Adapting the AlphaZero Algorithm to Pawn Dama: Implementation, Training, and Performance Evaluation
Öz
Anahtar Kelimeler
Teşekkür
Kaynakça
- Shannon, C.E. (1950). Programming a Computer for Playing Chess. Philosophical Magazine, 41(314), 256-275.
- Knuth, D.E., & Moore, R.W. (1975). An Analysis of Alpha-Beta Pruning. Artificial Intelligence, 6(4), 293-326.
- Newborn, M. (1997). Kasparov versus Deep Blue: Computer Chess Comes of Age. Springer.
- Schaeffer, J. (1997). One Jump Ahead: Challenging Human Supremacy in Checkers. Springer-Verlag.
- Tesauro, G. (1995). Temporal Difference Learning and TD-Gammon. Communications of the ACM, 38(3), 58-68.
- Samuel, A.L. (1959). Some studies in machine learning using the game of checkers. IBM Journal of Research and Development, 3(3), 210-229.
- Coulom, R. (2006). Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search. In Proceedings of the 5th International Conference on Computers and Games (pp. 72-83).
- Kocsis, L., & Szepesvári, C. (2006). Bandit Based Monte-Carlo Planning. Machine Learning, 282, 282-293.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Yapay Zeka (Diğer)
Bölüm
Araştırma Makalesi
Yazarlar
Erdem Pehlivanlar
0009-0009-7438-1647
Türkiye
Cem Güleç
0000-0003-0285-2795
Türkiye
Alperen Gönül
0009-0003-9066-1418
Türkiye
Muhammet Şeramet
0009-0005-9343-6202
Türkiye
Erken Görünüm Tarihi
19 Mart 2025
Yayımlanma Tarihi
25 Mart 2025
Gönderilme Tarihi
15 Ocak 2025
Kabul Tarihi
20 Şubat 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 37 Sayı: 1