Araştırma Makalesi

Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era

Cilt: 6 Sayı: 1 29 Haziran 2024
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Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era

Öz

One of the first revolutions of Web 3.0 technology has been the metaverse, which is an alternative world formation where people can experience three-dimensional virtual realities through their avatars. The only way for higher education to survive in the metaverse era is to do an in-depth examination of the current situation and create strategies, regulations, and policies for all segments of this novice field considering also the ethical challenges it will bring to humanity. In a metaverse environment, there will be personalized avatars that represent real people, and in a university setting with virtual classes held in the metaverse, many ethical dilemmas and moral concerns can develop due to the utilization of avatars. The study narrowed its attention to examining these ethical issues raised by avatar customization and potential solutions to design a healthy metaverse in higher education. The study conducted an in-depth exploration with fourteen higher education lecturers, who are also key people specialized in the metaverse and web 3.0 technologies. The data obtained from the interviews were clustered under seven thematic nodes including anonymous identities; socially equal & diverse avatars; avatar policy; honesty & transparency; non-resemblance with the physical realities; avatar clothes codes; and avatars’ intellectual property. Key Words: Avatar, Ethics, Metaverse, Higher Education, Metaverse Universities

Anahtar Kelimeler

Kaynakça

  1. Araullo, J. (2013). Educators’ Experiences: The Process of Integrating Virtual World Technology in Higher Education [Ph.D. Dissertation, Boston University]. ProQuest. https://www.proquest.com/
  2. Arıcak, T. (2015). Siber Alemin Avatar Çocukları (Avatar Kids of Cyberspace). Remzi Yayınevi.
  3. Aydın, İ.H. (2022). Beyin Sizsiniz 5.0 Metaverse Holistik Çağ (You are the Brain 5.0 Metaverse Holistic Age). Girdap Yayınevi.
  4. Bailenson, J. N., Yee, N., Blascovich, J., Beall, A. C., Lundblad, N. & Jin, M. (2008). The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context. The Journal of the Learning Sciences, 17, (1), 102-141.
  5. Baker, C., Wuest, J., & Stern, P.N. (1992). Method Slurring: The Grounded Theory / Phenomenology Example. Journal of Advanced Nursing, 17, 1355-1360.
  6. Ball, M. (2022). The Metaverse and How It Will Revolutionize Everything. Liveright Publishing Corporation.
  7. Bibri, S. E., & Allam, Z. (2022). The Metaverse as A Virtual Form Of Data-Driven Smart Cities: The Ethics Of The Hyper-Connectivity, Datafication, Algorithmization, and Platformization Of Urban Society. Computational Urban Science, 2(1). https://doi.org/10.1007/s43762-022-00050-1
  8. Biocca, F. (1997). The cyborg’s dilemma: Progressive embodiment in virtual environment. Journal of Computer-Mediated Communication, 3(4).

Ayrıntılar

Birincil Dil

İngilizce

Konular

Yükseköğretimde Uluslararasılaşma, Yükseköğretim Çalışmaları (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

29 Haziran 2024

Gönderilme Tarihi

24 Ekim 2023

Kabul Tarihi

30 Mayıs 2024

Yayımlandığı Sayı

Yıl 2024 Cilt: 6 Sayı: 1

Kaynak Göster

APA
Gündüz, N., & Sincar, M. (2024). Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era. IZU Journal of Education, 6(1), 74-96. https://doi.org/10.46423/izujed.1378968
AMA
1.Gündüz N, Sincar M. Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era. İZÜED. 2024;6(1):74-96. doi:10.46423/izujed.1378968
Chicago
Gündüz, Nurten, ve Mehmet Sincar. 2024. “Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era”. IZU Journal of Education 6 (1): 74-96. https://doi.org/10.46423/izujed.1378968.
EndNote
Gündüz N, Sincar M (01 Haziran 2024) Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era. IZU Journal of Education 6 1 74–96.
IEEE
[1]N. Gündüz ve M. Sincar, “Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era”, İZÜED, c. 6, sy 1, ss. 74–96, Haz. 2024, doi: 10.46423/izujed.1378968.
ISNAD
Gündüz, Nurten - Sincar, Mehmet. “Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era”. IZU Journal of Education 6/1 (01 Haziran 2024): 74-96. https://doi.org/10.46423/izujed.1378968.
JAMA
1.Gündüz N, Sincar M. Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era. İZÜED. 2024;6:74–96.
MLA
Gündüz, Nurten, ve Mehmet Sincar. “Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era”. IZU Journal of Education, c. 6, sy 1, Haziran 2024, ss. 74-96, doi:10.46423/izujed.1378968.
Vancouver
1.Nurten Gündüz, Mehmet Sincar. Ethical Challenges with Personalized Avatars in Higher Education of the Metaverse Era. İZÜED. 01 Haziran 2024;6(1):74-96. doi:10.46423/izujed.1378968

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