KAMU POLİTİKASI İÇİN YENİ BİR PLATFORM: VİDEO OYUNLARI
Öz
Anahtar Kelimeler
Kaynakça
- Abraham, B. (2018). Video Game Visions of Climate Futures: ARMA 3 and Implications for Games and Persuasion. Games and Culture, 13(1), 71-91.
- Akbar, F. & Kusumasari, B. (2021). Making Public Policy Fun: How Political Aspects and Policy Issues are Found in Video Games. Policy Futures in Education.
- Anders, K. (1999). Marketing and Policy Considerations for Violent Video Games. Journal of Public Policy & Marketing, 18(2), 270-273.
- Baltezarević, R., Baltezarević, B., Baltezarević, V., Kwiatek, P., & Baltezarević, I. (2019). Political Marketing in Digital Games: ‘Game Over’ for Traditional Political Marketing Methods. Acta Ludologica, 2(2), 28-46.
- Bao, S., Chan, V. T., & Merzenich, M. M. (2001). Cortical Remodelling Induced by Activity of Ventral Tegmental Dopamine Neurons. Nature, 412(6842), 79-83.
- Baranowski, T., Baranowski, J., Cullen, K. W., Marsh, T., Islam, N., Zakeri, I., HonessMorreale, L. & Demoor, C. (2003). Squire’s Quest!: Dietary Outcome Evaluation of A Multimedia Game. American Journal of Preventive Medicine, 24(1), 52-61.
- Bijvank, M. N., Konijn, E. A., & Bushman, B. J. (2012). “We Don’t Need No Education”: Video Game Preferences, Video Game Motivations, and Aggressiveness Among Adolescent Boys of Different Educational Ability Levels. Journal of Adolescence, 35(1), 153-162.
- Bijvank, M. N., Konijn, E. A., Bushman, B. J., & Roelofsma, P. H. (2009). Age and ViolentContent Labels Make Video Games Forbidden Fruits for Youth. Pediatrics, 123(3), 870-876.
Ayrıntılar
Birincil Dil
Türkçe
Konular
-
Bölüm
Araştırma Makalesi
Yazarlar
Hasret Duman
*
0000-0002-7187-7729
Türkiye
Yayımlanma Tarihi
28 Ocak 2023
Gönderilme Tarihi
9 Ocak 2023
Kabul Tarihi
17 Ocak 2023
Yayımlandığı Sayı
Yıl 2022 Cilt: 4 Sayı: 2