Araştırma Makalesi

USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES

Cilt: 4 Sayı: 2 30 Temmuz 2026
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USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES

Öz

In game-based VR travel experiences, what kind of mental journey do users take before traveling to a destination, and to what extent does this journey shape their travel intentions? This paper seeks to answer this question by analyzing 7,372 public user reviews from Steam for VRChat, BRINK Traveler, and Blueplanet VR Explore. Comments were processed using Python-based Natural Language Processing techniques and then semi-automatically coded on a 0-3 scale in terms of VR design features (stimulus), immersion/sense of presence (organism), and expressed travel intention (reaction) based on the Stimulus-Organism-Response (S-O-R) model. LDA topic modeling and interpretive netnography were additionally applied to VRChat. The findings suggest that in BRINK Traveler, and especially Blueplanet VR Explore, immersive experiential narratives emerge, reinforcing destination image and travel intention. In contrast, discourse related to VRChat emphasizes social escape and digital belonging rather than physical travel.

Anahtar Kelimeler

Kaynakça

  1. Adachi, R., Cramer, E. M., & Song, H. (2022). Using virtual reality for tourism marketing: A mediating role of self-presence. The Social Science Journal, 59(4), 657–670. https://doi.org/10.1080/03623319.2020.1727245
  2. Anaya-Sánchez, R., Rejón-Guardia, F., & Molinillo, S. (2024). Impact of virtual reality experiences on destination image and visit intentions: The moderating effects of immersion, destination familiarity, and sickness. International Journal of Contemporary Hospitality Management, 36(11), 3607–3627. https://doi.org/10.1108/IJCHM-09-2023-1488
  3. Baker, J., Nam, K., & Dutt, C. S. (2023). A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR. Information Technology & Tourism, 25(3), 265–306. https://doi.org/10.1007/s40558-023-00256-x
  4. Banerjee, S., Chowdhury, A., & Yein, N. (2023). User experience evaluation of a virtual reality tool for 3D modeling in industrial design education: A study in the Indian context. Designs, 7(5), 105. https://doi.org/10.3390/designs7050105
  5. Beck, J., Rainoldi, M., & Egger, R. (2019). Virtual reality in tourism: A state-of-the-art review. Tourism Review, 74(3), 586–612. https://doi.org/10.1108/TR-03-2017-0049
  6. Bigne, E., & Maturana, P. (2023). Does virtual reality trigger visits and booking holiday travel packages? Cornell Hospitality Quarterly, 64(2), 226-245. https://doi.org/10.1177/19389655221102386
  7. De Paoli, S. (2024). Performing an inductive thematic analysis of semi-structured interviews with a large language model: An exploration and provocation on the limits of the approach. Social Science Computer Review, 42(4), 997–1019. https://doi.org/10.1177/08944393231220483
  8. Disztinger, P., Schlögl, S., & Groth, A. (2017). Technology acceptance of virtual reality for travel planning. In R. Schegg & B. Stangl (Eds.), Information and communication technologies in tourism 2017 (pp. 255–268). Springer. https://doi.org/10.1007/978-3-319-51168-9_19

Ayrıntılar

Birincil Dil

İngilizce

Konular

Turizm (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Temmuz 2026

Gönderilme Tarihi

10 Mayıs 2026

Kabul Tarihi

8 Temmuz 2026

Yayımlandığı Sayı

Yıl 2026 Cilt: 4 Sayı: 2

Kaynak Göster

APA
Aşkın, O. (2026). USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES. Karadeniz Turizm Araştırmaları Dergisi, 4(2), 113-133. https://izlik.org/JA28FR46MU
AMA
1.Aşkın O. USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES. KATAD. 2026;4(2):113-133. https://izlik.org/JA28FR46MU
Chicago
Aşkın, Onur. 2026. “USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES”. Karadeniz Turizm Araştırmaları Dergisi 4 (2): 113-33. https://izlik.org/JA28FR46MU.
EndNote
Aşkın O (01 Temmuz 2026) USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES. Karadeniz Turizm Araştırmaları Dergisi 4 2 113–133.
IEEE
[1]O. Aşkın, “USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES”, KATAD, c. 4, sy 2, ss. 113–133, Tem. 2026, [çevrimiçi]. Erişim adresi: https://izlik.org/JA28FR46MU
ISNAD
Aşkın, Onur. “USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES”. Karadeniz Turizm Araştırmaları Dergisi 4/2 (01 Temmuz 2026): 113-133. https://izlik.org/JA28FR46MU.
JAMA
1.Aşkın O. USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES. KATAD. 2026;4:113–133.
MLA
Aşkın, Onur. “USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES”. Karadeniz Turizm Araştırmaları Dergisi, c. 4, sy 2, Temmuz 2026, ss. 113-3, https://izlik.org/JA28FR46MU.
Vancouver
1.Onur Aşkın. USER DISCOURSE AND TRAVEL DESIRE IN GAME-BASED VR TRAVEL EXPERIENCES. KATAD [Internet]. 01 Temmuz 2026;4(2):113-3. Erişim adresi: https://izlik.org/JA28FR46MU

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