • 2. Slater, M., Sanchez-Vives, M.V. (2016). Enhancing Our Lives with Immersive Virtual Reality. Front. Robot, 3(74).
  • 3. Donna R. Berryman (2012) Augmented Reality: A Review, Medical Reference Services Quarterly, 31:2, 212-218.
  • 4. Shubham Gargrish, Archana Mantri, Deepti Prit Kaur (2020). Augmented Reality-Based Learning Environment to Enhancre Teaching-Learning Experience in Geometry Education. Procedia Computer Science.172, 1039-1046.
  • 5. Kuo-En Chang, Jia Zhang, Yang-Sheng Huang, Tzu-Chien Liu & Yao-Ting Sung (2020) Applying augmented reality in physical education on motor skills learning, Interactive Learning Environments, 28:6, 685-697, DOI: 10.1080/10494820.2019.1636073
  • 6. Zhang, J., Sung, Y. T., Hou, H. T., & Chang, K. E. (2014). The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction. Computers & Education, 73, 178–188.
  • 7. Amy M. Kamarainen, Shari Metcalf, Tina Grotzer, Allison Browne, Diana Mazzuca, M. Shane Tutwiler, Chris Dede (2013). EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education, 68, 545-556
  • 8. Irene Efstathiou, Eleni A. Kyza & Yiannis Georgiou (2018) An inquirybased augmented reality mobile learning approach to fostering primary school students’ historical reasoning in non-formal settings, Interactive Learning Environments, 26:1, 22-41, DOI: 10.1080/10494820.2016.1276076
  • 9. Mukesh Kumar Rohil, Yemineni Ashok (2022). Visualization of urban development 3D layout plans with augmented reality,Results in Engineering.Volume 15,ISSN 2590-1230.
  • 10. Sadan Suneesh Menon, Cindra Holland, Sharon Farra, Thomas Wischgoll, Marlene Stuber (2022). Augmented Reality in Nursing Education – A Pilot Study. Clinical Simulation in Nursin. 65,57-61.
  • 11. Daniel Pimentel (2022).Saving species in a snap: On the feasibility and efficacy of augmented reality-based wildlife interactions for conservation.Journal for Nature Conservation.Volume 66,ISSN 1617-1381.
  • 12. Chase Smith, Carolyn J. Friel(2021).Development and use of augmented reality models to teach medicinal chemistry,Currents in Pharmacy Teaching and Learning.13,1010-1017.
  • 13. Christoph Leuze, Bruce L. Daniel, Benjamin Lewis Franc.Phantom study of SPECT/CT augmented reality for intraoperative localization of sentinel lymph nodes in head and neck melanoma. Oral Oncology,Volume 125,ISSN 1368-8375.
  • 14. Missie Smith, Joseph L. Gabbard, Gary Burnett, Chrisminder Hare, Harpreet Singh, Lee Skrypchuk(2021). Determining the impact of augmented reality graphic spatial location and motion on driver behaviors. Applied Ergonomics,Volume 96,ISSN 0003-6870.
  • 15. Aytekin, Handan. Müzelerde Artırılmış Gerçeklik Uygulamaları: Sakıp Sabancı Müzesi Örneği. Yüksek Lisans Tezi, T.C. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Turizm İşletmeciliği Anabilim Dalı Turizm İşletmeciliği Programı, 2016.
  • 16. İnternet:https://venturebeat.com/2012/11/02/game-developers-start-your-unity-3d-engines-interview/
  • 17. İnternet: https://docs.unity3d.com/540/Documentation/Manual/VROverview.html
  • 18. İnternet: https://library.vuforia.com/articles/Training/getting-started-with-vuforia-inunity.html#:~:text=Vuforia%20Engine%20is%20a%20software,spaces%20in%20the%20real%20world
  • 19. İnternet: https://library.vuforia.com/features/environments/area-targets.html
  • 20. İnternet:https://library.vuforia.com/creating-area-targets/vuforia-area-target-creator-app
  • 21. İnternet: https://library.vuforia.com/features/images/image-targets.html

Interactive virtual reality and augmented reality application for museums

Yıl 2022, Cilt 1, Sayı 1, 32 - 38, 30.06.2022

Öz

Augmented reality technology is a technology that can be used in all areas of life and will make our lives easier. With the innovation brought by technology, it is possible to use this technology in many areas. In this study, an application that includes virtual reality and augmented reality has been developed for museums that are losing their attractiveness and the number of visitors is decreasing day by day. With the developed application, historical artifacts, people who left their mark on history, etc. can be viewed in three dimensions.

Kaynakça

  • 1. Uçar, Efe, Uğur. İç Mekanda Boyutsal Algı Deneyiminin Sanal Gerçeklik Teknolojisi Üzerinden İrdelenmesi. Yüksek Lisans Tezi, İstanbul Teknik Üniversitesi İç Mimari Tasarım Anabilim Dalı İç Mimari Tasarım Uluslararası Yüksek Lisans Programı, 2021.
  • 2. Slater, M., Sanchez-Vives, M.V. (2016). Enhancing Our Lives with Immersive Virtual Reality. Front. Robot, 3(74).
  • 3. Donna R. Berryman (2012) Augmented Reality: A Review, Medical Reference Services Quarterly, 31:2, 212-218.
  • 4. Shubham Gargrish, Archana Mantri, Deepti Prit Kaur (2020). Augmented Reality-Based Learning Environment to Enhancre Teaching-Learning Experience in Geometry Education. Procedia Computer Science.172, 1039-1046.
  • 5. Kuo-En Chang, Jia Zhang, Yang-Sheng Huang, Tzu-Chien Liu & Yao-Ting Sung (2020) Applying augmented reality in physical education on motor skills learning, Interactive Learning Environments, 28:6, 685-697, DOI: 10.1080/10494820.2019.1636073
  • 6. Zhang, J., Sung, Y. T., Hou, H. T., & Chang, K. E. (2014). The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction. Computers & Education, 73, 178–188.
  • 7. Amy M. Kamarainen, Shari Metcalf, Tina Grotzer, Allison Browne, Diana Mazzuca, M. Shane Tutwiler, Chris Dede (2013). EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education, 68, 545-556
  • 8. Irene Efstathiou, Eleni A. Kyza & Yiannis Georgiou (2018) An inquirybased augmented reality mobile learning approach to fostering primary school students’ historical reasoning in non-formal settings, Interactive Learning Environments, 26:1, 22-41, DOI: 10.1080/10494820.2016.1276076
  • 9. Mukesh Kumar Rohil, Yemineni Ashok (2022). Visualization of urban development 3D layout plans with augmented reality,Results in Engineering.Volume 15,ISSN 2590-1230.
  • 10. Sadan Suneesh Menon, Cindra Holland, Sharon Farra, Thomas Wischgoll, Marlene Stuber (2022). Augmented Reality in Nursing Education – A Pilot Study. Clinical Simulation in Nursin. 65,57-61.
  • 11. Daniel Pimentel (2022).Saving species in a snap: On the feasibility and efficacy of augmented reality-based wildlife interactions for conservation.Journal for Nature Conservation.Volume 66,ISSN 1617-1381.
  • 12. Chase Smith, Carolyn J. Friel(2021).Development and use of augmented reality models to teach medicinal chemistry,Currents in Pharmacy Teaching and Learning.13,1010-1017.
  • 13. Christoph Leuze, Bruce L. Daniel, Benjamin Lewis Franc.Phantom study of SPECT/CT augmented reality for intraoperative localization of sentinel lymph nodes in head and neck melanoma. Oral Oncology,Volume 125,ISSN 1368-8375.
  • 14. Missie Smith, Joseph L. Gabbard, Gary Burnett, Chrisminder Hare, Harpreet Singh, Lee Skrypchuk(2021). Determining the impact of augmented reality graphic spatial location and motion on driver behaviors. Applied Ergonomics,Volume 96,ISSN 0003-6870.
  • 15. Aytekin, Handan. Müzelerde Artırılmış Gerçeklik Uygulamaları: Sakıp Sabancı Müzesi Örneği. Yüksek Lisans Tezi, T.C. Dokuz Eylül Üniversitesi Sosyal Bilimler Enstitüsü Turizm İşletmeciliği Anabilim Dalı Turizm İşletmeciliği Programı, 2016.
  • 16. İnternet:https://venturebeat.com/2012/11/02/game-developers-start-your-unity-3d-engines-interview/
  • 17. İnternet: https://docs.unity3d.com/540/Documentation/Manual/VROverview.html
  • 18. İnternet: https://library.vuforia.com/articles/Training/getting-started-with-vuforia-inunity.html#:~:text=Vuforia%20Engine%20is%20a%20software,spaces%20in%20the%20real%20world
  • 19. İnternet: https://library.vuforia.com/features/environments/area-targets.html
  • 20. İnternet:https://library.vuforia.com/creating-area-targets/vuforia-area-target-creator-app
  • 21. İnternet: https://library.vuforia.com/features/images/image-targets.html

Ayrıntılar

Birincil Dil İngilizce
Konular Mühendislik
Bölüm Research Articles
Yazarlar

Duygu BATMAZ>
KASTAMONU UNIVERSITY
0000-0002-4471-430X
Türkiye


Mustafa Furkan BALDEMİR>
KASTAMONU UNIVERSITY
0000-0002-0778-3306
Türkiye


Kemal AKYOL> (Sorumlu Yazar)
KASTAMONU ÜNİVERSİTESİ
0000-0002-2272-5243
Türkiye

Destekleyen Kurum Kastamonu University
Erken Görünüm Tarihi 30 Haziran 2022
Yayımlanma Tarihi 30 Haziran 2022
Başvuru Tarihi 29 Mayıs 2022
Kabul Tarihi 20 Haziran 2022
Yayınlandığı Sayı Yıl 2022, Cilt 1, Sayı 1

Kaynak Göster

Bibtex @araştırma makalesi { inotech1122805, journal = {Inspiring Technologies and Innovations}, address = {Kuzeykent Mahallesi Org. Atilla ATEŞ Paşa Caddesi Kastamonu Üniversitesi Mühendislik ve Mimarlık Fakültesi PK: 37150 Merkez/KASTAMONU}, publisher = {Kastamonu Üniversitesi}, year = {2022}, volume = {1}, number = {1}, pages = {32 - 38}, title = {Interactive virtual reality and augmented reality application for museums}, key = {cite}, author = {Batmaz, Duygu and Baldemir, Mustafa Furkan and Akyol, Kemal} }
APA Batmaz, D. , Baldemir, M. F. & Akyol, K. (2022). Interactive virtual reality and augmented reality application for museums . Inspiring Technologies and Innovations , 1 (1) , 32-38 . Retrieved from https://dergipark.org.tr/tr/pub/inotech/issue/70702/1122805
MLA Batmaz, D. , Baldemir, M. F. , Akyol, K. "Interactive virtual reality and augmented reality application for museums" . Inspiring Technologies and Innovations 1 (2022 ): 32-38 <https://dergipark.org.tr/tr/pub/inotech/issue/70702/1122805>
Chicago Batmaz, D. , Baldemir, M. F. , Akyol, K. "Interactive virtual reality and augmented reality application for museums". Inspiring Technologies and Innovations 1 (2022 ): 32-38
RIS TY - JOUR T1 - Interactive virtual reality and augmented reality application for museums AU - DuyguBatmaz, Mustafa FurkanBaldemir, KemalAkyol Y1 - 2022 PY - 2022 N1 - DO - T2 - Inspiring Technologies and Innovations JF - Journal JO - JOR SP - 32 EP - 38 VL - 1 IS - 1 SN - - M3 - UR - Y2 - 2022 ER -
EndNote %0 Inspiring Technologies and Innovations Interactive virtual reality and augmented reality application for museums %A Duygu Batmaz , Mustafa Furkan Baldemir , Kemal Akyol %T Interactive virtual reality and augmented reality application for museums %D 2022 %J Inspiring Technologies and Innovations %P - %V 1 %N 1 %R %U
ISNAD Batmaz, Duygu , Baldemir, Mustafa Furkan , Akyol, Kemal . "Interactive virtual reality and augmented reality application for museums". Inspiring Technologies and Innovations 1 / 1 (Haziran 2022): 32-38 .
AMA Batmaz D. , Baldemir M. F. , Akyol K. Interactive virtual reality and augmented reality application for museums. INOTECH. 2022; 1(1): 32-38.
Vancouver Batmaz D. , Baldemir M. F. , Akyol K. Interactive virtual reality and augmented reality application for museums. Inspiring Technologies and Innovations. 2022; 1(1): 32-38.
IEEE D. Batmaz , M. F. Baldemir ve K. Akyol , "Interactive virtual reality and augmented reality application for museums", Inspiring Technologies and Innovations, c. 1, sayı. 1, ss. 32-38, Haz. 2022