Klinik Araştırma
BibTex RIS Kaynak Göster

Effects of Mindfulness Training on Pain, Muscle Activity, Depression and Sleep Quality in Individuals with Digital Game Addiction

Yıl 2024, , 143 - 153, 26.12.2024
https://doi.org/10.58770/joinihp.1578744

Öz

The aim of the study is to determine the effect of digital game addiction on neck pain, muscle activity level, depression and sleep quality in individuals. In addition, it was to investigate the effects of four-week mindfulness training on neck pain, muscle activity level, depression and sleep quality in these individuals. Thirty volunteer participants who were receiving training in the Department of Physiotherapy and Rehabilitation and met the inclusion criteria were enrolled in the study. Participants were divided into the Game addict group (n= 15) and the Control group (n=15) according to their scores on the Digital Game Addiction Scale for University Students. Participants were questioned about their demographic characteristics and duration of playing digital games. Additionally, pain intensity was assessed using the Visual Analog Scale (VAS), muscle activation using the Delsys 2-Channel Trigno Avanti Mobile electromyography system, depression levels using the Beck Depression Inventory (BDI), and sleep quality using the Pittsburgh Sleep Quality Index (PSQI). Participants in the game- addicted group were given online mindfulness training for one hour per week for four weeks. In the comparison of the groups, no statistically significant difference was found in terms of left and right upper trapezius muscle activity, VAS score, BDI score and PSQI score (p>0.05). Although the game-addicted group showed numerical improvement in trapezius muscle activity, VAS score, BDI and PSQI scores after the four-week awareness training compared to before the training, this improvement was not statistically significant (p>0.05). As a result, it was observed that there was a decrease in upper trapezius muscle activity, an increase in neck pain severity, an increase in depression level and a decrease in sleep quality in game-addicted individuals, but this difference was not significant compared to normal individuals. Although there was an increase in upper trapezius muscle activity, a decrease in neck pain severity, a decrease in depression level and an increase in sleep quality in game-addicted individuals after mindfulness training, these improvements were not significant.

Kaynakça

  • Adachi, G., Oshikawa, T., Akuzawa, H., & Kaneoka, K. (2020). Differences in the activity of the shoulder girdle and lower back muscles owing to postural alteration while using a smartphone. The Journal of Medical Investigation, 67(3.4), 274-279.
  • Aktürk, Z., Dağdeviren, N., Türe, M., & Tuğlu, C. (2005). The reliability and validity analysis of the Turkish version of Beck Depression Inventory for primary care. Turkish Journal of Family Practice, 9(3), 117-122.
  • Bandura, A. (1999). A sociocognitive analysis of substance abuse: An agentic perspective. Psychological science, 10(3), 214-217.
  • Belmon, L. S., van Stralen, M. M., Busch, V., Harmsen, I. A., & Chinapaw, M. J. (2019). What are the determinants of children's sleep behavior? A systematic review of longitudinal studies. Sleep medicine reviews, 43, 60-70.
  • Berolo, S., Wells, R. P., & Amick III, B. C. (2011). Musculoskeletal symptoms among mobile hand-held device users and their relationship to device use: a preliminary study in a Canadian university population. Applied ergonomics, 42(2), 371-378.
  • Bird, J., & Edwards, S. (2015). Children learning to use technologies through play: AD igital P lay F ramework. British Journal of Educational Technology, 46(6), 1149-1160.
  • Booth-Malnack, K. (2019). The biological basis of nervous tissue repetitive strain injuries in esports competitors. Büyükbaykal, C. I., & Cansabuncu, İ. A. (2020). Türkiye’de yeni medya ortamı ve dijital oyun olgusu. Yeni Medya Elektronik Dergi, 4(1), 1-9.
  • Choi, J.-H., Jung, M.-H., & Yoo, K.-T. (2016). An analysis of the activity and muscle fatigue of the muscles around the neck under the three most frequent postures while using a smartphone. Journal of physical therapy science, 28(5), 1660-1664.
  • D'Anna, C., Schmid, M., & Conforto, S. (2021). Linking head and neck posture with muscular activity and perceived discomfort during prolonged smartphone texting. International Journal of Industrial Ergonomics, 83, 103134.
  • D Griffiths, M., J Kuss, D., & L King, D. (2012). Video game addiction: Past, present and future. Current Psychiatry Reviews, 8(4), 308-318.
  • Darnai, G., Perlaki, G., Zsidó, A. N., Inhóf, O., Orsi, G., Horváth, R.,…Kovács, N. (2019). Internet addiction and functional brain networks: task-related fMRI study. Scientific reports, 9(1), 15777.
  • Eggermont, S., & Van den Bulck, J. (2006). Nodding off or switching off? The use of popular media as a sleep aid in secondary‐school children. Journal of paediatrics and child health, 42(7‐8), 428-433.
  • Exelmans, L., & Van den Bulck, J. (2015). Sleep quality is negatively related to video gaming volume in adults. Journal of sleep research, 24(2), 189-196.
  • Feyzioğlu, Ö., Savaşan, C., İnan, S., & Alkan, F. Sağlık Bilimleri Fakültesi Ve Mühendislik Fakültesi Öğrencilerinin Spora Yönelik Tutumlarının Vücut Farkındalığı Üzerine Etkisinin Karşılaştırılması.
  • Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American psychologist, 69(1), 66. Gülfe, A., Geborek, P., & Saxne, T. (2005). Response criteria for rheumatoid arthritis in clinical practice: how useful are they? Annals of the rheumatic diseases, 64(8), 1186-1189.
  • Han, H., Lee, S., & Shin, G. (2019). Naturalistic data collection of head posture during smartphone use. Ergonomics, 62(3), 444-448.
  • Hazar, Z., & Hazar, E. (2019). Üniversite öğrencileri için dijital oyun bağımlılığı ölçeği (Uyarlama çalışması). Spor Bilimleri Araştırmaları Dergisi, 4(2), 308-322.
  • Kristensen, J. H., Pallesen, S., King, D. L., Hysing, M., & Erevik, E. K. (2021). Problematic gaming and sleep: a systematic review and meta-analysis. Frontiers in Psychiatry, 12, 675237.
  • Kuss, D. J., & Griffiths, M. D. (2012). Internet gaming addiction: A systematic review of empirical research. International journal of mental health and addiction, 10, 278-296.
  • Lee, M., Hong, Y., Lee, S., Won, J., Yang, J., Park, S.,…Hong, Y. (2015). The effects of smartphone use on upper extremity muscle activity and pain threshold. Journal of physical therapy science, 27(6), 1743-1745.
  • Lin, I.-M., & Peper, E. (2009). Psychophysiological patterns during cell phone text messaging: A preliminary study. Applied psychophysiology and biofeedback, 34, 53-57.
  • Mathiak, K., & Weber, R. (2006). Toward brain correlates of natural behavior: fMRI during violent video games. Human brain mapping, 27(12), 948-956.
  • Mustafaoglu, R., Yasaci, Z., Zirek, E., Griffiths, M. D., & Ozdincler, A. R. (2021). The relationship between smartphone addiction and musculoskeletal pain prevalence among young population: a cross-sectional study. The Korean journal of pain, 34(1), 72-81.
  • Mustafaoğlu, R. (2018). E-spor, spor ve fiziksel aktivite. Ulusal spor bilimleri dergisi, 2(2), 84-96.
  • Mustafaoğlu, R. (2019). E-spor ve sağlık. Current Addiction Research, 3(1), 5-10.
  • Mustafaoğlu, R., & Yasacı, Z. (2018). Dijital oyun oynamanın çocukların ruhsal ve fiziksel sağlığı üzerine olumsuz etkileri. Bağımlılık Dergisi, 19(3), 51-58.
  • Mustafaoğlu, R., Zirek, E., & Yasacı, Z. (2018). E-spor oyuncularının demografik özellikleri, oyun oynama süreleri ve başarılarını etkileyen faktörler. Bağımlılık Dergisi, 19(4), 115-122.
  • MY, A. (1996). Pittsburgh uyku kalitesi indeksinin gecerligi ve guvenirligi. Turk Psikiyatri Dergisi, 7, 107-115.
  • Olson, C. K. (2010). Children's motivations for video game play in the context of normal development. Review of general Psychology, 14(2), 180-187.
  • Pontes, H. M., Schivinski, B., Sindermann, C., Li, M., Becker, B., Zhou, M., & Montag, C. (2021). Measurement and conceptualization of Gaming Disorder according to the World Health Organization framework: The development of the Gaming Disorder Test. International journal of mental health and addiction, 19, 508-528.
  • Santos, V. A., Freire, R., Zugliani, M., Cirillo, P., Santos, H. H., Nardi, A. E., & King, A. L. (2016). Treatment of Internet addiction with anxiety disorders: Treatment protocol and preliminary before-after results involving pharmacotherapy and modified cognitive behavioral therapy. JMIR research protocols, 5(1), e5278.
  • Szeto, G. P., Straker, L. M., & O'Sullivan, P. B. (2009). During computing tasks symptomatic female office workers demonstrate a trend towards higher cervical postural muscle load than asymptomatic office workers: an experimental study. Australian Journal of Physiotherapy, 55(4), 257-262.
  • Tapanya, W., Puntumetakul, R., Swangnetr Neubert, M., & Boucaut, R. (2021). Influence of neck flexion angle on gravitational moment and neck muscle activity when using a smartphone while standing. Ergonomics, 64(7), 900-911.
  • Wenzel, H., Bakken, I., Johansson, A., Götestam, K., & Øren, A. (2009). Excessive computer game playing among Norwegian adults: self-reported consequences of playing and association with mental health problems. Psychological reports, 105(3_suppl), 1237-1247.
  • Xie, Y., Szeto, G. P., Dai, J., & Madeleine, P. (2016). A comparison of muscle activity in using touchscreen smartphone among young people with and without chronic neck–shoulder pain. Ergonomics, 59(1), 61-72.
  • Yasacı, Z., & Mustafaoğlu, R. (2020). Dijital Teknoloji Maruziyeti Çocukların Uyku Süresini Etkiler Mi? Ankara Medical Journal, 20(1).
  • Zajac, K., Ginley, M. K., Chang, R., & Petry, N. M. (2017). Treatments for Internet gaming disorder and Internet addiction: A systematic review. Psychology of Addictive Behaviors, 31(8), 979.
  • Zirek, E., Mustafaoglu, R., Yasaci, Z., & Griffiths, M. D. (2020). A systematic review of musculoskeletal complaints, symptoms, and pathologies related to mobile phone usage. Musculoskeletal Science and Practice, 49, 102196.

Dijital Oyun Bağımlılığı Olan Bireylerde Farkındalık Eğitiminin Ağrı, Kas Aktivitesi, Depresyon ve Uyku Kalitesine Etkisi

Yıl 2024, , 143 - 153, 26.12.2024
https://doi.org/10.58770/joinihp.1578744

Öz

Çalışmanın amacı, dijital oyun bağımlılığının bireylerde boyun ağrısı, kas aktivite düzeyi, depresyon ve uyku kalitesi üzerine etkisini saptamaktır. Ayrıca, dört haftalık farkındalık eğitimin bu bireylerde boyun ağrısı, kas aktivite düzeyi, depresyon ve uyku kalitesi üzerine etkisini araştırmaktı. Çalışmaya Fizyoterapi ve Rehabilitasyon Anabilim Dalı’nda eğitim gören ve araştırmaya alınma kriterlerini karşılayan 30 gönüllü katılımcı dâhil edildi. Katılımcılar Üniversite Öğrencileri İçin Dijital Oyun Bağımlılığı Ölçeği’nden aldıkları puana göre Oyun bağımlı grubu (n= 15) ve Kontrol grubuna (n=15) ayrıldı. Katılımcılar demografik özellikleri ve dijital oyun oynama süreleri sorgulandı. Ayrıca katılımcıların ağrı şiddeti Vizüel Analog Skalası (VAS) ile, kas aktivasyonu Delsys 2 Kanallı Trigno Avanti Mobil elektromiyografi sistemi ile, depresyon düzeyleri Beck Depresyon Ölçeği (BDÖ) ile, uyku kalitesi ise Pittsburgh Uyku Kalitesi İndeksi (PUKİ) ile değerlendirildi. Oyun bağımlı grubunda yer alan katılımcılara haftada bir saat dört hafta çevrimiçi olarak farkındalık eğitimi verildi. Grupların karşılaştırılmasında sol ve sağ üst trapezius kas aktivitesi, VAS puanı, BDÖ skoru ve PUKİ skoru açısından istatistiksel olarak anlamlı bir fark saptanmadı (p>0,05).Oyun bağımlı grubun dört haftalık farkındalık eğitim sonrasında eğitim öncesine göre trapezius kas aktivitesinde, VAS puanında, BDÖ ve PUKİ skorlarında sayısal olarak gelişme gösterse de, bu gelişme istatistiksel olarak anlamlı değildi (p>0,05). Sonuç olarak, oyun bağımlı bireylerde üst trapezius kas aktivitesinde azalma, boyun ağrısı şiddetinde artış, depresyon düzeyinde artış ve uyku kalitesi azalma olduğu fakat bu farklılık normal bireylere göre anlamlı olmadığı görüldü. Oyun bağımlı bireylerde farkındalık eğitimi sonrasında üst trapezius kas aktivitesinde artış, boyun ağrısı şiddetinde azalma, depresyon düzeyinde azalma ve uyku kalitesinde artış olsa da bu gelişmeler anlamlı değildi.

Teşekkür

Çalışmaya katılım gösteren herkese teşekkür ederim.

Kaynakça

  • Adachi, G., Oshikawa, T., Akuzawa, H., & Kaneoka, K. (2020). Differences in the activity of the shoulder girdle and lower back muscles owing to postural alteration while using a smartphone. The Journal of Medical Investigation, 67(3.4), 274-279.
  • Aktürk, Z., Dağdeviren, N., Türe, M., & Tuğlu, C. (2005). The reliability and validity analysis of the Turkish version of Beck Depression Inventory for primary care. Turkish Journal of Family Practice, 9(3), 117-122.
  • Bandura, A. (1999). A sociocognitive analysis of substance abuse: An agentic perspective. Psychological science, 10(3), 214-217.
  • Belmon, L. S., van Stralen, M. M., Busch, V., Harmsen, I. A., & Chinapaw, M. J. (2019). What are the determinants of children's sleep behavior? A systematic review of longitudinal studies. Sleep medicine reviews, 43, 60-70.
  • Berolo, S., Wells, R. P., & Amick III, B. C. (2011). Musculoskeletal symptoms among mobile hand-held device users and their relationship to device use: a preliminary study in a Canadian university population. Applied ergonomics, 42(2), 371-378.
  • Bird, J., & Edwards, S. (2015). Children learning to use technologies through play: AD igital P lay F ramework. British Journal of Educational Technology, 46(6), 1149-1160.
  • Booth-Malnack, K. (2019). The biological basis of nervous tissue repetitive strain injuries in esports competitors. Büyükbaykal, C. I., & Cansabuncu, İ. A. (2020). Türkiye’de yeni medya ortamı ve dijital oyun olgusu. Yeni Medya Elektronik Dergi, 4(1), 1-9.
  • Choi, J.-H., Jung, M.-H., & Yoo, K.-T. (2016). An analysis of the activity and muscle fatigue of the muscles around the neck under the three most frequent postures while using a smartphone. Journal of physical therapy science, 28(5), 1660-1664.
  • D'Anna, C., Schmid, M., & Conforto, S. (2021). Linking head and neck posture with muscular activity and perceived discomfort during prolonged smartphone texting. International Journal of Industrial Ergonomics, 83, 103134.
  • D Griffiths, M., J Kuss, D., & L King, D. (2012). Video game addiction: Past, present and future. Current Psychiatry Reviews, 8(4), 308-318.
  • Darnai, G., Perlaki, G., Zsidó, A. N., Inhóf, O., Orsi, G., Horváth, R.,…Kovács, N. (2019). Internet addiction and functional brain networks: task-related fMRI study. Scientific reports, 9(1), 15777.
  • Eggermont, S., & Van den Bulck, J. (2006). Nodding off or switching off? The use of popular media as a sleep aid in secondary‐school children. Journal of paediatrics and child health, 42(7‐8), 428-433.
  • Exelmans, L., & Van den Bulck, J. (2015). Sleep quality is negatively related to video gaming volume in adults. Journal of sleep research, 24(2), 189-196.
  • Feyzioğlu, Ö., Savaşan, C., İnan, S., & Alkan, F. Sağlık Bilimleri Fakültesi Ve Mühendislik Fakültesi Öğrencilerinin Spora Yönelik Tutumlarının Vücut Farkındalığı Üzerine Etkisinin Karşılaştırılması.
  • Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American psychologist, 69(1), 66. Gülfe, A., Geborek, P., & Saxne, T. (2005). Response criteria for rheumatoid arthritis in clinical practice: how useful are they? Annals of the rheumatic diseases, 64(8), 1186-1189.
  • Han, H., Lee, S., & Shin, G. (2019). Naturalistic data collection of head posture during smartphone use. Ergonomics, 62(3), 444-448.
  • Hazar, Z., & Hazar, E. (2019). Üniversite öğrencileri için dijital oyun bağımlılığı ölçeği (Uyarlama çalışması). Spor Bilimleri Araştırmaları Dergisi, 4(2), 308-322.
  • Kristensen, J. H., Pallesen, S., King, D. L., Hysing, M., & Erevik, E. K. (2021). Problematic gaming and sleep: a systematic review and meta-analysis. Frontiers in Psychiatry, 12, 675237.
  • Kuss, D. J., & Griffiths, M. D. (2012). Internet gaming addiction: A systematic review of empirical research. International journal of mental health and addiction, 10, 278-296.
  • Lee, M., Hong, Y., Lee, S., Won, J., Yang, J., Park, S.,…Hong, Y. (2015). The effects of smartphone use on upper extremity muscle activity and pain threshold. Journal of physical therapy science, 27(6), 1743-1745.
  • Lin, I.-M., & Peper, E. (2009). Psychophysiological patterns during cell phone text messaging: A preliminary study. Applied psychophysiology and biofeedback, 34, 53-57.
  • Mathiak, K., & Weber, R. (2006). Toward brain correlates of natural behavior: fMRI during violent video games. Human brain mapping, 27(12), 948-956.
  • Mustafaoglu, R., Yasaci, Z., Zirek, E., Griffiths, M. D., & Ozdincler, A. R. (2021). The relationship between smartphone addiction and musculoskeletal pain prevalence among young population: a cross-sectional study. The Korean journal of pain, 34(1), 72-81.
  • Mustafaoğlu, R. (2018). E-spor, spor ve fiziksel aktivite. Ulusal spor bilimleri dergisi, 2(2), 84-96.
  • Mustafaoğlu, R. (2019). E-spor ve sağlık. Current Addiction Research, 3(1), 5-10.
  • Mustafaoğlu, R., & Yasacı, Z. (2018). Dijital oyun oynamanın çocukların ruhsal ve fiziksel sağlığı üzerine olumsuz etkileri. Bağımlılık Dergisi, 19(3), 51-58.
  • Mustafaoğlu, R., Zirek, E., & Yasacı, Z. (2018). E-spor oyuncularının demografik özellikleri, oyun oynama süreleri ve başarılarını etkileyen faktörler. Bağımlılık Dergisi, 19(4), 115-122.
  • MY, A. (1996). Pittsburgh uyku kalitesi indeksinin gecerligi ve guvenirligi. Turk Psikiyatri Dergisi, 7, 107-115.
  • Olson, C. K. (2010). Children's motivations for video game play in the context of normal development. Review of general Psychology, 14(2), 180-187.
  • Pontes, H. M., Schivinski, B., Sindermann, C., Li, M., Becker, B., Zhou, M., & Montag, C. (2021). Measurement and conceptualization of Gaming Disorder according to the World Health Organization framework: The development of the Gaming Disorder Test. International journal of mental health and addiction, 19, 508-528.
  • Santos, V. A., Freire, R., Zugliani, M., Cirillo, P., Santos, H. H., Nardi, A. E., & King, A. L. (2016). Treatment of Internet addiction with anxiety disorders: Treatment protocol and preliminary before-after results involving pharmacotherapy and modified cognitive behavioral therapy. JMIR research protocols, 5(1), e5278.
  • Szeto, G. P., Straker, L. M., & O'Sullivan, P. B. (2009). During computing tasks symptomatic female office workers demonstrate a trend towards higher cervical postural muscle load than asymptomatic office workers: an experimental study. Australian Journal of Physiotherapy, 55(4), 257-262.
  • Tapanya, W., Puntumetakul, R., Swangnetr Neubert, M., & Boucaut, R. (2021). Influence of neck flexion angle on gravitational moment and neck muscle activity when using a smartphone while standing. Ergonomics, 64(7), 900-911.
  • Wenzel, H., Bakken, I., Johansson, A., Götestam, K., & Øren, A. (2009). Excessive computer game playing among Norwegian adults: self-reported consequences of playing and association with mental health problems. Psychological reports, 105(3_suppl), 1237-1247.
  • Xie, Y., Szeto, G. P., Dai, J., & Madeleine, P. (2016). A comparison of muscle activity in using touchscreen smartphone among young people with and without chronic neck–shoulder pain. Ergonomics, 59(1), 61-72.
  • Yasacı, Z., & Mustafaoğlu, R. (2020). Dijital Teknoloji Maruziyeti Çocukların Uyku Süresini Etkiler Mi? Ankara Medical Journal, 20(1).
  • Zajac, K., Ginley, M. K., Chang, R., & Petry, N. M. (2017). Treatments for Internet gaming disorder and Internet addiction: A systematic review. Psychology of Addictive Behaviors, 31(8), 979.
  • Zirek, E., Mustafaoglu, R., Yasaci, Z., & Griffiths, M. D. (2020). A systematic review of musculoskeletal complaints, symptoms, and pathologies related to mobile phone usage. Musculoskeletal Science and Practice, 49, 102196.
Toplam 38 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Rehabilitasyon
Bölüm Araştırma Makaleleri
Yazarlar

Yusuf Açıkgöz 0009-0008-5784-7735

Rüstem Mustafaoğlu 0000-0001-7030-0787

Erken Görünüm Tarihi 16 Aralık 2024
Yayımlanma Tarihi 26 Aralık 2024
Gönderilme Tarihi 4 Kasım 2024
Kabul Tarihi 16 Aralık 2024
Yayımlandığı Sayı Yıl 2024

Kaynak Göster

IEEE Y. Açıkgöz ve R. Mustafaoğlu, “Dijital Oyun Bağımlılığı Olan Bireylerde Farkındalık Eğitiminin Ağrı, Kas Aktivitesi, Depresyon ve Uyku Kalitesine Etkisi”, Journal of Innovative Healthcare Practices, c. 5, sy. 3, ss. 143–153, 2024, doi: 10.58770/joinihp.1578744.