Araştırma Makalesi

Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students

Cilt: 12 Sayı: 1 24 Mart 2024
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Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students

Öz

The aim of this study was to investigate the time spent playing digital games and the motivation of Sports Sciences students. A total of 192 students (122 males, 70 females) who are studying at the Faculty of Physical Education of Ondokuz Mayıs University Yaşar Doğu took part in the study. The data collection instruments used in this study were the digital game playing motivation scale and the digital game playing attitude scale. For data analysis, SPSS 21 package was used. Independent samples t-test and ANOVA tests were used for data evaluation. Significance was set at 0.05 to compare all variables. There was no significant difference in attitude and motivation to play digital games according to gender, class, height, age and father's educational level among the students of Sports Sciences (p > 0.05). A significant difference was found between the behavioural sub-dimensions of attitude towards digital games and the curiosity and social acceptance sub-dimensions of motivation towards digital games according to the level of education of the mothers (p<0.05). As a result, the curiosity-social acceptance sub-dimensions of the digital game playing motivation scale increase as the level of parental education increases, according to the data obtained from the parental education variable. It can be said that students are influenced by extrinsic sources of motivation in line with their desires and needs in the direction of the target behaviour, as the level of curiosity-social acceptance increases.

Anahtar Kelimeler

Kaynakça

  1. Alıcı, D. (2013), Okula yönelik tutum ölçeğinin geliştirilmesi: güvenirlik ve geçerlik çalışması. Eğitim ve Bilim, 38(168), 318-331.
  2. Cebi, M., Albay, F. (2022). Spor bilimleri fakültesi öğrencilerinin dijital oyun bağımlılığına ilişkin farkındalığının incelenmesi. The Journal of Academic Social Science, 10(127) 72-81. DOI: 10.29228/ASOS.57951
  3. Cebi, M., Elioz, M., Yamak, B. & Satici, A. (2018). Spor bilimleri ve diğer fakülte öğrencilerinin boş zaman faaliyetlerine katılım engellerinin incelenmesi. Gaziantep Üniversitesi Spor Bilimleri Dergisi. 3(1), 23-30.
  4. Deci EL, Ryan RM. (1985). Self-determination and intrinsic motivation in human behavior. New York: Plenum Press.
  5. Demir, G. T, Cicioglu, H. I, Ilhan, E. L. ve Arslan, Ö. (2017), Sınıf öğretmeni adaylarının beden eğitimi dersine yönelik tutumları. International Journal of Sport, Exercise and Training Sciences -Ijsets, 3(4), 120-128. Doı: 10.18826/Useeabd.319676.
  6. Demir, G. T., & Hazar, Z. (2018). Dijital oyun oynama motivasyonu ölçeği (doomö): geçerlik ve güvenirlik çalışması. Journal Of Physical Education & Sports Science/Beden Egitimi Ve Spor Bilimleri Dergisi, 12(2) 1-18. https://dergipark.org.tr/tr/pub/bsd/issue/53467/711639
  7. Demir, G. T., & Mutlu Bozkurt, T. M. (2019). Dijital oyun oynama tutumu ölçeği (dootö): geçerlik ve güvenirlik çalışması. sportif bakış: Spor ve Eğitim Bilimleri Dergisi, 6(1), 1-18. https://dergipark.org.tr/tr/pub/sbsebd/issue/44966/492076
  8. Demirel HG, Cicioglu HI, Demir GT. (2019) Lise öğrencilerinin dijital oyun oynama motivasyonu düzeylerinin incelenmesi. Beden eğitimi ve spor bilimleri dergisi, 21(3):128-137. https://dergipark.org.tr/tr/pub/ataunibesyo/issue/48912/614554

Ayrıntılar

Birincil Dil

İngilizce

Konular

Egzersiz ve Spor Bilimleri (Diğer)

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

23 Mart 2024

Yayımlanma Tarihi

24 Mart 2024

Gönderilme Tarihi

20 Temmuz 2023

Kabul Tarihi

25 Şubat 2024

Yayımlandığı Sayı

Yıl 2024 Cilt: 12 Sayı: 1

Kaynak Göster

APA
Çebi, M., İnaç, Y., & Çebi, A. İ. (2024). Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students. International Journal of Sport Culture and Science, 12(1), 34-44. https://izlik.org/JA23MJ25ME
AMA
1.Çebi M, İnaç Y, Çebi Aİ. Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students. IntJSCS. 2024;12(1):34-44. https://izlik.org/JA23MJ25ME
Chicago
Çebi, Mehmet, Yücel İnaç, ve Ali İhsan Çebi. 2024. “Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students”. International Journal of Sport Culture and Science 12 (1): 34-44. https://izlik.org/JA23MJ25ME.
EndNote
Çebi M, İnaç Y, Çebi Aİ (01 Mart 2024) Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students. International Journal of Sport Culture and Science 12 1 34–44.
IEEE
[1]M. Çebi, Y. İnaç, ve A. İ. Çebi, “Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students”, IntJSCS, c. 12, sy 1, ss. 34–44, Mar. 2024, [çevrimiçi]. Erişim adresi: https://izlik.org/JA23MJ25ME
ISNAD
Çebi, Mehmet - İnaç, Yücel - Çebi, Ali İhsan. “Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students”. International Journal of Sport Culture and Science 12/1 (01 Mart 2024): 34-44. https://izlik.org/JA23MJ25ME.
JAMA
1.Çebi M, İnaç Y, Çebi Aİ. Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students. IntJSCS. 2024;12:34–44.
MLA
Çebi, Mehmet, vd. “Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students”. International Journal of Sport Culture and Science, c. 12, sy 1, Mart 2024, ss. 34-44, https://izlik.org/JA23MJ25ME.
Vancouver
1.Mehmet Çebi, Yücel İnaç, Ali İhsan Çebi. Investigation of Digital Game Playing Time and Motivation of Sport Sciences Students. IntJSCS [Internet]. 01 Mart 2024;12(1):34-4. Erişim adresi: https://izlik.org/JA23MJ25ME
IntJSCS is published by International Science Culture and Sport Association (ISCSA).