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A Critique of Craftsmanship in Computational Design Practices

Yıl 2025, Cilt: 6 Sayı: 1, 1 - 20, 31.03.2025
https://doi.org/10.53710/jcode.1505120

Öz

Since its early manifestations in ancient civilizations, craftsmanship has always been a fundamental aspect of human ingenuity. Today, the integration of digital tools and computational methods has been introducing new possibilities for the craft process. From this perspective, this study aims to explore and understand the multifaceted nature of craftsmanship in contemporary computational design practices. To do so, the study first provides an overview of craftsmanship, scrutinizing its historical roots, transformations during industrialization, and its enduring relevance in the digital era. Then, a cognitive framework is proposed to understand the process of craft, emphasizing the rhythm of knowledge production, the interplay of problem-solving and problem-finding, and the concept of slow time in skill development. Through the lens of this framework, the main characteristics of craftsmanship in computational design practices are interpreted as openness, nonlinearity, and complexity. The study also highlights the role of tool-making and interdisciplinary thinking in enhancing craftsmanship in computational design practices. Nevertheless, the study critiques computational design practices that prioritize efficiency and functionality over exploratory and reflective processes, which may undermine the potential essence of craftsmanship.

Teşekkür

I would like to express my heartfelt gratitude to my dear friend, Meryem N. Yabanigul, for always being a source of inspiration with her profound insights during our hours-long discussions.

Kaynakça

  • Adamson, G. (Ed.). (2018). The craft reader. Bloomsbury Visual Arts.
  • Batty, M. (2007a). Cities and complexity: Understanding cities with cellular automata, agent-based models, and fractals. MIT Press.
  • Batty, M. (2007b). Model Cities. The Town Planning Review, 78(2), 125–151. http://dx.doi.org/10.3828/tpr.78.2.3
  • Bergson, H. (1910). Time and Free Will: An Essay on the Immediate Data of Consciousness (F. L. Pogson, Trans.). George Allen & Company, LTD.
  • Caetano, I., Santos, L., & Leitão, A. (2020). Computational design in architecture: Defining parametric, generative, and algorithmic design. Frontiers of Architectural Research, 9(2), 287–300. https://doi.org/10.1016/j.foar.2019.12.008
  • Celani, G., & Vaz, C. E. V. (2012). CAD Scripting and Visual Programming Languages for Implementing Computational Design Concepts: A Comparison from a Pedagogical Point of View. International Journal of Architectural Computing, 10(1), 121–137. https://doi.org/10.1260/1478-0771.10.1.121
  • Cheatle, A., & Jackson, S. (2023). (Re)collecting Craft: Reviving Materials, Techniques, and Pedagogies of Craft for Computational Makers. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW2), 1–23. https://doi.org/10.1145/3610041
  • Devendorf, L., Arquilla, K., Wirtanen, S., Anderson, A., & Frost, S. (2020). Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3313831.3376820
  • Devendorf, L., Walters, K., Fairbanks, M., Sandry, E., & Goodwill, E. R. (2023). AdaCAD: Parametric design as a new form of notation for complex weaving. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1–18). http://dx.doi.org/10.1145/3544548.3581571
  • Greenhalgh, P. (2010). The History of Craft. In G. Lees-Maffei & R. Houze (Eds.), The Design History Reader (pp. 329–335). Berg Publishers (Original work published 1987).
  • Gürer, E., Özkar, M., & Çağdaş, G. (2015). A Hermeneutical Sketch of Design Computation. METU Journal of the Faculty of Architecture, 32(1), 165–183. https://doi.org/10.4305/METU.JFA.2015.1.9
  • Hansen, F. T. (2021). The extension of the craftsman’s hand by robotics. Matters of Scale: Proceedings of the 9th Nordic Design Research Conference. Nordes 2021: Matters of Scale, Kolding, Denmark. https://doi.org/10.21606/nordes.2021.31
  • Hansen, F. T., Tamke, M., Evers, H. L., & Nørgaard, E. C. (2019). Filigree Robotics [3D printed clay]. Danish Portal for Artistic and Scientific Research.
  • Heidegger, M. (1971). Building, Dwelling, Thinking. In A. Hofstadter (Trans.), Poetry, language, thought (pp. 143–159). Harper & Row.
  • Heidegger, M. (2007). Being and time (J. Macquarrie & E. Robinson, Trans.). Blackwell Publishing (Original work published 1927).
  • Hesiod. (1914). The Homeric hymns and Homerica (H. G. Evelyn-White, Trans.). Harvard University Press.
  • Kuznetsov, S., & Paulos, E. (2010). Rise of the expert amateur: DIY projects, communities, and cultures. Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, 295–304. https://doi.org/10.1145/1868914.1868950
  • McCullough, M. (1996). Abstracting craft: The practiced digital hand. MIT Press.
  • Melnyk, V. (2020). Sewing Pneumatic Textures—Three-dimensional digital design based on the craft of dressmaking. Proceedings of the 25th CAADRIA Conference, 115–124.
  • Mitchell, M. (2009). Complexity: A guided tour. Oxford University Press. Morris, W. (2018). The Revival of Handicraft. In G. Adamson (Ed.), The craft reader (pp. 146–155). Bloomsbury Visual Arts (Original work published 1888).
  • Nascimento, S., & Pólvora, A. (2018). Maker Cultures and the Prospects for Technological Action. Science and Engineering Ethics, 24(3), 927–946. https://doi.org/10.1007/s11948-016-9796-8
  • Niedderer, K., & Townsend, K. (2014). Designing Craft Research: Joining Emotion and Knowledge. The Design Journal, 17(4), 624–647. https://doi.org/10.2752/175630614X14056185480221
  • Nisztuk, M., & Myszkowski, P. B. (2018). Usability of contemporary tools for the computational design of architectural objects: Review, features evaluation and reflection. International Journal of Architectural Computing, 16(1), 58–84. https://doi.org/10.1177/1478077117738919
  • Noel, V. A. A., Nikookar, N., Pye, J., Tran, P. ‘Karen’, & Laudeman, S. (2021). The Infinite Line Active Bending Pavilion: Culture, Craft and Computation. Proceedings of the 26th CAADRIA Conference, 351–360. http://dx.doi.org/10.52842/conf.caadria.2021.1.351
  • O’Connor, T. (2021). Emergent Properties. In E. N. Zalta (Ed.), The Stanford Encyclopedia of Philosophy (Winter 2021). Metaphysics Research Lab, Stanford University. Retrieved June 10, 2024, from https://plato.stanford.edu/archives/win2021/entries/propertiesemergent/
  • Oxman, R. (2006). Theory and design in the first digital age. Design Studies, 27(3), 229–265. https://doi.org/10.1016/j.destud.2005.11.002
  • Polanyi, M. (1966). The tacit dimension. University of Chicago Press.
  • Risatti, H. (2007). A theory of craft: Function and aesthetic expression. University of North Carolina Press.
  • Ruskin, J. (2018). ‘The nature of Gothic’ from the stones of Venice. In G. Adamson (Ed.), The craft reader (pp. 139–145). Bloomsbury Visual Arts (Original work published 1853).
  • Schön, D. A. (1987). Educating the reflective practitioner: Toward a new design for teaching and learning in the professions. Jossey-Bass.
  • Sennett, R. (2008). The craftsman. Yale University Press.
  • Shi, J., Cho, Y., Taylor, M., & Correa, D. (2019). Guiding instability - A craftbased approach for modular 3D clay printed masonry screen units. In Proceedings of the 37th eCAADe and 23rd SIGraDi Conference (pp. 477–484). http://papers.cumincad.org/cgibin/works/paper/ecaadesigradi2019_522
  • Singh, V., & Gu, N. (2012). Towards an integrated generative design framework. Design Studies, 33(2), 185–207. https://doi.org/10.1016/j.destud.2011.06.001
  • Song, M. J. (2022). Craftspeople’s new identity: The impact of digital fabrication technologies on craft practices. International Journal of Technology and Design Education, 32(4), 2365–2383. https://doi.org/10.1007/s10798-021-09687-1
  • Tamke, M., Zwierzycki, M., Deleuran, A. H., Baranovskaya, Y. S., Tinning, I. F., & Thomsen, M. R. (2017). Lace wall: Extending design intuition through machine learning. In A. Menges, B. Sheil, R. Glynn, & M. Skavara (Eds.), Fabricate 2017 (pp. 118–127). UCL Press.
  • Topaloglu, A. M. (2023). A critical inquiry on design cognition and generative systems. In D. Jones, N. Borekci, V. Clemente, J. Corazzo, N. Lotz, L. M. Nielsen, & L.-A. Noel (Ed.), The 7th International Conference for Design Education Researchers (pp. 1–12). Design Research Society. https://doi.org/10.21606/drslxd.2024.051
  • Torres, C., Li, W., & Paulos, E. (2016). ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies. Proceedings of the 2016 ACM Conference on Designing Interactive Systems (pp. 158–169).
  • Tyler-Wood, T. L. (2022). The role of digital fabrication in today’s society. In I. R. Management Association (Ed.), Research Anthology on Makerspaces and 3D Printing in Education (pp. 19–33). IGI Global.
  • Van Der Veen, R., Peeters, J., Långström, O., Helgers, R., Papworth, N., & Trotto, A. (2019). Exploring craft in the context of digital fabrication. Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, 237–242.
  • Von Bertalanffy, L. (1950). The Theory of Open Systems in Physics and Biology. Science, 111(2872), 23–29. http://www.jstor.org/stable/1676073

Hesaplamalı Tasarım Pratiklerinde Zanaatkarlığın Eleştirisi

Yıl 2025, Cilt: 6 Sayı: 1, 1 - 20, 31.03.2025
https://doi.org/10.53710/jcode.1505120

Öz

Antik uygarlıklardaki erken tezahürlerinden bu yana, zanaatkarlık her zaman insan yaratıcılığının temel bir unsuru olmuştur. Günümüzde dijital araçlar ve hesaplamalı yöntemlerinin entegrasyonu, zanaat süreci için yeni olanaklar sunmaktadır. Bu bakış açısıyla, bu çalışma, çağdaş hesaplamalı tasarım pratiklerinde zanaatkarlığın çok yönlü doğasını keşfetmeyi ve anlamayı amaçlamaktadır. Bunun yapmak için, çalışma ilk olarak zanaatkarlığın tarihsel kökenlerini, sanayileşme sürecindeki dönüşümlerini ve dijital çağdaki kalıcı önemini inceleyerek bir genel bakış sunar. Ardından, çalışmada, zanaat sürecini anlamak için, bilgi üretiminin ritmini, problem çözme ve problem bulma arasındaki etkileşimi ve beceri gelişiminde yavaş zaman kavramını vurgulayan bilişsel bir çerçeve önerilmektedir. Bu çerçeveden yola çıkarak, hesaplamalı tasarım pratiklerindeki zanaatkarlığın ana özellikleri açıklık, doğrusallık olmama ve karmaşıklık olarak yorumlanmaktadır. Çalışma ayrıca, hesaplamalı tasarım pratiklerinde zanaatkarlığı geliştirmede araç yapımının ve disiplinlerarası düşünmenin rolünü vurgulamaktadır. Bununla birlikte, çalışmada verimlilik ve işlevselliği keşfedici ve yansıtıcı süreçlerin önüne koyan hesaplamalı tasarım uygulamaları eleştirilmekte ve bu durumun zanaatkarlığın potansiyel özünü zayıflatabileceği belirtilmektedir.

Kaynakça

  • Adamson, G. (Ed.). (2018). The craft reader. Bloomsbury Visual Arts.
  • Batty, M. (2007a). Cities and complexity: Understanding cities with cellular automata, agent-based models, and fractals. MIT Press.
  • Batty, M. (2007b). Model Cities. The Town Planning Review, 78(2), 125–151. http://dx.doi.org/10.3828/tpr.78.2.3
  • Bergson, H. (1910). Time and Free Will: An Essay on the Immediate Data of Consciousness (F. L. Pogson, Trans.). George Allen & Company, LTD.
  • Caetano, I., Santos, L., & Leitão, A. (2020). Computational design in architecture: Defining parametric, generative, and algorithmic design. Frontiers of Architectural Research, 9(2), 287–300. https://doi.org/10.1016/j.foar.2019.12.008
  • Celani, G., & Vaz, C. E. V. (2012). CAD Scripting and Visual Programming Languages for Implementing Computational Design Concepts: A Comparison from a Pedagogical Point of View. International Journal of Architectural Computing, 10(1), 121–137. https://doi.org/10.1260/1478-0771.10.1.121
  • Cheatle, A., & Jackson, S. (2023). (Re)collecting Craft: Reviving Materials, Techniques, and Pedagogies of Craft for Computational Makers. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW2), 1–23. https://doi.org/10.1145/3610041
  • Devendorf, L., Arquilla, K., Wirtanen, S., Anderson, A., & Frost, S. (2020). Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3313831.3376820
  • Devendorf, L., Walters, K., Fairbanks, M., Sandry, E., & Goodwill, E. R. (2023). AdaCAD: Parametric design as a new form of notation for complex weaving. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1–18). http://dx.doi.org/10.1145/3544548.3581571
  • Greenhalgh, P. (2010). The History of Craft. In G. Lees-Maffei & R. Houze (Eds.), The Design History Reader (pp. 329–335). Berg Publishers (Original work published 1987).
  • Gürer, E., Özkar, M., & Çağdaş, G. (2015). A Hermeneutical Sketch of Design Computation. METU Journal of the Faculty of Architecture, 32(1), 165–183. https://doi.org/10.4305/METU.JFA.2015.1.9
  • Hansen, F. T. (2021). The extension of the craftsman’s hand by robotics. Matters of Scale: Proceedings of the 9th Nordic Design Research Conference. Nordes 2021: Matters of Scale, Kolding, Denmark. https://doi.org/10.21606/nordes.2021.31
  • Hansen, F. T., Tamke, M., Evers, H. L., & Nørgaard, E. C. (2019). Filigree Robotics [3D printed clay]. Danish Portal for Artistic and Scientific Research.
  • Heidegger, M. (1971). Building, Dwelling, Thinking. In A. Hofstadter (Trans.), Poetry, language, thought (pp. 143–159). Harper & Row.
  • Heidegger, M. (2007). Being and time (J. Macquarrie & E. Robinson, Trans.). Blackwell Publishing (Original work published 1927).
  • Hesiod. (1914). The Homeric hymns and Homerica (H. G. Evelyn-White, Trans.). Harvard University Press.
  • Kuznetsov, S., & Paulos, E. (2010). Rise of the expert amateur: DIY projects, communities, and cultures. Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, 295–304. https://doi.org/10.1145/1868914.1868950
  • McCullough, M. (1996). Abstracting craft: The practiced digital hand. MIT Press.
  • Melnyk, V. (2020). Sewing Pneumatic Textures—Three-dimensional digital design based on the craft of dressmaking. Proceedings of the 25th CAADRIA Conference, 115–124.
  • Mitchell, M. (2009). Complexity: A guided tour. Oxford University Press. Morris, W. (2018). The Revival of Handicraft. In G. Adamson (Ed.), The craft reader (pp. 146–155). Bloomsbury Visual Arts (Original work published 1888).
  • Nascimento, S., & Pólvora, A. (2018). Maker Cultures and the Prospects for Technological Action. Science and Engineering Ethics, 24(3), 927–946. https://doi.org/10.1007/s11948-016-9796-8
  • Niedderer, K., & Townsend, K. (2014). Designing Craft Research: Joining Emotion and Knowledge. The Design Journal, 17(4), 624–647. https://doi.org/10.2752/175630614X14056185480221
  • Nisztuk, M., & Myszkowski, P. B. (2018). Usability of contemporary tools for the computational design of architectural objects: Review, features evaluation and reflection. International Journal of Architectural Computing, 16(1), 58–84. https://doi.org/10.1177/1478077117738919
  • Noel, V. A. A., Nikookar, N., Pye, J., Tran, P. ‘Karen’, & Laudeman, S. (2021). The Infinite Line Active Bending Pavilion: Culture, Craft and Computation. Proceedings of the 26th CAADRIA Conference, 351–360. http://dx.doi.org/10.52842/conf.caadria.2021.1.351
  • O’Connor, T. (2021). Emergent Properties. In E. N. Zalta (Ed.), The Stanford Encyclopedia of Philosophy (Winter 2021). Metaphysics Research Lab, Stanford University. Retrieved June 10, 2024, from https://plato.stanford.edu/archives/win2021/entries/propertiesemergent/
  • Oxman, R. (2006). Theory and design in the first digital age. Design Studies, 27(3), 229–265. https://doi.org/10.1016/j.destud.2005.11.002
  • Polanyi, M. (1966). The tacit dimension. University of Chicago Press.
  • Risatti, H. (2007). A theory of craft: Function and aesthetic expression. University of North Carolina Press.
  • Ruskin, J. (2018). ‘The nature of Gothic’ from the stones of Venice. In G. Adamson (Ed.), The craft reader (pp. 139–145). Bloomsbury Visual Arts (Original work published 1853).
  • Schön, D. A. (1987). Educating the reflective practitioner: Toward a new design for teaching and learning in the professions. Jossey-Bass.
  • Sennett, R. (2008). The craftsman. Yale University Press.
  • Shi, J., Cho, Y., Taylor, M., & Correa, D. (2019). Guiding instability - A craftbased approach for modular 3D clay printed masonry screen units. In Proceedings of the 37th eCAADe and 23rd SIGraDi Conference (pp. 477–484). http://papers.cumincad.org/cgibin/works/paper/ecaadesigradi2019_522
  • Singh, V., & Gu, N. (2012). Towards an integrated generative design framework. Design Studies, 33(2), 185–207. https://doi.org/10.1016/j.destud.2011.06.001
  • Song, M. J. (2022). Craftspeople’s new identity: The impact of digital fabrication technologies on craft practices. International Journal of Technology and Design Education, 32(4), 2365–2383. https://doi.org/10.1007/s10798-021-09687-1
  • Tamke, M., Zwierzycki, M., Deleuran, A. H., Baranovskaya, Y. S., Tinning, I. F., & Thomsen, M. R. (2017). Lace wall: Extending design intuition through machine learning. In A. Menges, B. Sheil, R. Glynn, & M. Skavara (Eds.), Fabricate 2017 (pp. 118–127). UCL Press.
  • Topaloglu, A. M. (2023). A critical inquiry on design cognition and generative systems. In D. Jones, N. Borekci, V. Clemente, J. Corazzo, N. Lotz, L. M. Nielsen, & L.-A. Noel (Ed.), The 7th International Conference for Design Education Researchers (pp. 1–12). Design Research Society. https://doi.org/10.21606/drslxd.2024.051
  • Torres, C., Li, W., & Paulos, E. (2016). ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies. Proceedings of the 2016 ACM Conference on Designing Interactive Systems (pp. 158–169).
  • Tyler-Wood, T. L. (2022). The role of digital fabrication in today’s society. In I. R. Management Association (Ed.), Research Anthology on Makerspaces and 3D Printing in Education (pp. 19–33). IGI Global.
  • Van Der Veen, R., Peeters, J., Långström, O., Helgers, R., Papworth, N., & Trotto, A. (2019). Exploring craft in the context of digital fabrication. Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, 237–242.
  • Von Bertalanffy, L. (1950). The Theory of Open Systems in Physics and Biology. Science, 111(2872), 23–29. http://www.jstor.org/stable/1676073
Toplam 40 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Mimari Bilim ve Teknoloji, Mimarlık ve Tasarımda Bilgi Teknolojileri
Bölüm Teorik
Yazarlar

Aysel Merve Baron 0000-0001-7958-2733

Erken Görünüm Tarihi 28 Mart 2025
Yayımlanma Tarihi 31 Mart 2025
Gönderilme Tarihi 26 Haziran 2024
Kabul Tarihi 9 Mart 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 6 Sayı: 1

Kaynak Göster

APA Baron, A. M. (2025). A Critique of Craftsmanship in Computational Design Practices. Journal of Computational Design, 6(1), 1-20. https://doi.org/10.53710/jcode.1505120

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