Research Article

Immersive realities: a comprehensive guide from virtual reality to metaverse

Volume: 12 Number: 1 March 30, 2024
EN

Immersive realities: a comprehensive guide from virtual reality to metaverse

Abstract

This comprehensive literature review explores the diverse landscape of immersive realities, offering a thorough examination of key technologies from Virtual Reality (VR) to the emerging and innovative concept of the Metaverse. The article concentrates the nuances of Extended Reality (XR), Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), providing an in-depth understanding of their individual functionalities, applications, and evolving interplay. The paper also mentions about wearable technologies which play key role in the realization of these immersive realities. The article begins by explaining the fundamental principles of each immersive reality, tracing their technological evolution and highlighting distinctive features that define their user experiences. It then navigates through the complex intersections and synergies between these immersive technologies, shedding light on how they collectively contribute to shaping the future of digital interaction. The paper unfolds how the journey of immersive realities lead to the Metaverse which is relatively a novel paradigm that transcends individual immersive realities, creating a unified, interconnected digital space. The exploration of the Metaverse encompasses its conceptual foundations, potential social impacts, and the fusion of various immersive technologies within this evolving ecosystem. With an inclusive approach, this paper caters to both novices and seasoned professionals in the field, offering insights into the practical applications associated with different immersive realities. By fostering a comprehensive understanding of these technologies, the paper aims to empower readers to navigate and contribute to the dynamic landscape of immersive realities.

Keywords

References

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  2. Anderson, P. L., Price, M., Edwards, S. M., Obasaju, M. A., Schmertz, S. K., & Powers, M. B. (2019). Virtual reality Exposure Therapy for Social Anxiety Disorder: A Randomized Controlled Trial. Journal of Consulting and Clinical Psychology, 87(7), 599-611. https://doi:10.1037/ccp0000416
  3. Apple. (2021). Official webpage for iPhone 12 Pro on Apple's website. [Online]. https://www.apple.com/iphone-12-pro/
  4. Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385.
  5. Azuma, R., Bailot, Y., & Behringer, R. F. (2001). S., Simon, J. & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 34-47. https://doi.org/10.1109/38.963459.
  6. Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented reality trends in education: A systematic review of research and applications. Journal of Educational Technology & Society, 17(4), 133-149. https://www.jstor.org/stable/jeductechsoci.17.4.133
  7. Behzadan, A. H., Timm, B. W., & Kamat, V. R. (2008). General-purpose modular hardware and software framework for mobile outdoor augmented reality applications in engineering. Advanced Engineering Informatics, 22(1), 90-105. https://doi.org/10.1016/j.aei.2007.08.005
  8. Bhattacharjee, K., & Moghaddam, B. (2018). Virtual reality games for cancer patients with chemotherapy-induced neuropathy: A pilot study. Games for Health Journal, 7(1), 33-42. https://doi.org/10.1089/g4h.2017.0118

Details

Primary Language

English

Subjects

Other Fields of Education (Other)

Journal Section

Research Article

Early Pub Date

February 3, 2024

Publication Date

March 30, 2024

Submission Date

December 17, 2023

Acceptance Date

February 3, 2024

Published in Issue

Year 2024 Volume: 12 Number: 1

APA
Dhıllon, P. K. S., & Tınmaz, H. (2024). Immersive realities: a comprehensive guide from virtual reality to metaverse. Journal for the Education of Gifted Young Scientists, 12(1), 29-45. https://doi.org/10.17478/jegys.1406024
AMA
1.Dhıllon PKS, Tınmaz H. Immersive realities: a comprehensive guide from virtual reality to metaverse. JEGYS. 2024;12(1):29-45. doi:10.17478/jegys.1406024
Chicago
Dhıllon, Preet Kawal Singh, and Hasan Tınmaz. 2024. “Immersive Realities: A Comprehensive Guide from Virtual Reality to Metaverse”. Journal for the Education of Gifted Young Scientists 12 (1): 29-45. https://doi.org/10.17478/jegys.1406024.
EndNote
Dhıllon PKS, Tınmaz H (March 1, 2024) Immersive realities: a comprehensive guide from virtual reality to metaverse. Journal for the Education of Gifted Young Scientists 12 1 29–45.
IEEE
[1]P. K. S. Dhıllon and H. Tınmaz, “Immersive realities: a comprehensive guide from virtual reality to metaverse”, JEGYS, vol. 12, no. 1, pp. 29–45, Mar. 2024, doi: 10.17478/jegys.1406024.
ISNAD
Dhıllon, Preet Kawal Singh - Tınmaz, Hasan. “Immersive Realities: A Comprehensive Guide from Virtual Reality to Metaverse”. Journal for the Education of Gifted Young Scientists 12/1 (March 1, 2024): 29-45. https://doi.org/10.17478/jegys.1406024.
JAMA
1.Dhıllon PKS, Tınmaz H. Immersive realities: a comprehensive guide from virtual reality to metaverse. JEGYS. 2024;12:29–45.
MLA
Dhıllon, Preet Kawal Singh, and Hasan Tınmaz. “Immersive Realities: A Comprehensive Guide from Virtual Reality to Metaverse”. Journal for the Education of Gifted Young Scientists, vol. 12, no. 1, Mar. 2024, pp. 29-45, doi:10.17478/jegys.1406024.
Vancouver
1.Preet Kawal Singh Dhıllon, Hasan Tınmaz. Immersive realities: a comprehensive guide from virtual reality to metaverse. JEGYS. 2024 Mar. 1;12(1):29-45. doi:10.17478/jegys.1406024

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