Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2024, Cilt: 12 Sayı: 4, 473 - 489

Öz

Kaynakça

  • Aksoy, Z., Erol, S. (2021). Digital game addiction and lifestyle behaviors in Turkish adolescents. Clinical and Experimental Health Sciences, 11(3), 589-597.
  • American Psychiatric Association. (2013). Diagnostic and Statistical Manual of Mental Disorders (DSM-V). 5th Edition, Washington: American Psychiatric Publishing. https://doi.org/10.1176/appi.books.9780890425596
  • Ayas, T., Horzum. M. B. (2013). İlköğretim öğrencilerinin internet bağımlılığı ve aile internet tutumu. Turkish Psychological Counseling & Guidance Journal, 4(39), 46-57.
  • Aziz, N., Md, J. N., Said, J. A., Muhammad Muhaimin, M. S. (2021). Digital addiction: Systematic review of computer game addiction impact on adolescent physical health. Electronics, 10(9), 996. https://doi.org/10.3390/electronics10090996
  • Badejo, A. O., Gandonu, M. B. (2024). Poverty and demographic variables as predictors of online games addiction among students in Lagos State University, Ojo-counselling for skill acquisition. Educational Perspectives, 12(2), 210-221.
  • Basha, E. (2021). The Relationship between game addiction and personality traits. Erciyes Journal of Education, 5(2), 149-160. https://doi.org/10.32433/eje.871051
  • Başdaş, Ö., Özbey, H. (2020). Digital game addiction, obesity, and social anxiety among adolescents. Archives of Psychiatric Nursing, 34(2), 17-20. https://doi.org/10.1016/j.apnu.2019.12.010
  • Chen, X., Li, F., Long, L. (2007). Prospective study on the relationship between social support and internet addiction. Chinese Mental Health Journal, 21(4), 240-243.
  • Chiu, S. I., Lee, J. Z., Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. CyberPsych,ology & Behavior, 7(5), 571-581. https://doi.org/10.1089/cpb.2004.7.571
  • Choo, H., Sim, T., Liau, A. K., Gentile, D. A., Khoo, A. (2015). Parental influences on pathological symptoms of video-gaming among children and adolescents: A prospective study. Journal of Child and Family Studies, 24, 1429-1441.
  • Ciris, V., Baskonus, T., Kartal, T., Tasdemir, A. (2022). A study on digital game addictions of adolescents in the Covid-19 pandemic. Journal of Education in Science, Environment and Health (JESEH), 8(2), 168-186. https://doi.org/10.55549/jeseh.01113707
  • Çakır, V. D. (2021). Analysis of the digital game addiction of high school students ın terms of the relationship between loneliness and ınternet parenting styles, and ınvestigation of digital game addiction ın terms of various demographics (Unpublished doctoral dissertation, Graduate Education Institute, Istanbul, Turkey). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Çelik, E., Çelik, O. T. (2023). Çocuklarda dijital bağımlılığın öncülleri ve ardılları: Bir metasentez çalışması. Milli Eğitim Dergisi, 52(239), 1913-1944. https://doi.org/10.37669/milliegitim.1156463
  • Deniz, G. (2021). Ankara il merkezinde bulunan ortaokul ve lise öğrencilerinin dijital oyun bağımlılığı ve anne baba tutumlarının incelenmesi (Yayımlanmamış yüksek lisans tezi. Ankara Üniversitesi Sağlık Bilimleri Enstitüsü, Ankara, Türkiye). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Deniz, G., Aydın, S., Odabaşı, D. (2022). Ankara il merkezindeki ortaokul ve lise öğrencilerinin dijital oyun bağımlılığı ve anne baba tutumlarının incelenmesi. Halk Sağlığı Hemşireliği Dergisi, 4(1), 43-55.
  • Djannah, S. N., Tentama, F., Sinanto, R. A. (2021). Game addiction among adolescents and its’ health impacts. International Journal of Public Health Science (IJPHS), 10(3), 480-492. https://doi.org/10.11591/ijphs.v10i3.20920
  • Ekinci, N. E., Yalçin, I., Özer, Ö., Kara, T. (2017). An investigation of the digital game addiction between high school students. Online Submission, 14(4), 4989-4994. https://doi.org/10.14687/jhs.v14i4.4936
  • Eni, B. (2017). Lise öğrencilerinin dijital oyun bağımlılığı ve algıladıkları ebeveyn tutumlarının değerlendirilmesi (Yayımlanmamış yüksek lisans tezi. Haliç Üniversitesi Sosyal Bilimler Enstitüsü, İstanbul, Türkiye). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Esen, E., Siyez, D. M. (2011). An investigation of psycho-social variables in predicting ınternet addiction among adolescents. Turkish Psychological Counseling and Guidance Journal, 4(36), 127-136. https://doi.org/10.17066/pdrd.38243
  • Ferguson, C. J. (2007). The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games. Psychiatric Quarterly, 78, 309-316. https://doi.org/10.1007/s11126-007-9056-9
  • Frangos, C. C., Frangos, C. C., Sotiropoulos, I. (2011). Problematic internet use among Greek university students: an ordinal logistic regression with risk factors of negative psychological beliefs, pornographic sites, and online games. Cyberpsychology, Behavior, and Social Networking, 14(1-2), 51-58. https://doi.org/10.1089/cyber.2009.0306
  • Gladkaya, M., Gundlach, J., Bergert, C., Baumann, A., Krasnova, H. (2018, August). We need to talk! Antecedents and consequences of children's smartphone use-A literature review. Adoption and Diffusion of Information Technology (SIGADIT). Twenty-fourth Americas Conference on Information Systems, New Orleans, USA. Retrieved from https://aisel.aisnet.org/amcis2018/AdoptionDiff/Presentations/16
  • Gökel, Ö. (2020). Teknoloji Bağımlılığının Çeşitli Yaş Gruplarındaki Çocuklara Etkileri Hakkındaki Ebeveyn Görüşleri. Kıbrıs Türk Psikiyatri ve Psikoloji Dergisi, 2(1), 41-47. https://doi.org/10.35365/ctjpp.20.2.6
  • Göldağ, B. (2018). Lise öğrencilerinin dijital oyun bağımlılık düzeylerinin demografik özelliklerine göre incelenmesi. Van Yüzüncü Yıl Üniversitesi Eğitim Fakültesi Dergisi, 15(1), 1287-1315.
  • Greenberg, B. S., Sherry, J., Lachlan, K., Lucas, K., Holmstrom, A. (2010). Orientations to video games among gender and age groups. Simulation & Gaming, 41(2), 238-259. https://doi.org/10.1177/1046878108319930
  • Greitemeyer, T. (2019). The contagious impact of playing violent video games on aggression: Longitudinal evidence. Aggressive Behavior, 45(6), 635-642. https://doi.org/10.1002/ab.21857
  • Griffiths, M. D., Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community & Applied Social Psychology, 5(3), 189-193. https://doi.org/10.1002/casp.2450050307
  • Gülü, M., Yagin, F. H., Gocer, I., Yapici, H., Ayyildiz, E., Clemente, F. M., Ardigò, L. P., Zadeh, A. K., Prieto-González, P. Nobari, H. (2023). Exploring obesity, physical activity, and digital game addiction levels among adolescents: A study on machine learning-based prediction of digital game addiction. Frontiers in Psychology, 14(1097145), 1-10. https://doi.org/10.3389/fpsyg.2023.1097145
  • Güney, B. (2017). Dijital bağımlılığın dijital kültüre dönüşmesi: Netlessfobi. Yeni Medya Elektronik Dergisi, 1(2), 207-213.
  • Henderson, E. C. (2001). Understanding addiction. Mississippi: University Press of Mississippi.
  • Horzum, M. B. (2011). İlköğretim öğrencilerinin bilgisayar oyunu bağımlılık düzeylerinin çeşitli değişkenlere göre incelenmesi. Eğitim ve Bilim, 36(159), 56-68.
  • Hussain, Z., Williams, G. A., Griffiths, M. D. (2015). An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. Computers in Human Behavior, 50, 221-230. https://doi.org/10.1016/j.chb.2015.03.075
  • Hutton, D. G., Baumeister, R. F. (1992). Self-awareness and attitude change: seeing oneself on the central route to persuasion. Personality and Social Psychology Bulletin, 18, 68-75. https://doi.org/10.1177/0146167292181010
  • Irmak, A. Y., Erdogan, S. (2016). Digital game addiction among adolescents and young adults: A current overview. Turkish Journal of Psychiatry, 27(2), 1-10.
  • Irmak, A. Y., Erdogan, S. (2019). Predictors for digital game addiction among Turkish adolescents: a Cox’s interaction model-based study. Journal of Addictions Nursing, 30(1), 49-56. https://doi.org/10.1097/JAN.0000000000000265
  • Irmak, A. Y., Erdoğan, S. (2015). Dijital oyun bağımlılığı ölçeği Türkçe formunun geçerliliği ve güvenilirliği. Anadolu Psikiyatri Dergisi, 16(1), 10-18. http://doi.org/10.5455/apd.170337
  • Işık Afacan, M., Afacan, E. (2024). Investigation of Volleyball Players’ Metaphorical Perceptions Regarding the 2023 Kahramanmaraş Centered Earthquakes in Turkey: The Sultan’s League Example. International Journal of Sport Culture and Science, 12(3), 277-289.
  • Jang, Y., Ryu, S. (2016). The role of parenting behavior in adolescents' problematic mobile game use. Social Behavior and Personality: An International Journal, 44(2), 269-282. https://doi.org/10.2224/sbp.2016.44.2.269
  • Johansson, A., Götestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650. https://doi.org/10.2466/pr0.95.2.641-650
  • Juthamanee, S., Gunawan, J. (2021). Factors related to internet and game addiction among adolescents: A scoping review. Belitung Nursing Journal, 7(2), 62-71.
  • Karabulut Coşkun, B., Akçay, A. (2023). Examining the prediction of digital game addiction awareness on digital educational game usage. Journal of Learning and Teaching in Digital Age, 8(1), 71-81. https://doi.org/10.53850/joltida.1098602
  • Karasar, N. (2015). Bilimsel araştırma yöntemleri. Ankara: Nobel Akademik Yayıncılık.
  • Kaya, A., Pazarcıkcı, F. (2023). Structural equation modeling analysis of risk factors for digital game addiction in adolescents: A web-based study. Archives of Psychiatric Nursing, 43, 22-28. https://doi.org/10.1016/j.apnu.2022.12.031
  • Kızılkaya, M. F., Erol, F. Z. (2024). Üniversite öğrencilerinin dijital oyun bağımlılığı düzeylerinin incelenmesi. Batı Anadolu Eğitim Bilimleri Dergisi, 15(2), 987-1012. https://doi.org/10.51460/baebd.1454087
  • Kim, E. J., Namkoong, K., Ku, T., Kim, S. J. (2008). The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry, 23(3), 212-218. https://doi.org/10.1016/j.eurpsy.2007.10.010
  • Kneer, J., Rieger, D., Ivory, J. D., Ferguson, C. (2014). Awareness of risk factors for digital game addiction: interviewing players and counselors. International Journal of Mental Health and Addiction, 12, 585-599. https://doi.org/10.1007/s11469-014-9489-y
  • Kwon J.H., Chung C.S., Lee J. (2011). The effects of escape from self and interpersonal relationship on the pathological use of internet games. Community Mental Health Journal, 47, 113–121. https://doi.org/10.1007/s10597-009-9236-1
  • Lemmens, J. S., Valkenburg, P. M., Peter, J. (2009). Development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77–95. https://doi.org/10.1080/15213260802669458
  • Lemmens, J. S., Valkenburg, P. M., Peter, J. (2011). Psychosocial causes and consequences of pathological gaming. Computers in Human Behavior, 27(1), 144-152. https://doi.org/10.1016/j.chb.2010.07.015
  • Li, H., Wang, S. (2013). The role of cognitive distortion in online game addiction among Chinese adolescents. Children and Youth Services Review, 35(9), 1468-1475. https://doi.org/10.1016/j.childyouth.2013.05.021
  • Lin, C., Yu, S. (2008). Adolescent internet usage in Taiwan: Exploring gender differences. Adolescence, 43(170), 317–331.
  • Liu, M., Peng, W. (2009). Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games). Computers in Human Behavior, 25(6), 1306-1311. https://doi.org/10.1016/j.chb.2009.06.002
  • Mehroof, M., Griffiths, M. D. (2010). Online gaming addiction: The role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology, Behavior, and Social Networking, 13(3), 313-316. https://doi.org/10.1089/cyber.2009.0229
  • Müller, K. W., Janikian, M., Dreier, M., Wölfling, K., Beutel, M. E., Tzavara, C., Richardson, C., Tsitsika, A. (2015). Regular gaming behavior and internet gaming disorder in European adolescents: Results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates. European Child & Adolescent Psychiatry, 24, 565-574. https://doi.org/10.1007/s00787-014-0611-2
  • Polat, A., Topal, M. (2022). Relationship between digital game addiction with body mass index, academic achievement, player types, gaming time: A cross-sectional study. Journal of Educational Technology & Online Learning, 5(4), 901-915. https://doi.org/10.31681/jetol.1156594
  • Sánchez-Mena, A., Martí-Parreño, J., Aldás-Manzano, J. (2017). The Effect of age on teachers' intention to use educational video games: A TAM approach. Electronic Journal of E-Learning, 15(4), 355-366.
  • Savcı, M., Aysan, F. (2017). Teknolojik bağımlılıklar ve sosyal bağlılık: İnternet bağımlılığı, sosyal medya bağımlılığı, dijital oyun bağımlılığı ve akıllı telefon bağımlılığının sosyal bağlılığı yordayıcı etkisi. Düşünen Adam, 30(3), 202-216. https://doi.org/10.5350/DAJPN2017300304
  • Sayeed, M. A., Rasel, M. S. R., Habibullah, A. A., Hossain, M. M. (2021). Prevalence and underlying factors of mobile game addiction among university students in Bangladesh. Global Mental Health, 8(35), 1–10. https://doi.org/10.1017/gmh.2021.34
  • Schneider, L. A., King, D. L., Delfabbro, P. H. (2017). Family factors in adolescent problematic Internet gaming: A systematic review. Journal of Behavioral Addictions, 6(3), 321-333. https://doi.org/10.1556/2006.6.2017.035
  • Škařupová, K., Blinka, L. (2016). Interpersonal dependency and online gaming addiction. Journal of Behavioral Addictions, 5(1), 108-114. https://doi.org/10.1556/2006.5.2016.002
  • Skoric, M. M., Ching Teo, L. L., Neo, R. L. (2009). Children and video games: Addiction, engagement and scholastic achievement. CyberPsycology & Behavior, 12(5), 565-572. https://doi.org/10.1089=cpb.2009.0079.
  • Soysal, S., Kartal, A. (2024). E spor oynayan ortaöğretim öğrencilerinin algıladıkları ebeveyn tutumlarının dijital oyun bağımlılığına etkisinin incelenmesi. Uluslararası Bozok Spor Bilimleri Dergisi, 5(1), 122-144.
  • Şen, C. (2022). Öğrenme güçlüğü tanılı çocuklarda anne baba tutumlarının dijital oyun bağımlılığına etkisinin incelenmesi (Yayımlanmamış yüksek lisans tezi. Üsküdar Üniversitesi Sağlık Bilimleri Enstitüsü, İstanbul, Türkiye). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Taylan, H. H., Topal, M., Ayas, T. (2018). Sakarya’daki lise öğrencilerinin dijital oyun oynama eğilimlerinin incelenmesi. Online Journal of Technology Addiction and Cyberbullying, 5(1), 53-68.
  • Tsai, H. F., Cheng, S. H., Yeh, T. L., Shih, C. C., Chen, K. C., Yang, Y. C., Yang, Y. K. (2009). The risk factors of Internet addiction—A survey of university freshmen. Psychiatry Research, 167(3), 294-299. https://doi.org/10.1016/j.psychres.2008.01.015
  • Tuncay, P. Y., Bozdoğan, K. E., Bozdoğan, E. (2023). Ergenlerde dijital oyun bağımlılığı ve aile içi iletişim arasındaki ilişkinin incelenmesi. Eğitim ve Toplum Araştırmaları Dergisi, 10(2), 177-195. https://doi.org/10.51725/etad.1334923
  • Turkish Ministry of Health. (2018). Dijital oyun bağımlılığı çalıştayı sonuç raporu. Retrieved from https://sggm.saglik.gov.tr/Eklenti/30051/0/yenidijitalpdf.pdf
  • Turkish Statistical Institute. (2021). The child in statistics. Ankara: Turkish Statistical Institute.
  • Vlachopoulos, D., Makri, A. (2017). The effect of games and simulations on higher education: A systematic literature review. International Journal of Educational Technology in Higher Education, 14, 1-33. https://doi.org/10.1186/s41239-017-0062-1
  • Von der Heiden J. M., Braun B., Müller K. W., Egloff B. (2019). The association between video gaming and psychological functioning. Frontiers in Psychology, 10(1731), 1-11. https://doi.org/10.3389/fpsyg.2019.01731
  • Walther, B., Morgenstern, M., Hanewinkel, R. (2012). Co-occurrence of addictive behaviours: Personality factors related to substance use, gambling and computer gaming. European Addiction Research, 18(4), 167-174. https://doi.org/10.1159/000335662
  • Wang J-L., Sheng J-R., Wang, H-Z. (2019). The association between mobile game addiction and depression, social anxiety, and loneliness. Frontiers in Public Health, 7(247), 1-6. https://doi.org/10.3389/fpubh.2019.00247
  • Wang, A. I., Øfsdahl, T., Mørch-Storstein, O. K. (2008, April). An evaluation of a mobile game concept for lectures. 21st Conference on Software Engineering Education and Training, Charleston, SC, USA (pp. 197-204). https://doi.org/10.1109/CSEET.2008.15
  • Wang, C. W., Chan, C. L., Mak, K. K., Ho, S. Y., Wong, P. W., Ho, R. T. (2014). Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: A pilot study. The Scientific World Journal, 2014(874648), 1-9. https://doi.org/10.1155/2014/874648
  • Weinstein, A. M. (2010). Computer and video game addiction—a comparison between game users and non-game users. The American Journal of Drug and Alcohol Abuse, 36(5), 268-276. https://doi.org/10.3109/00952990.2010.491879
  • Wittek, C. T., Finserås, T. R., Pallesen, S., Mentzoni, R. A., Hanss, D., Griffiths, M. D., Molde, H. (2016). Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers. International Journal of Mental Health and Addiction, 14, 672-686. https://doi.org/10.1007/s11469-015-9592-8
  • World Health Organization. (2018). Gaming disorder. Retrieved from: http://www.who.int/features/qa/gaming-disorder/en/.
  • Wu, X. S., Zhang, Z. H., Zhao, F., Wang, W. J., Li, Y. F., Bi, L., ...... Sun, Y. H. (2016). Prevalence of Internet addiction and its association with social support and other related factors among adolescents in China. Journal of Adolescence, 52, 103-111. https://doi.org/10.1016/j.adolescence.2016.07.012
  • Yayman, E. (2019). Ergenlerde sosyal medya bağımlılığı oyun bağımlılığı ve aile işlevleri arasındaki ilişkinin incelenmesi (Yayımlanmamış yüksek lisans tezi. İstanbul Sabahattin Zaim Üniversitesi Sosyal Bilimler Enstitüsü, İstanbul, Türkiye). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Yılmaz, A. (2000). Anne-baba tutum ölçeği'nin güvenirlik ve geçerlik çalışması. Çocuk ve Gençlik Ruh Sağlığı Dergisi, 7(3), 160-172.
  • Young, K. S. (1997, August). What makes the Internet addictive: Potential explanations for pathological Internet use. In 105th Annual Conference of the American Psychological Association, Chicago, IL, USA, 15, 12-30. Retrieved from https://www.healthyplace.com/addictions/center-for-internet-addiction-recovery/what-makes-the-internet-addictive-potencial

Predictives of Digital Game Addiction in Turkish High School Students

Yıl 2024, Cilt: 12 Sayı: 4, 473 - 489

Öz

Abstract
Online gaming addiction, which is widely seen in children and young people all over the world, is a serious public health problem. It is important to determine the antecedents of this problem in preventing it. In this context, the aim of the research is to determine the possible effects of gender, age, school type, household monthly income, parental marital status and parental attitude in determining digital game addiction of Turkish high school students. The research used a relational screening model. A total of 295 high school students, 175 female and 120 male, participated in the study. Participants were included in the research using the convenient sampling method. Data were collected using the 'Digital Game Addiction Scale', 'Parenting Attitude Scale' and 'Personal Information Form'. Research findings showed that there was a relationship between high school students' digital game addiction and gender (r=.274), household income (r=.166) and parental marital status (r=143). Additionally, gender, household income and parental marital status were found to predict digital game addiction (R2=.127; F=6.954; p=000). As a result, it can be said that high school students' digital game addiction levels are low, and gender, household income and parental marital status are predictors of digital game addiction.

Kaynakça

  • Aksoy, Z., Erol, S. (2021). Digital game addiction and lifestyle behaviors in Turkish adolescents. Clinical and Experimental Health Sciences, 11(3), 589-597.
  • American Psychiatric Association. (2013). Diagnostic and Statistical Manual of Mental Disorders (DSM-V). 5th Edition, Washington: American Psychiatric Publishing. https://doi.org/10.1176/appi.books.9780890425596
  • Ayas, T., Horzum. M. B. (2013). İlköğretim öğrencilerinin internet bağımlılığı ve aile internet tutumu. Turkish Psychological Counseling & Guidance Journal, 4(39), 46-57.
  • Aziz, N., Md, J. N., Said, J. A., Muhammad Muhaimin, M. S. (2021). Digital addiction: Systematic review of computer game addiction impact on adolescent physical health. Electronics, 10(9), 996. https://doi.org/10.3390/electronics10090996
  • Badejo, A. O., Gandonu, M. B. (2024). Poverty and demographic variables as predictors of online games addiction among students in Lagos State University, Ojo-counselling for skill acquisition. Educational Perspectives, 12(2), 210-221.
  • Basha, E. (2021). The Relationship between game addiction and personality traits. Erciyes Journal of Education, 5(2), 149-160. https://doi.org/10.32433/eje.871051
  • Başdaş, Ö., Özbey, H. (2020). Digital game addiction, obesity, and social anxiety among adolescents. Archives of Psychiatric Nursing, 34(2), 17-20. https://doi.org/10.1016/j.apnu.2019.12.010
  • Chen, X., Li, F., Long, L. (2007). Prospective study on the relationship between social support and internet addiction. Chinese Mental Health Journal, 21(4), 240-243.
  • Chiu, S. I., Lee, J. Z., Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. CyberPsych,ology & Behavior, 7(5), 571-581. https://doi.org/10.1089/cpb.2004.7.571
  • Choo, H., Sim, T., Liau, A. K., Gentile, D. A., Khoo, A. (2015). Parental influences on pathological symptoms of video-gaming among children and adolescents: A prospective study. Journal of Child and Family Studies, 24, 1429-1441.
  • Ciris, V., Baskonus, T., Kartal, T., Tasdemir, A. (2022). A study on digital game addictions of adolescents in the Covid-19 pandemic. Journal of Education in Science, Environment and Health (JESEH), 8(2), 168-186. https://doi.org/10.55549/jeseh.01113707
  • Çakır, V. D. (2021). Analysis of the digital game addiction of high school students ın terms of the relationship between loneliness and ınternet parenting styles, and ınvestigation of digital game addiction ın terms of various demographics (Unpublished doctoral dissertation, Graduate Education Institute, Istanbul, Turkey). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Çelik, E., Çelik, O. T. (2023). Çocuklarda dijital bağımlılığın öncülleri ve ardılları: Bir metasentez çalışması. Milli Eğitim Dergisi, 52(239), 1913-1944. https://doi.org/10.37669/milliegitim.1156463
  • Deniz, G. (2021). Ankara il merkezinde bulunan ortaokul ve lise öğrencilerinin dijital oyun bağımlılığı ve anne baba tutumlarının incelenmesi (Yayımlanmamış yüksek lisans tezi. Ankara Üniversitesi Sağlık Bilimleri Enstitüsü, Ankara, Türkiye). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Deniz, G., Aydın, S., Odabaşı, D. (2022). Ankara il merkezindeki ortaokul ve lise öğrencilerinin dijital oyun bağımlılığı ve anne baba tutumlarının incelenmesi. Halk Sağlığı Hemşireliği Dergisi, 4(1), 43-55.
  • Djannah, S. N., Tentama, F., Sinanto, R. A. (2021). Game addiction among adolescents and its’ health impacts. International Journal of Public Health Science (IJPHS), 10(3), 480-492. https://doi.org/10.11591/ijphs.v10i3.20920
  • Ekinci, N. E., Yalçin, I., Özer, Ö., Kara, T. (2017). An investigation of the digital game addiction between high school students. Online Submission, 14(4), 4989-4994. https://doi.org/10.14687/jhs.v14i4.4936
  • Eni, B. (2017). Lise öğrencilerinin dijital oyun bağımlılığı ve algıladıkları ebeveyn tutumlarının değerlendirilmesi (Yayımlanmamış yüksek lisans tezi. Haliç Üniversitesi Sosyal Bilimler Enstitüsü, İstanbul, Türkiye). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Esen, E., Siyez, D. M. (2011). An investigation of psycho-social variables in predicting ınternet addiction among adolescents. Turkish Psychological Counseling and Guidance Journal, 4(36), 127-136. https://doi.org/10.17066/pdrd.38243
  • Ferguson, C. J. (2007). The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games. Psychiatric Quarterly, 78, 309-316. https://doi.org/10.1007/s11126-007-9056-9
  • Frangos, C. C., Frangos, C. C., Sotiropoulos, I. (2011). Problematic internet use among Greek university students: an ordinal logistic regression with risk factors of negative psychological beliefs, pornographic sites, and online games. Cyberpsychology, Behavior, and Social Networking, 14(1-2), 51-58. https://doi.org/10.1089/cyber.2009.0306
  • Gladkaya, M., Gundlach, J., Bergert, C., Baumann, A., Krasnova, H. (2018, August). We need to talk! Antecedents and consequences of children's smartphone use-A literature review. Adoption and Diffusion of Information Technology (SIGADIT). Twenty-fourth Americas Conference on Information Systems, New Orleans, USA. Retrieved from https://aisel.aisnet.org/amcis2018/AdoptionDiff/Presentations/16
  • Gökel, Ö. (2020). Teknoloji Bağımlılığının Çeşitli Yaş Gruplarındaki Çocuklara Etkileri Hakkındaki Ebeveyn Görüşleri. Kıbrıs Türk Psikiyatri ve Psikoloji Dergisi, 2(1), 41-47. https://doi.org/10.35365/ctjpp.20.2.6
  • Göldağ, B. (2018). Lise öğrencilerinin dijital oyun bağımlılık düzeylerinin demografik özelliklerine göre incelenmesi. Van Yüzüncü Yıl Üniversitesi Eğitim Fakültesi Dergisi, 15(1), 1287-1315.
  • Greenberg, B. S., Sherry, J., Lachlan, K., Lucas, K., Holmstrom, A. (2010). Orientations to video games among gender and age groups. Simulation & Gaming, 41(2), 238-259. https://doi.org/10.1177/1046878108319930
  • Greitemeyer, T. (2019). The contagious impact of playing violent video games on aggression: Longitudinal evidence. Aggressive Behavior, 45(6), 635-642. https://doi.org/10.1002/ab.21857
  • Griffiths, M. D., Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community & Applied Social Psychology, 5(3), 189-193. https://doi.org/10.1002/casp.2450050307
  • Gülü, M., Yagin, F. H., Gocer, I., Yapici, H., Ayyildiz, E., Clemente, F. M., Ardigò, L. P., Zadeh, A. K., Prieto-González, P. Nobari, H. (2023). Exploring obesity, physical activity, and digital game addiction levels among adolescents: A study on machine learning-based prediction of digital game addiction. Frontiers in Psychology, 14(1097145), 1-10. https://doi.org/10.3389/fpsyg.2023.1097145
  • Güney, B. (2017). Dijital bağımlılığın dijital kültüre dönüşmesi: Netlessfobi. Yeni Medya Elektronik Dergisi, 1(2), 207-213.
  • Henderson, E. C. (2001). Understanding addiction. Mississippi: University Press of Mississippi.
  • Horzum, M. B. (2011). İlköğretim öğrencilerinin bilgisayar oyunu bağımlılık düzeylerinin çeşitli değişkenlere göre incelenmesi. Eğitim ve Bilim, 36(159), 56-68.
  • Hussain, Z., Williams, G. A., Griffiths, M. D. (2015). An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. Computers in Human Behavior, 50, 221-230. https://doi.org/10.1016/j.chb.2015.03.075
  • Hutton, D. G., Baumeister, R. F. (1992). Self-awareness and attitude change: seeing oneself on the central route to persuasion. Personality and Social Psychology Bulletin, 18, 68-75. https://doi.org/10.1177/0146167292181010
  • Irmak, A. Y., Erdogan, S. (2016). Digital game addiction among adolescents and young adults: A current overview. Turkish Journal of Psychiatry, 27(2), 1-10.
  • Irmak, A. Y., Erdogan, S. (2019). Predictors for digital game addiction among Turkish adolescents: a Cox’s interaction model-based study. Journal of Addictions Nursing, 30(1), 49-56. https://doi.org/10.1097/JAN.0000000000000265
  • Irmak, A. Y., Erdoğan, S. (2015). Dijital oyun bağımlılığı ölçeği Türkçe formunun geçerliliği ve güvenilirliği. Anadolu Psikiyatri Dergisi, 16(1), 10-18. http://doi.org/10.5455/apd.170337
  • Işık Afacan, M., Afacan, E. (2024). Investigation of Volleyball Players’ Metaphorical Perceptions Regarding the 2023 Kahramanmaraş Centered Earthquakes in Turkey: The Sultan’s League Example. International Journal of Sport Culture and Science, 12(3), 277-289.
  • Jang, Y., Ryu, S. (2016). The role of parenting behavior in adolescents' problematic mobile game use. Social Behavior and Personality: An International Journal, 44(2), 269-282. https://doi.org/10.2224/sbp.2016.44.2.269
  • Johansson, A., Götestam, K. G. (2004). Problems with computer games without monetary reward: Similarity to pathological gambling. Psychological Reports, 95(2), 641-650. https://doi.org/10.2466/pr0.95.2.641-650
  • Juthamanee, S., Gunawan, J. (2021). Factors related to internet and game addiction among adolescents: A scoping review. Belitung Nursing Journal, 7(2), 62-71.
  • Karabulut Coşkun, B., Akçay, A. (2023). Examining the prediction of digital game addiction awareness on digital educational game usage. Journal of Learning and Teaching in Digital Age, 8(1), 71-81. https://doi.org/10.53850/joltida.1098602
  • Karasar, N. (2015). Bilimsel araştırma yöntemleri. Ankara: Nobel Akademik Yayıncılık.
  • Kaya, A., Pazarcıkcı, F. (2023). Structural equation modeling analysis of risk factors for digital game addiction in adolescents: A web-based study. Archives of Psychiatric Nursing, 43, 22-28. https://doi.org/10.1016/j.apnu.2022.12.031
  • Kızılkaya, M. F., Erol, F. Z. (2024). Üniversite öğrencilerinin dijital oyun bağımlılığı düzeylerinin incelenmesi. Batı Anadolu Eğitim Bilimleri Dergisi, 15(2), 987-1012. https://doi.org/10.51460/baebd.1454087
  • Kim, E. J., Namkoong, K., Ku, T., Kim, S. J. (2008). The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry, 23(3), 212-218. https://doi.org/10.1016/j.eurpsy.2007.10.010
  • Kneer, J., Rieger, D., Ivory, J. D., Ferguson, C. (2014). Awareness of risk factors for digital game addiction: interviewing players and counselors. International Journal of Mental Health and Addiction, 12, 585-599. https://doi.org/10.1007/s11469-014-9489-y
  • Kwon J.H., Chung C.S., Lee J. (2011). The effects of escape from self and interpersonal relationship on the pathological use of internet games. Community Mental Health Journal, 47, 113–121. https://doi.org/10.1007/s10597-009-9236-1
  • Lemmens, J. S., Valkenburg, P. M., Peter, J. (2009). Development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77–95. https://doi.org/10.1080/15213260802669458
  • Lemmens, J. S., Valkenburg, P. M., Peter, J. (2011). Psychosocial causes and consequences of pathological gaming. Computers in Human Behavior, 27(1), 144-152. https://doi.org/10.1016/j.chb.2010.07.015
  • Li, H., Wang, S. (2013). The role of cognitive distortion in online game addiction among Chinese adolescents. Children and Youth Services Review, 35(9), 1468-1475. https://doi.org/10.1016/j.childyouth.2013.05.021
  • Lin, C., Yu, S. (2008). Adolescent internet usage in Taiwan: Exploring gender differences. Adolescence, 43(170), 317–331.
  • Liu, M., Peng, W. (2009). Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games). Computers in Human Behavior, 25(6), 1306-1311. https://doi.org/10.1016/j.chb.2009.06.002
  • Mehroof, M., Griffiths, M. D. (2010). Online gaming addiction: The role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology, Behavior, and Social Networking, 13(3), 313-316. https://doi.org/10.1089/cyber.2009.0229
  • Müller, K. W., Janikian, M., Dreier, M., Wölfling, K., Beutel, M. E., Tzavara, C., Richardson, C., Tsitsika, A. (2015). Regular gaming behavior and internet gaming disorder in European adolescents: Results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates. European Child & Adolescent Psychiatry, 24, 565-574. https://doi.org/10.1007/s00787-014-0611-2
  • Polat, A., Topal, M. (2022). Relationship between digital game addiction with body mass index, academic achievement, player types, gaming time: A cross-sectional study. Journal of Educational Technology & Online Learning, 5(4), 901-915. https://doi.org/10.31681/jetol.1156594
  • Sánchez-Mena, A., Martí-Parreño, J., Aldás-Manzano, J. (2017). The Effect of age on teachers' intention to use educational video games: A TAM approach. Electronic Journal of E-Learning, 15(4), 355-366.
  • Savcı, M., Aysan, F. (2017). Teknolojik bağımlılıklar ve sosyal bağlılık: İnternet bağımlılığı, sosyal medya bağımlılığı, dijital oyun bağımlılığı ve akıllı telefon bağımlılığının sosyal bağlılığı yordayıcı etkisi. Düşünen Adam, 30(3), 202-216. https://doi.org/10.5350/DAJPN2017300304
  • Sayeed, M. A., Rasel, M. S. R., Habibullah, A. A., Hossain, M. M. (2021). Prevalence and underlying factors of mobile game addiction among university students in Bangladesh. Global Mental Health, 8(35), 1–10. https://doi.org/10.1017/gmh.2021.34
  • Schneider, L. A., King, D. L., Delfabbro, P. H. (2017). Family factors in adolescent problematic Internet gaming: A systematic review. Journal of Behavioral Addictions, 6(3), 321-333. https://doi.org/10.1556/2006.6.2017.035
  • Škařupová, K., Blinka, L. (2016). Interpersonal dependency and online gaming addiction. Journal of Behavioral Addictions, 5(1), 108-114. https://doi.org/10.1556/2006.5.2016.002
  • Skoric, M. M., Ching Teo, L. L., Neo, R. L. (2009). Children and video games: Addiction, engagement and scholastic achievement. CyberPsycology & Behavior, 12(5), 565-572. https://doi.org/10.1089=cpb.2009.0079.
  • Soysal, S., Kartal, A. (2024). E spor oynayan ortaöğretim öğrencilerinin algıladıkları ebeveyn tutumlarının dijital oyun bağımlılığına etkisinin incelenmesi. Uluslararası Bozok Spor Bilimleri Dergisi, 5(1), 122-144.
  • Şen, C. (2022). Öğrenme güçlüğü tanılı çocuklarda anne baba tutumlarının dijital oyun bağımlılığına etkisinin incelenmesi (Yayımlanmamış yüksek lisans tezi. Üsküdar Üniversitesi Sağlık Bilimleri Enstitüsü, İstanbul, Türkiye). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Taylan, H. H., Topal, M., Ayas, T. (2018). Sakarya’daki lise öğrencilerinin dijital oyun oynama eğilimlerinin incelenmesi. Online Journal of Technology Addiction and Cyberbullying, 5(1), 53-68.
  • Tsai, H. F., Cheng, S. H., Yeh, T. L., Shih, C. C., Chen, K. C., Yang, Y. C., Yang, Y. K. (2009). The risk factors of Internet addiction—A survey of university freshmen. Psychiatry Research, 167(3), 294-299. https://doi.org/10.1016/j.psychres.2008.01.015
  • Tuncay, P. Y., Bozdoğan, K. E., Bozdoğan, E. (2023). Ergenlerde dijital oyun bağımlılığı ve aile içi iletişim arasındaki ilişkinin incelenmesi. Eğitim ve Toplum Araştırmaları Dergisi, 10(2), 177-195. https://doi.org/10.51725/etad.1334923
  • Turkish Ministry of Health. (2018). Dijital oyun bağımlılığı çalıştayı sonuç raporu. Retrieved from https://sggm.saglik.gov.tr/Eklenti/30051/0/yenidijitalpdf.pdf
  • Turkish Statistical Institute. (2021). The child in statistics. Ankara: Turkish Statistical Institute.
  • Vlachopoulos, D., Makri, A. (2017). The effect of games and simulations on higher education: A systematic literature review. International Journal of Educational Technology in Higher Education, 14, 1-33. https://doi.org/10.1186/s41239-017-0062-1
  • Von der Heiden J. M., Braun B., Müller K. W., Egloff B. (2019). The association between video gaming and psychological functioning. Frontiers in Psychology, 10(1731), 1-11. https://doi.org/10.3389/fpsyg.2019.01731
  • Walther, B., Morgenstern, M., Hanewinkel, R. (2012). Co-occurrence of addictive behaviours: Personality factors related to substance use, gambling and computer gaming. European Addiction Research, 18(4), 167-174. https://doi.org/10.1159/000335662
  • Wang J-L., Sheng J-R., Wang, H-Z. (2019). The association between mobile game addiction and depression, social anxiety, and loneliness. Frontiers in Public Health, 7(247), 1-6. https://doi.org/10.3389/fpubh.2019.00247
  • Wang, A. I., Øfsdahl, T., Mørch-Storstein, O. K. (2008, April). An evaluation of a mobile game concept for lectures. 21st Conference on Software Engineering Education and Training, Charleston, SC, USA (pp. 197-204). https://doi.org/10.1109/CSEET.2008.15
  • Wang, C. W., Chan, C. L., Mak, K. K., Ho, S. Y., Wong, P. W., Ho, R. T. (2014). Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: A pilot study. The Scientific World Journal, 2014(874648), 1-9. https://doi.org/10.1155/2014/874648
  • Weinstein, A. M. (2010). Computer and video game addiction—a comparison between game users and non-game users. The American Journal of Drug and Alcohol Abuse, 36(5), 268-276. https://doi.org/10.3109/00952990.2010.491879
  • Wittek, C. T., Finserås, T. R., Pallesen, S., Mentzoni, R. A., Hanss, D., Griffiths, M. D., Molde, H. (2016). Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers. International Journal of Mental Health and Addiction, 14, 672-686. https://doi.org/10.1007/s11469-015-9592-8
  • World Health Organization. (2018). Gaming disorder. Retrieved from: http://www.who.int/features/qa/gaming-disorder/en/.
  • Wu, X. S., Zhang, Z. H., Zhao, F., Wang, W. J., Li, Y. F., Bi, L., ...... Sun, Y. H. (2016). Prevalence of Internet addiction and its association with social support and other related factors among adolescents in China. Journal of Adolescence, 52, 103-111. https://doi.org/10.1016/j.adolescence.2016.07.012
  • Yayman, E. (2019). Ergenlerde sosyal medya bağımlılığı oyun bağımlılığı ve aile işlevleri arasındaki ilişkinin incelenmesi (Yayımlanmamış yüksek lisans tezi. İstanbul Sabahattin Zaim Üniversitesi Sosyal Bilimler Enstitüsü, İstanbul, Türkiye). Retrieved from https://tez.yok.gov.tr/UlusalTezMerkezi
  • Yılmaz, A. (2000). Anne-baba tutum ölçeği'nin güvenirlik ve geçerlik çalışması. Çocuk ve Gençlik Ruh Sağlığı Dergisi, 7(3), 160-172.
  • Young, K. S. (1997, August). What makes the Internet addictive: Potential explanations for pathological Internet use. In 105th Annual Conference of the American Psychological Association, Chicago, IL, USA, 15, 12-30. Retrieved from https://www.healthyplace.com/addictions/center-for-internet-addiction-recovery/what-makes-the-internet-addictive-potencial
Toplam 81 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Beden Eğitimi ve Oyun
Bölüm Makaleler
Yazarlar

Ferhat Çifçi 0000-0002-5568-7837

Seniye Çabuk Kalkışım 0000-0002-7528-9991

Erken Görünüm Tarihi 25 Aralık 2024
Yayımlanma Tarihi
Gönderilme Tarihi 30 Eylül 2024
Kabul Tarihi 23 Aralık 2024
Yayımlandığı Sayı Yıl 2024 Cilt: 12 Sayı: 4

Kaynak Göster

APA Çifçi, F., & Çabuk Kalkışım, S. (2024). Predictives of Digital Game Addiction in Turkish High School Students. International Journal of Sport Culture and Science, 12(4), 473-489.
IntJSCS is published by International Science Culture and Sport Association (ISCSA).