Araştırma Makalesi

Gamified Lesson Design Model Proposal for Mathematics Instruction

Cilt: 29 Sayı: 5 31 Aralık 2021
PDF İndir
TR EN

Gamified Lesson Design Model Proposal for Mathematics Instruction

Öz

Purpose: This study aims to present a gamified lesson design model proposal for mathematics instruction and to determine the design principles of this model. Apart from the general models in the literature, the lack of a gamification design model that meets the needs of the field of mathematics instruction is the main motivating factor in the study.
Design/Methodology/Approach: The educational design research carried out for this purpose, the Gamification Development Model, Mathematical Knowledge for Teaching Model, and the process of designing a gamified mathematics lesson of 8 pre- service teachers, who constitute the participants of the research, were discussed together. In the study, which was completed in 6 phases and 14 sessions in total, data were collected through video and audio recordings, weekly reflection reports, general evaluation reports, and the Gamified Mathematics Lesson Checklist created by researchers.
Findings: Based on the content analysis and the literature, the gamification design steps that are aimed to guide teachers and/or instructional designers for mathematics teaching are proposed as a model. This model has a spiral structure in which each step affects the previous or next step. The current model includes goal analysis, design, development, implementation, and evaluation-improvement steps. Each of these steps includes gamification elements and what needs to be done within the scope of Mathematical Knowledge for Teaching as design principles.
Highlights: The current study proposes a new and detailed gamified lesson design model for mathematics instruction (GLDMfMath). The model proposal is expected to contribute to the field of mathematics teaching, especially with the guiding principles it offers and gamified lesson design examples to be created through these principles. Given that the motivation, participation, and achievement of learners increase in the teaching environments, where gamification is used, designs that can be created with the model presented by the current study can offer similar contributions to the mathematics education literature.

Anahtar Kelimeler

mathematics instruction, instructional design, gamification, model proposal, design principles

Kaynakça

  1. Arslan, S. ve Sağlam Arslan, A. (2016). Öğretim mühendisliği, öğretim tasarımı ve öğretim deneyi. In E. Bingölbali, S. Arslan & İ. Ö Zembat, (Eds), Matematik eğitiminde teoriler (s. 917-936). Ankara: PegemA Yayıncılık.
  2. Ball, D.L., Thames, M. H., & Phelps, G. (2008). Content knowledge for teaching: What makes it special? Journal of Teacher Education, 59(5), 389-407.
  3. Branch, R. M. (2009). Instructional design: The ADDIE approach (Vol. 722). Springer Science & Business Media.
  4. Begosso, L. R., Begosso, L. C., da Cunha, D. S., Pinto, J. V., Lemos, L., & Nunes, M. (2018). The Use of Gamification for Teaching Algorithms. In FedCSIS Communication Papers (pp. 225-231).
  5. Creswell, J. W. (1998). Qualitative inquiry and research design: Choosing among five traditions, Thousand Oaks: SAGE Publications.
  6. Çağlar, Ş., ve Kocadere, S. A. (2015). Çevrimiçi öğrenme ortamlarında oyunlaştırma. Journal of Educational Sciences & Practices, 14(27).
  7. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defining gamification. In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15). ACM.
  8. Domínguez, A., Saenz-de-Navarrete, J., de-Marcos, L., Fernández-Sanz, L., PagéS, C., & Martínez-Herráiz, J. J. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers & Education, 63, 380-392.
  9. Featherstone, M. (2018). Designing gamification for constructive competition. In: GERIL, Philippe and KING, David, (eds.) GAME-ON 2018- 19th International Conference on Intelligent Games and Simulation. Belgium, Eurosis-Eti, 138-143.
  10. Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2011). How to design and evaluate research in education. New York: McGraw-Hill Humanities/Social Sciences/Languages.

Kaynak Göster

APA
Zeybek, N., & Yıldırım-saygı, E. (2021). Gamified Lesson Design Model Proposal for Mathematics Instruction. Kastamonu Education Journal, 29(5), 823-837. https://doi.org/10.24106/kefdergi.764350
AMA
1.Zeybek N, Yıldırım-saygı E. Gamified Lesson Design Model Proposal for Mathematics Instruction. Kastamonu Eğitim Dergisi. 2021;29(5):823-837. doi:10.24106/kefdergi.764350
Chicago
Zeybek, Nilüfer, ve Elif Yıldırım-saygı. 2021. “Gamified Lesson Design Model Proposal for Mathematics Instruction”. Kastamonu Education Journal 29 (5): 823-37. https://doi.org/10.24106/kefdergi.764350.
EndNote
Zeybek N, Yıldırım-saygı E (01 Aralık 2021) Gamified Lesson Design Model Proposal for Mathematics Instruction. Kastamonu Education Journal 29 5 823–837.
IEEE
[1]N. Zeybek ve E. Yıldırım-saygı, “Gamified Lesson Design Model Proposal for Mathematics Instruction”, Kastamonu Eğitim Dergisi, c. 29, sy 5, ss. 823–837, Ara. 2021, doi: 10.24106/kefdergi.764350.
ISNAD
Zeybek, Nilüfer - Yıldırım-saygı, Elif. “Gamified Lesson Design Model Proposal for Mathematics Instruction”. Kastamonu Education Journal 29/5 (01 Aralık 2021): 823-837. https://doi.org/10.24106/kefdergi.764350.
JAMA
1.Zeybek N, Yıldırım-saygı E. Gamified Lesson Design Model Proposal for Mathematics Instruction. Kastamonu Eğitim Dergisi. 2021;29:823–837.
MLA
Zeybek, Nilüfer, ve Elif Yıldırım-saygı. “Gamified Lesson Design Model Proposal for Mathematics Instruction”. Kastamonu Education Journal, c. 29, sy 5, Aralık 2021, ss. 823-37, doi:10.24106/kefdergi.764350.
Vancouver
1.Nilüfer Zeybek, Elif Yıldırım-saygı. Gamified Lesson Design Model Proposal for Mathematics Instruction. Kastamonu Eğitim Dergisi. 01 Aralık 2021;29(5):823-37. doi:10.24106/kefdergi.764350