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Game Preferences of 3 Generations From The Eye of Students’

Cilt: 4 Sayı: 8 29 Aralık 2016
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Game Preferences of 3 Generations From The Eye of Students’

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Technology has provoked the concept of game to be viewed from different perspectives by generations. The most careful observers of these are the most adapted ones, which are students. This research study aims to find the similarities and differences of video game playing preferences of 3 Generations from the students’ eye. The study sample consists of 50 students from whom data was collected. Univariate one-way Anova is used to compare group means of Game Genre groups (“Building”, “Cars”, “Cards”, “Cartoon”, “Educational”, “Simulation”, “Spor”, “Strategy” and “War”), which are formed by metaphorical analysis of students’ narratives. Independent sample t-test is used to find if there is a significant difference between girls and boys game genre playing preferences. This paper is orientated towards anyone interested in video games; especially game designers, teachers, instructors, students and educational organizations, such as primary.

Anahtar Kelimeler

Generations,Game Genres,Video Games,Preferences

Kaynakça

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  8. Griffiths M. D., Kuss D. J. & King D. L. (2012). Video game addiction, Past, present, future, Current Psychiatry Reviews, 8,308–318.
  9. Hauge, M. R., & Gentile, D. A. (2003). Video game addiction among adolescents, Associations with academic performance and aggression. Paper presented at Society for Research in Child Development Conference, Tampa. FL.
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Kaynak Göster

APA
Tuncay, N. (2016). Game Preferences of 3 Generations From The Eye of Students’. Journal of Computer and Education Research, 4(8), 154-178. https://doi.org/10.18009/jcer.14430
AMA
1.Tuncay N. Game Preferences of 3 Generations From The Eye of Students’. JCER. 2016;4(8):154-178. doi:10.18009/jcer.14430
Chicago
Tuncay, Nazime. 2016. “Game Preferences of 3 Generations From The Eye of Students’”. Journal of Computer and Education Research 4 (8): 154-78. https://doi.org/10.18009/jcer.14430.
EndNote
Tuncay N (01 Aralık 2016) Game Preferences of 3 Generations From The Eye of Students’. Journal of Computer and Education Research 4 8 154–178.
IEEE
[1]N. Tuncay, “Game Preferences of 3 Generations From The Eye of Students’”, JCER, c. 4, sy 8, ss. 154–178, Ara. 2016, doi: 10.18009/jcer.14430.
ISNAD
Tuncay, Nazime. “Game Preferences of 3 Generations From The Eye of Students’”. Journal of Computer and Education Research 4/8 (01 Aralık 2016): 154-178. https://doi.org/10.18009/jcer.14430.
JAMA
1.Tuncay N. Game Preferences of 3 Generations From The Eye of Students’. JCER. 2016;4:154–178.
MLA
Tuncay, Nazime. “Game Preferences of 3 Generations From The Eye of Students’”. Journal of Computer and Education Research, c. 4, sy 8, Aralık 2016, ss. 154-78, doi:10.18009/jcer.14430.
Vancouver
1.Nazime Tuncay. Game Preferences of 3 Generations From The Eye of Students’. JCER. 01 Aralık 2016;4(8):154-78. doi:10.18009/jcer.14430