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SANAL GERÇEKLİĞİN MİMARLIK DİSİPLİNİNDEKİ YANSIMALARI: TÜRKİYE’DEKİ YÜKSEK LİSANS VE DOKTORA TEZLERİNİN YÖNTEMSEL VE TEMATİK ANALİZİ

Yıl 2025, Cilt: 4 Sayı: 2, 98 - 124, 31.12.2025

Öz

Dijital teknolojilerin mimarlık disiplini üzerindeki dönüştürücü etkisi giderek belirginleşmektedir. Bu bağlamda, sanal gerçeklik (VR) teknolojisi, üç boyutlu dijital mekân deneyimi sunarak etkileşim, temsil ve sunum süreçlerine önemli katkılar sağlamaktadır. Bu çalışma, Türkiye’de mimarlık alanında VR teknolojisinin nasıl ele alındığını belirlemek amacıyla, YÖK Ulusal Tez Merkezi veri tabanında 1999–2024 yılları arasında yayımlanmış toplam 36 yüksek lisans ve doktora tezini incelemektedir. Analizler sonucunda, tezlerin büyük çoğunluğunun uygulamaya yönelik yüksek lisans araştırmaları olduğu, doktora düzeyindeki çalışmaların ise kuramsal çerçeve ve model geliştirmeye odaklandığı görülmüştür. Tematik olarak tezler; mimarlık eğitimi, mekânsal algı, görselleştirme, kentsel tasarım, kültürel miras ve inşaat güvenliği başlıklarında yoğunlaşmaktadır. En sık tercih edilen yöntem karma yöntem (nitel + nicel) olup, bu durum VR’ın etkileşimsel doğasının çok boyutlu veriyle desteklenmesi gerekliliğini ortaya koymaktadır. Çalışma, VR teknolojisinin mimarlık eğitiminde ve pratiğinde katılımcı tasarımı, yaratıcılığı ve mekânsal farkındalığı artırma potansiyeline sahip olduğunu göstermektedir.

Kaynakça

  • 1. Ünaldı, C. (1999). Virtual reality and its role in architectural design (Master’s thesis). Istanbul Technical University, Istanbul.
  • 2. Karadayı, A. (2000). A virtual reality model for the architectural archive of Eastern Black Sea (Doctoral dissertation). Karadeniz Technical University, Trabzon.
  • 3. Ünal, K. (2001). Virtual reality-aided design (Master’s thesis). Yıldız Technical University, Istanbul.
  • 4. Kınayoğlu, G. (2002). Architectural representation and virtual reality (Master’s thesis). Middle East Technical University, Ankara.
  • 5. Zafer, D. (2007). The effect of virtual reality technologies on the architectural design process (Master’s thesis). Anadolu University, Eskişehir.
  • 6. Töre, T. (2010). Virtual reality and architectural conservation: An evaluation in the context of presentation and narrative (Master’s thesis). Mimar Sinan Fine Arts University, Istanbul.
  • 7. Kayapa, N. (2011). An investigation of visualization features in perceptual differences between real and virtual reality environments (Doctoral dissertation). Yıldız Technical University, Istanbul.
  • 8. Aydın, E. (2012). Improving architectural space representation in three-dimensional virtual reality: Creating primary and secondary meaning (Doctoral dissertation). Yıldız Technical University, Istanbul.
  • 9. Karışma, A. (2017). Examples of virtual reality use on the Internet (Master’s thesis). Gazi University, Ankara.
  • 10. Yıldan, İ. (2018). The effect of immersive virtual reality environments on spatial perception in architectural design education (Master’s thesis). Istanbul Technical University, Istanbul.
  • 11. Dumlu, B. (2018). Analysis of user experience with visual and auditory stimuli in virtual reality storytelling (Master’s thesis). Istanbul Technical University, Istanbul.
  • 12. Sevim, H. (2019). A method proposal for experiencing virtual reality in architect-client relations (Doctoral dissertation). Konya Technical University, Konya.
  • 13. Özel, B. (2019). Measuring hazard recognition ability on construction sites with eye tracking and virtual reality technologies (Master’s thesis). Middle East Technical University, Ankara.
  • 14. Turhan, Ü. (2020). The effects of virtual reality environments on children’s play and learning experiences (Master’s thesis). Istanbul Technical University, Istanbul.
  • 15. Kılıç, E. (2021). Designing and testing an e-shopping application in a virtual reality environment (Master’s thesis). Istanbul Technical University, Istanbul.
  • 16. Özdoğan, M. (2021). Integration of building knowledge education in architecture schools with virtual reality systems (Master’s thesis). Konya Technical University, Konya.
  • 17. Özgün, S. (2021). Reinterpreting space production with virtual reality tools (Master’s thesis). Gazi University, Ankara.
  • 18. Şahin, A. (2021). Examining the effects of using virtual reality systems in basic design courses on students’ learning processes (Doctoral dissertation). Karatay University, Konya.
  • 19. Kılıç, Ş. (2024). The effect of virtual reality experience on spatial perception: An examination through exhibition spaces (Master’s thesis). Maltepe University, Istanbul.
  • 20. Karadallı, Ş. (2022). The use of virtual reality in the field of historic environment conservation (Master’s thesis). Dokuz Eylül University, Izmir.
  • 21. Şarkışla, M. (2022). Comparing virtual reality technology with traditional representation techniques in terms of spatial perception in architecture (Master’s thesis). Erciyes University, Kayseri.
  • 22. Taştan, H. (2023). Examining an immersive virtual reality system for teaching building products in architectural education: An instructional model approach (Doctoral dissertation). Yıldız Technical University, Istanbul.
  • 23. Usta, B. (2023). The use of virtual reality in the architectural design process in the context of presence and agency (Master’s thesis). Yıldız Technical University, Istanbul.
  • 24. Doma, O. (2023). Dreamscape: The use of virtual reality in architectural design and education (Doctoral dissertation). Istanbul Technical University, Istanbul.
  • 25. Taşdelen, M. (2023). Improving spatial presence and spatial performance of puzzle-solving games in virtual reality environments (Master’s thesis). Istanbul Technical University, Istanbul.
  • 26. Bektaş, O. (2024). Augmented and virtual reality technologies in the presentation of architectural heritage: Example and development process of the “Discovery Bursa” mobile application (Master’s thesis). Bursa Uludağ University, Bursa.
  • 27. Öztürk, S. (2024). A study on the use of virtual reality applications in interior architectural design studios (Master’s thesis). Istanbul Aydın University, Istanbul.
  • 28. Mercan, I. (2024). Virtual reality applications in urban design: Determining potentials and future trends (Master’s thesis). Istanbul Technical University, Istanbul.
  • 29. Yasak, U. (2024). Evaluating the effect of visual access on emergency wayfinding behavior in architecture through virtual reality (Master’s thesis). Yıldız Technical University, Istanbul.
  • 30. Kabır, M. (2023). Adaptive-sustainable reuse of a post-industrial area with a biophilic approach: The “Green Museum” evaluated with virtual reality technology (Master’s thesis). Istanbul Technical University, Istanbul.
  • 31. Kömürcü, T. (2024). The effect of virtual reality perception on color and material selection in interior architecture education (Master’s thesis). Dumlupınar University, Kütahya.
  • 32. Atahan, D. (2024). The use of virtual reality applications in the construction sector (Master’s thesis). Balıkesir University, Balıkesir.
  • 33. Coşer, H. (2024). An evaluation of the use of virtual reality and neuroscience approaches in the urban space design process (Master’s thesis). Istanbul Technical University, Istanbul.
  • 34. Okuyucu, E. (2024). A methodology for evaluating spatial performance in hospital buildings through inclusive virtual reality and behavioral sequence analysis (Master’s thesis). Istanbul Technical University, Istanbul.
  • 35. Kurtuluş, M. (2024). Examining virtual learning spaces on online VR platforms in terms of physical environment components and proposing design criteria for virtual learning spaces (Doctoral dissertation). Mimar Sinan Fine Arts University, Istanbul.
  • 36. Aksüt, T. (2022). Architects must quickly adapt to future changes with the Metaverse. Türkiye İMSAD, (49), 34–
  • 37. Elmas, Z. A. (2022). Holding real estate fairs and opening sales offices in the Metaverse will not be surprising. Türkiye İMSAD, (49), 38.
  • 38. Kurtuluş, M., & Tekin, Ç. (2023). Metaverse chronology and the Metaverse in the national architectural environment. ART/ICLE: Art and Design Journal, 3(2), 110–134. https://doi.org/10.56590/stdarticle.1332515

REFLECTIONS OF VIRTUAL REALITY IN THE DISCIPLINE OF ARCHITECTURE: A METHODOLOGICAL AND THEMATIC ANALYSIS OF MASTER’S AND DOCTORAL THESES IN TURKEY

Yıl 2025, Cilt: 4 Sayı: 2, 98 - 124, 31.12.2025

Öz

The transformative impact of digital technologies on the discipline of architecture has become increasingly evident. In this context, virtual reality (VR) technology significantly contributes to processes of interaction, representation, and presentation by enabling immersive three-dimensional digital spatial experiences. This study aims to investigate how VR technology has been addressed within the field of architecture in Turkey by analyzing a total of 36 master’s and doctoral theses published between 1999 and 2024 in the National Thesis Center database of the Council of Higher Education (YÖK). The analysis reveals that the majority of these theses are practice-oriented master’s studies, while doctoral dissertations primarily focus on developing theoretical frameworks and models. Thematically, the research concentrates on architectural education, spatial perception, visualization, urban design, cultural heritage, and construction safety. The most commonly adopted research method is the mixed-method approach (qualitative + quantitative), underscoring the necessity of supporting VR’s interactive nature with multidimensional data. The findings indicate that VR holds significant potential to enhance participatory design, creativity, and spatial awareness in both architectural education and practice.

Etik Beyan

Çalışma kapsamında etik ihlal yapılmamıştır.

Kaynakça

  • 1. Ünaldı, C. (1999). Virtual reality and its role in architectural design (Master’s thesis). Istanbul Technical University, Istanbul.
  • 2. Karadayı, A. (2000). A virtual reality model for the architectural archive of Eastern Black Sea (Doctoral dissertation). Karadeniz Technical University, Trabzon.
  • 3. Ünal, K. (2001). Virtual reality-aided design (Master’s thesis). Yıldız Technical University, Istanbul.
  • 4. Kınayoğlu, G. (2002). Architectural representation and virtual reality (Master’s thesis). Middle East Technical University, Ankara.
  • 5. Zafer, D. (2007). The effect of virtual reality technologies on the architectural design process (Master’s thesis). Anadolu University, Eskişehir.
  • 6. Töre, T. (2010). Virtual reality and architectural conservation: An evaluation in the context of presentation and narrative (Master’s thesis). Mimar Sinan Fine Arts University, Istanbul.
  • 7. Kayapa, N. (2011). An investigation of visualization features in perceptual differences between real and virtual reality environments (Doctoral dissertation). Yıldız Technical University, Istanbul.
  • 8. Aydın, E. (2012). Improving architectural space representation in three-dimensional virtual reality: Creating primary and secondary meaning (Doctoral dissertation). Yıldız Technical University, Istanbul.
  • 9. Karışma, A. (2017). Examples of virtual reality use on the Internet (Master’s thesis). Gazi University, Ankara.
  • 10. Yıldan, İ. (2018). The effect of immersive virtual reality environments on spatial perception in architectural design education (Master’s thesis). Istanbul Technical University, Istanbul.
  • 11. Dumlu, B. (2018). Analysis of user experience with visual and auditory stimuli in virtual reality storytelling (Master’s thesis). Istanbul Technical University, Istanbul.
  • 12. Sevim, H. (2019). A method proposal for experiencing virtual reality in architect-client relations (Doctoral dissertation). Konya Technical University, Konya.
  • 13. Özel, B. (2019). Measuring hazard recognition ability on construction sites with eye tracking and virtual reality technologies (Master’s thesis). Middle East Technical University, Ankara.
  • 14. Turhan, Ü. (2020). The effects of virtual reality environments on children’s play and learning experiences (Master’s thesis). Istanbul Technical University, Istanbul.
  • 15. Kılıç, E. (2021). Designing and testing an e-shopping application in a virtual reality environment (Master’s thesis). Istanbul Technical University, Istanbul.
  • 16. Özdoğan, M. (2021). Integration of building knowledge education in architecture schools with virtual reality systems (Master’s thesis). Konya Technical University, Konya.
  • 17. Özgün, S. (2021). Reinterpreting space production with virtual reality tools (Master’s thesis). Gazi University, Ankara.
  • 18. Şahin, A. (2021). Examining the effects of using virtual reality systems in basic design courses on students’ learning processes (Doctoral dissertation). Karatay University, Konya.
  • 19. Kılıç, Ş. (2024). The effect of virtual reality experience on spatial perception: An examination through exhibition spaces (Master’s thesis). Maltepe University, Istanbul.
  • 20. Karadallı, Ş. (2022). The use of virtual reality in the field of historic environment conservation (Master’s thesis). Dokuz Eylül University, Izmir.
  • 21. Şarkışla, M. (2022). Comparing virtual reality technology with traditional representation techniques in terms of spatial perception in architecture (Master’s thesis). Erciyes University, Kayseri.
  • 22. Taştan, H. (2023). Examining an immersive virtual reality system for teaching building products in architectural education: An instructional model approach (Doctoral dissertation). Yıldız Technical University, Istanbul.
  • 23. Usta, B. (2023). The use of virtual reality in the architectural design process in the context of presence and agency (Master’s thesis). Yıldız Technical University, Istanbul.
  • 24. Doma, O. (2023). Dreamscape: The use of virtual reality in architectural design and education (Doctoral dissertation). Istanbul Technical University, Istanbul.
  • 25. Taşdelen, M. (2023). Improving spatial presence and spatial performance of puzzle-solving games in virtual reality environments (Master’s thesis). Istanbul Technical University, Istanbul.
  • 26. Bektaş, O. (2024). Augmented and virtual reality technologies in the presentation of architectural heritage: Example and development process of the “Discovery Bursa” mobile application (Master’s thesis). Bursa Uludağ University, Bursa.
  • 27. Öztürk, S. (2024). A study on the use of virtual reality applications in interior architectural design studios (Master’s thesis). Istanbul Aydın University, Istanbul.
  • 28. Mercan, I. (2024). Virtual reality applications in urban design: Determining potentials and future trends (Master’s thesis). Istanbul Technical University, Istanbul.
  • 29. Yasak, U. (2024). Evaluating the effect of visual access on emergency wayfinding behavior in architecture through virtual reality (Master’s thesis). Yıldız Technical University, Istanbul.
  • 30. Kabır, M. (2023). Adaptive-sustainable reuse of a post-industrial area with a biophilic approach: The “Green Museum” evaluated with virtual reality technology (Master’s thesis). Istanbul Technical University, Istanbul.
  • 31. Kömürcü, T. (2024). The effect of virtual reality perception on color and material selection in interior architecture education (Master’s thesis). Dumlupınar University, Kütahya.
  • 32. Atahan, D. (2024). The use of virtual reality applications in the construction sector (Master’s thesis). Balıkesir University, Balıkesir.
  • 33. Coşer, H. (2024). An evaluation of the use of virtual reality and neuroscience approaches in the urban space design process (Master’s thesis). Istanbul Technical University, Istanbul.
  • 34. Okuyucu, E. (2024). A methodology for evaluating spatial performance in hospital buildings through inclusive virtual reality and behavioral sequence analysis (Master’s thesis). Istanbul Technical University, Istanbul.
  • 35. Kurtuluş, M. (2024). Examining virtual learning spaces on online VR platforms in terms of physical environment components and proposing design criteria for virtual learning spaces (Doctoral dissertation). Mimar Sinan Fine Arts University, Istanbul.
  • 36. Aksüt, T. (2022). Architects must quickly adapt to future changes with the Metaverse. Türkiye İMSAD, (49), 34–
  • 37. Elmas, Z. A. (2022). Holding real estate fairs and opening sales offices in the Metaverse will not be surprising. Türkiye İMSAD, (49), 38.
  • 38. Kurtuluş, M., & Tekin, Ç. (2023). Metaverse chronology and the Metaverse in the national architectural environment. ART/ICLE: Art and Design Journal, 3(2), 110–134. https://doi.org/10.56590/stdarticle.1332515
Toplam 38 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Sanal Gerçeklik
Bölüm Derleme
Yazarlar

Minel Kurtuluş 0000-0003-4623-0613

Gönderilme Tarihi 6 Ağustos 2025
Kabul Tarihi 19 Eylül 2025
Yayımlanma Tarihi 31 Aralık 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 4 Sayı: 2

Kaynak Göster

IEEE M. Kurtuluş, “REFLECTIONS OF VIRTUAL REALITY IN THE DISCIPLINE OF ARCHITECTURE: A METHODOLOGICAL AND THEMATIC ANALYSIS OF MASTER’S AND DOCTORAL THESES IN TURKEY”, JOSS, c. 4, sy. 2, ss. 98–124, 2025.