Araştırma Makalesi

Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students

Cilt: 14 Sayı: 2 25 Nisan 2021
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Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students

Öz

As being among “the digital natives” of the technology era, Generation Z and their online behaviors are important subjects to study in depth. Surrounded by technology, Generation Z is easily getting and using all technology products, and they do not feel any constraint about spending time with them, which might lead to a kind of addiction. The study was designed to examine the two-factor solution of online gaming addiction by Faraci and her colleagues’ internet addiction version employing the IAT of 20 items by Young. In order to reveal the present state, two field studies in two high schools from Turkey and Romania were run comparatively. Turkish and Romanian participants replied the 20-item-IAT and the questionnaire about online gaming behavior via an online survey platform. To determine the dimensions of online gaming addiction exploratory factor analysis and confirmatory factor analysis are performed. Reliability coefficients of both factors were satisfactory. According to confirmatory factor analysis goodness-of-fit indexes in both samples were reasonable. In conclusion, both factors fit well into the present study producing some other results about online gaming behavior, as well.

Anahtar Kelimeler

Kaynakça

  1. Barke, A., Kröner-Herwig, B. &Nyenhuls, N. (2014). The German version of the generalised problematic internet use scale 2 (GPIUS2): A validation study. Cyberpsychology, Behavior and Social Networking, X(X), 1-9. DOI: 10.1089/cyber.2013.0706.
  2. Bates, B. (2004). Game design, The Premier Press, USA.
  3. Blinka, L. (2015). Online Gaming Addiction: The Role of Avatars and Sociability of Gamers (Dissertation). Masaryk University, Faculty of Social Studies, Brno, Czechia.
  4. Çavuş, S., Ayhan, B. & Tuncer, M. (2016). Bilgisayar oyunları ve bağımlılık: Üniversite öğrencileri üzerine bir alan araştırması (Computer games and addiction: A field study on university students), İletişim Kuram ve Araştırma Dergisi, 43, Gazi Üniversitesi İletişim Fakültesi Süreli Elektronik Dergi, E-ISSN: 2147-4524.
  5. Dehon, C., Weems, C.F., Stickle, T.R., Costa, N.M.&Berman, S.L. (2005). A cross-sectional evaluation of the factorial invariance of anxiety sensitivity in adolescents and young adults. Behaviour Research and Therapy, 43, 799-810.
  6. Faraci, P., Craparo, G., Messina, R.&Severino, S. (2013). Internet addiction test (IAT): Which is the best factorial solution? Journal of Medical Internet Research, 15(10), 1-11. doi:10.2196/jmir.2935.
  7. Ferguson, C.J., Coulson, M.&Barnett, J. (2011). A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems, Journal of Psychiatric Research, 45, 1573-1578.
  8. Fox, J. (2002). Structural equation models. http://ftp.unibayreuth.de/math/statlib/R/CRAN/doc/contrib/FoxCompanion/appendix-sems.pdf. ICD-11 (December 2018). 6C51 Gaming disorder. https://icd.who.int/browse11/l-m/en#/http://id.who.int/icd/entity/1448597234.

Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

25 Nisan 2021

Gönderilme Tarihi

17 Ekim 2020

Kabul Tarihi

1 Nisan 2021

Yayımlandığı Sayı

Yıl 2021 Cilt: 14 Sayı: 2

Kaynak Göster

APA
Karcı, H. D., & Urhan, B. (2021). Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students. Selçuk İletişim, 14(2), 549-575. https://doi.org/10.18094/josc.811992
AMA
1.Karcı HD, Urhan B. Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students. Selçuk İletişim. 2021;14(2):549-575. doi:10.18094/josc.811992
Chicago
Karcı, Huri Deniz, ve Bahar Urhan. 2021. “Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students”. Selçuk İletişim 14 (2): 549-75. https://doi.org/10.18094/josc.811992.
EndNote
Karcı HD, Urhan B (01 Nisan 2021) Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students. Selçuk İletişim 14 2 549–575.
IEEE
[1]H. D. Karcı ve B. Urhan, “Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students”, Selçuk İletişim, c. 14, sy 2, ss. 549–575, Nis. 2021, doi: 10.18094/josc.811992.
ISNAD
Karcı, Huri Deniz - Urhan, Bahar. “Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students”. Selçuk İletişim 14/2 (01 Nisan 2021): 549-575. https://doi.org/10.18094/josc.811992.
JAMA
1.Karcı HD, Urhan B. Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students. Selçuk İletişim. 2021;14:549–575.
MLA
Karcı, Huri Deniz, ve Bahar Urhan. “Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students”. Selçuk İletişim, c. 14, sy 2, Nisan 2021, ss. 549-75, doi:10.18094/josc.811992.
Vancouver
1.Huri Deniz Karcı, Bahar Urhan. Online Game Addiction and Gen Z: A Comparative Study on Turkish and Romanian High School Students. Selçuk İletişim. 01 Nisan 2021;14(2):549-75. doi:10.18094/josc.811992