EN
Generating video game characters using StyleGAN2
Abstract
GANs have been getting better and better each year. The state of the art GAN models for generating 2D images have become so good it is hard to differentiate generated images nowadays. In this paper we create 3 different sparse data sets from video game assets and train them with StyleGAN2 to generate new artwork based on the previously existing artworks of the video game in question
Keywords
Kaynakça
- BRADISKI, G. (2000). The OpenCV Library. Dr. Dobb’s Journal of Software Tools, 2000.
- Karras et al. Analyzing and improving the image quality of StyleGAN.
- Karras et al. A style-based generator architecture for generative adversarial networks.
- Karras et al. Training generative adversarial networks with limited data.
- The ImageMagick Development Team. Imagemagick.
Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
Araştırma Makalesi
Yazarlar
İsmail Ergen
*
Bu kişi benim
0000-0002-8847-7262
Türkiye
Yayımlanma Tarihi
3 Şubat 2023
Gönderilme Tarihi
20 Aralık 2022
Kabul Tarihi
31 Ocak 2023
Yayımlandığı Sayı
Yıl 1970 Cilt: 8 Sayı: 1