METAVERSE DÜNYASI'NIN, TÜKETİCİ SATIN ALMA DAVRANIŞLARI AÇISINDAN DEĞERLENDİRİLMESİ
Öz
Anahtar Kelimeler
Metaverse, Metaverse Dünyası, Tüketici Davranışları, Sanal Satın Alma Davranışı
Kaynakça
- Anderson, P. (2002). Postmodernitenin Kökenleri, (Çev. Elçin Gen). İstanbul: Varlık Yayınları
- Bogost, Ian. 2021. “The Metaverse Is Bad.” The Atlantic, October 22,
- Bourlakis, M., Papagiannidis, S., & Li, F. (2009). Retail spatial evolution: paving the way from traditional to metaverse retailing. Electronic Commerce Research, 9(1), 135-148.
- Choi, U., & Choi, B. (2020). The Effect of Augmented Reality on Consumer Learning for Search and Experience Products in Mobile Commerce. Cyberpsychology, Behavior, and Social Networking, 23(11), 800-805.
- Collins, C. (2008). Looking to the future: Higher education in the Metaverse. Educause Review, 43(5), 51-63.
- Cook, Allan V., Mike Bechtel, Siri Anderson, David R. Novak, Nicole Nodi, and Jay Parekh. 2020. “The Spatial Web and Web 3.0: What business leaders should know about the next era of computing.” Deloitte Insights
- Dionisio, J. D. N., III, W. G. B., & Gilbert, R. (2013). 3D virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys (CSUR), 45(3), 1-38.
- Doolani, S., Owens, L., Wessels, C., & Makedon, F. (2020). vis: An immersive virtual storytelling system for vocational training. Applied Sciences, 10(22), 8143.
- Han, B., & Kim, G. J. (2021). AudienceMR: Extending the Local Space for Large-Scale Audience with Mixed Reality for Enhanced Remote Lecturer Experience. Applied Sciences, 11(19), 9022.
- Jeon, J. E. (2021). The Effects of User Experience-Based Design Innovativeness on User-Metaverse Platform Channel Relationships in South Korea. Journal of Distribution Science, 19(11), 81-90.