Araştırma Makalesi

A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment

Cilt: 4 Sayı: 1 31 Mart 2023
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A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment

Öz

The search for novel representation method is one of the critical components of the creative design process. Discoveries in science, such as four-dimensional (4D) spacetime, influenced artists and architects. However, existing representation techniques constrained in two-dimensional (2D) sheets for 4D spacetime for representation is evaluated as a limitation of architecture discipline. Currently, digital game environments are the potential mediums of 4D architectural representation. This study aims to decode and represent time as an entity of 4D spaces. Digital game environment provides the needed flexibility for experimenting in 4D space. Therefore, unity game engine and C# programming are used together with computer aided design (CAD) tools to generate 4D representations. 4D representations are based on two different impressions of time dimension as (1) time dilation and (2) distortion of spacetime. While time dilation is represented via motion blur (mB) script, distortion of spacetime is represented via motion trail (mT) script. As preliminary results, metrics of the time dimension in 4D spatio-temporal representations are introduced. Experimental 4D representations produced via Unity game engine and C# programming are presented to discuss the potential of game environments to be the medium of architectural representation.

Anahtar Kelimeler

Kaynakça

  1. Albert, E. (1920). Time, Space and Gravitation. In Science. New York; The Science Press.
  2. Bauch, A. (2021). How time is made. Einstein Online. Retrieved February 5, 2023, from https://www.einstein-online.info/en/spotlight/how-time-is-made/
  3. Bogost, I. (2010). Persuasive games: The expressive power of videogames. MIT Press.
  4. Cavallo, M. (2021). Higher dimensional graphics: Conceiving worlds in four spatial dimensions and beyond. Computer Graphics Forum, 40(2), 51–63. https://doi.org/10.1111/cgf.142614
  5. Dietrich, A. (2004). The Cognitive Neuroscience of Creativity. Psychonomic Bulletin & Review, 11(6), 1011–1026. https://doi.org/10.3758/ bf03196731
  6. Erhan, H. (2022). Special Topics in Game Design & Development: Creativity and Developing Computing Technologies (Class Notes). Istanbul Technical University, Master’s Program of Game and Interaction Technologies.
  7. Evans, R. (1997). Translations from drawing to building. MIT Press.
  8. Foschini, L. (2017). Yet another introduction to relativistic astrophysics. https://doi.org/https://doi.org/10.48550/arXiv.1703.05575

Ayrıntılar

Birincil Dil

İngilizce

Konular

Mimarlık

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Mart 2023

Gönderilme Tarihi

6 Şubat 2023

Kabul Tarihi

6 Mart 2023

Yayımlandığı Sayı

Yıl 2023 Cilt: 4 Sayı: 1

Kaynak Göster

APA
Uyan, B., & Yazıcı, S. (2023). A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment. Journal of Computational Design, 4(1), 99-120. https://doi.org/10.53710/jcode.1248185
AMA
1.Uyan B, Yazıcı S. A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment. JCoDe. 2023;4(1):99-120. doi:10.53710/jcode.1248185
Chicago
Uyan, Betül, ve Sevil Yazıcı. 2023. “A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment”. Journal of Computational Design 4 (1): 99-120. https://doi.org/10.53710/jcode.1248185.
EndNote
Uyan B, Yazıcı S (01 Mart 2023) A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment. Journal of Computational Design 4 1 99–120.
IEEE
[1]B. Uyan ve S. Yazıcı, “A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment”, JCoDe, c. 4, sy 1, ss. 99–120, Mar. 2023, doi: 10.53710/jcode.1248185.
ISNAD
Uyan, Betül - Yazıcı, Sevil. “A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment”. Journal of Computational Design 4/1 (01 Mart 2023): 99-120. https://doi.org/10.53710/jcode.1248185.
JAMA
1.Uyan B, Yazıcı S. A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment. JCoDe. 2023;4:99–120.
MLA
Uyan, Betül, ve Sevil Yazıcı. “A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment”. Journal of Computational Design, c. 4, sy 1, Mart 2023, ss. 99-120, doi:10.53710/jcode.1248185.
Vancouver
1.Betül Uyan, Sevil Yazıcı. A Method for Decoding and Representing Time in Fourdimensional Spaces via Digital Game Environment. JCoDe. 01 Mart 2023;4(1):99-120. doi:10.53710/jcode.1248185

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