EN
TR
From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames
Öz
This contribution examines the role of scientific coherence in virtual reconstructions of archaeological contexts, using archaeobotanical data as an illustrative example in the development of museum edugames within 3D environments such as Unity3D. It argues that historical reconstruction cannot be confined solely to architectural structures, but must extend to the anthropogenic and natural landscape, including plant species, agricultural practices, and environmental resources documented through archaeological, palaeobotanical, and isotopic evidence. This principle also applies to textures, vessels, and furnishings, which are often selected from standardized digital assets (such as the various “Roman packs 3D”) available online at relatively low cost. The arbitrary use of such standardized digital assets, characteristic of commercial game design, risks generating anachronistic and culturally misleading representations, thereby undermining the scientific credibility of museum institutions. To a certain extent, this paper seeks to raise awareness among game designers, developers, software companies, and, more broadly, all relevant stakeholders (including academics, industry professionals, and policymakers) regarding the importance of adopting accurate and non-standard assets. It is, indeed, through careful attention to detail that a game acquires genuine educational value, rather than remaining merely a form of entertainment.
Anahtar Kelimeler
Kaynakça
- Angela, A. (2010). Impero: Viaggio nell’Impero Romano seguendo una moneta. Mondadori.
- Angela, A. (Director). (2024, May 27). Pompei, le nuove scoperte [Television special]. Rai 1, https://www.raiplay.it/video/2024/05/Speciale-Meraviglie---Pompei-le-nuove-scoperte---27052024-a63964cc-5f6f-4372-9286-fb309a529b73.html
- Austerberry, D. (2012). Digital asset management. Routledge.
- Banta, N. M. (2016). Property interests in digital assets: The rise of digital feudalism. Cardozo Law Review, 38, 1099.
- Beyer, H. & Holtzblatt, K. (1998). Contextual design: Defining customer-centered systems. Morgan Kaufmann.
- Benes, R., Cellie, D., Czerwinsky Domenis, L. & Kopciowski, J. (2017). Per una pedagogia dell’errore. Asterios Editore.
- Bilotti, U., Di Paolo, A., Todino, M. D., Fella, A. & Di Tore, S. (2025). Valuing the material in the immaterial: The MUSeum Editor for accessibility and cultural heritage. L’integrazione scolastica e sociale, 24(3), 41–56. https://doi.org/10.14605/ISS2432503
- Carofiglio, G. (2024). Elogio dell’ignoranza e dell’errore. Einaudi.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Dijital Miras
Bölüm
Araştırma Makalesi
Yazarlar
Yayımlanma Tarihi
30 Haziran 2026
Gönderilme Tarihi
2 Mart 2026
Kabul Tarihi
29 Haziran 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 8 Sayı: 1
APA
Todino, M. D., Di Paolo, A., Rescigno, A., & Caruso, M. (2026). From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames. Journal of International Museum Education, 8(1), 9-23. https://doi.org/10.51637/jimuseumed.1898299
AMA
1.Todino MD, Di Paolo A, Rescigno A, Caruso M. From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames. JIMuseumED. 2026;8(1):9-23. doi:10.51637/jimuseumed.1898299
Chicago
Todino, Michele Domenico, Alessio Di Paolo, Anna Rescigno, ve Marco Caruso. 2026. “From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames”. Journal of International Museum Education 8 (1): 9-23. https://doi.org/10.51637/jimuseumed.1898299.
EndNote
Todino MD, Di Paolo A, Rescigno A, Caruso M (01 Haziran 2026) From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames. Journal of International Museum Education 8 1 9–23.
IEEE
[1]M. D. Todino, A. Di Paolo, A. Rescigno, ve M. Caruso, “From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames”, JIMuseumED, c. 8, sy 1, ss. 9–23, Haz. 2026, doi: 10.51637/jimuseumed.1898299.
ISNAD
Todino, Michele Domenico - Di Paolo, Alessio - Rescigno, Anna - Caruso, Marco. “From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames”. Journal of International Museum Education 8/1 (01 Haziran 2026): 9-23. https://doi.org/10.51637/jimuseumed.1898299.
JAMA
1.Todino MD, Di Paolo A, Rescigno A, Caruso M. From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames. JIMuseumED. 2026;8:9–23.
MLA
Todino, Michele Domenico, vd. “From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames”. Journal of International Museum Education, c. 8, sy 1, Haziran 2026, ss. 9-23, doi:10.51637/jimuseumed.1898299.
Vancouver
1.Michele Domenico Todino, Alessio Di Paolo, Anna Rescigno, Marco Caruso. From Seeds to Screen: A Brief Guide to Choosing Digital Assets for Historical Edugames. JIMuseumED. 01 Haziran 2026;8(1):9-23. doi:10.51637/jimuseumed.1898299