TR
EN
Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design
Öz
This study assesses the technical, creative, and communicative capabilities of NVIDIA’s Omniverse platform and applies them in the metaverse-based game design process. By way of a literature review, the conceptual framework, and comparative analysis, the article highlights the capabilities of Omniverse at delivering interoperable technology across multiple software environments, ranging from USD (Universal Scene Description) to RTX (Real-time Rendering Technologies) to synthetic data generation tools. The platform is modular and extensible enough to support not just game development but also interdisciplinary innovative workflows, user experience, interaction strategies, and communication methods in digital culture. However, there are also limitations, including high hardware requirements, a steep learning curve, and the lack of cloud-based accessibility. Our findings suggest that Omniverse provides a strategic infrastructure that marks an entire paradigm shift in the metaverse landscape and reshapes the cultural paradigm of digital production and game communication.
Anahtar Kelimeler
Etik Beyan
Bu çalışma insan katılımcıları, insan verileri veya insan dokusu içermediğinden, Etik Kurul veya Kurumsal İnceleme Kurulu'ndan etik onay alınması gerekmemiştir.
Kaynakça
- Ahmed, N., Afyouni, I., Dabool, H., & Al Aghbari, Z. (2024). A systemic survey of the Omniverse platform and its applications in data generation, simulation and metaverse. Frontiers in Computer Science, 6, Article 1423129. https://doi.org/10.3389/fcomp.2024.1423129
- Alaeddinoğlu, M. F. (2023). İklim ve turizm için metaverse. Journal of Humanities and Tourism Research, 13(3), 689–700.
- Aloqaily, M., Bouachir, O., Karray, F., Ridhawi, I. A., & Saddik, A. E. (2023). Integrating digital twin and advanced intelligent technologies to realize the metaverse. IEEE Consumer Electronics Magazine, 12(6), 47–55. https://doi.org/10.1109/MCE.2022.3212570
- Bardzell, S., & Shankar, K. (2007). Video game technologies and virtual design: A study of virtual design teams in a metaverse. In Proceedings of the International Conference on Virtual Design (pp. 607–616).
- Springer. https://doi.org/10.1007/978-3-540-73335-5_65
- Baudrillard, J., & Adanır, O. (1998). Simülakrlar ve simülasyon. Dokuz Eylül Yayınları Ankara, Turkey. Bayezit, G. (2023). Sanal gerçeklikten fiziksel gerçekliğe yeni ilişki tarzları. Sosyolojik Bağlam Dergisi, 4(3), 326– 340. https://doi.org/10.52108/2757-5942.4.3.7
- Boyali, U. (2023). Dijital oyun ve sosyal etkileşim. TAM Akademi Dergisi. https://doi.org/10.58239/tamde.2023.04.005.x
- Chamusca, I., Winkler, I., Ferreira, C., Murari, T., & Apolinario, A. (2023). Evaluating design guidelines for intuitive virtual reality authoring tools: A nvidia omniverse's experiment. In: Preprints.
Ayrıntılar
Birincil Dil
İngilizce
Konular
İletişim ve Medya Çalışmaları (Diğer), Görsel Kültür
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
6 Nisan 2026
Gönderilme Tarihi
11 Şubat 2026
Kabul Tarihi
10 Mart 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 16 Sayı: 1
APA
Özturan, G., & Şahin, C. (2026). Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design. Journal of Humanities and Tourism Research, 16(1), 135-144. https://izlik.org/JA48UB65TH
AMA
1.Özturan G, Şahin C. Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design. JoHUT. 2026;16(1):135-144. https://izlik.org/JA48UB65TH
Chicago
Özturan, Gökçe, ve Cengiz Şahin. 2026. “Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design”. Journal of Humanities and Tourism Research 16 (1): 135-44. https://izlik.org/JA48UB65TH.
EndNote
Özturan G, Şahin C (01 Nisan 2026) Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design. Journal of Humanities and Tourism Research 16 1 135–144.
IEEE
[1]G. Özturan ve C. Şahin, “Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design”, JoHUT, c. 16, sy 1, ss. 135–144, Nis. 2026, [çevrimiçi]. Erişim adresi: https://izlik.org/JA48UB65TH
ISNAD
Özturan, Gökçe - Şahin, Cengiz. “Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design”. Journal of Humanities and Tourism Research 16/1 (01 Nisan 2026): 135-144. https://izlik.org/JA48UB65TH.
JAMA
1.Özturan G, Şahin C. Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design. JoHUT. 2026;16:135–144.
MLA
Özturan, Gökçe, ve Cengiz Şahin. “Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design”. Journal of Humanities and Tourism Research, c. 16, sy 1, Nisan 2026, ss. 135-44, https://izlik.org/JA48UB65TH.
Vancouver
1.Gökçe Özturan, Cengiz Şahin. Advantages and Disadvantages of Nvidia Omniverse in Metaverse Game Design. JoHUT [Internet]. 01 Nisan 2026;16(1):135-44. Erişim adresi: https://izlik.org/JA48UB65TH