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Generating video game characters using StyleGAN2

Cilt: 8 Sayı: 1 3 Şubat 2023
  • İsmail Ergen *
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Generating video game characters using StyleGAN2

Abstract

GANs have been getting better and better each year. The state of the art GAN models for generating 2D images have become so good it is hard to differentiate generated images nowadays. In this paper we create 3 different sparse data sets from video game assets and train them with StyleGAN2 to generate new artwork based on the previously existing artworks of the video game in question

Keywords

Kaynakça

  1. BRADISKI, G. (2000). The OpenCV Library. Dr. Dobb’s Journal of Software Tools, 2000.
  2. Karras et al. Analyzing and improving the image quality of StyleGAN.
  3. Karras et al. A style-based generator architecture for generative adversarial networks.
  4. Karras et al. Training generative adversarial networks with limited data.
  5. The ImageMagick Development Team. Imagemagick.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yazarlar

Yayımlanma Tarihi

3 Şubat 2023

Gönderilme Tarihi

20 Aralık 2022

Kabul Tarihi

31 Ocak 2023

Yayımlandığı Sayı

Yıl 1970 Cilt: 8 Sayı: 1

Kaynak Göster

APA
Ergen, İ. (2023). Generating video game characters using StyleGAN2. Journal of Awareness, 8(1), 57-61. https://izlik.org/JA86XJ87ZW