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Sosyal Medya Kullanan Bireylerin Metaverse Bilgi Düzeylerinin Belirlenmesi

Yıl 2023, , 100 - 123, 27.12.2023
https://doi.org/10.56676/kiad.1348395

Öz

Çalışmada sosyal medya kullanan 18 yaş ve üstü bireylerin metaverse bilgi düzeylerinin belirlenmesi amaçlanmaktadır. Böylece sosyal medya kullanıcılarının teknoloji kullanımı, dijitalleşme düzeyleri ve yaşam biçimlerine ilişkin eğilimlerin tespit edilmesi planlanmaktadır. Bu nedenle çalışmada metaverse alt boyutlarıyla demografik özellikler arasındaki ilişki düzeyleri de analiz edilmiştir. Çalışma verileri anket yöntemiyle elde edilmiştir. Verilerin analizinde, güvenilirlik analizi, doğrulayıcı faktör analizi, ANOVA ile yüzde ve frekans değerlerinden oluşan tanımlayıcı istatistiklerden yararlanılmıştır. Analizler sonucunda, kadınların erkeklere oranla metaverse bilgi düzeylerinin daha yüksek olduğu, teknoloji, dijitalleşme ve yaşam biçimi alt boyutları itibariyle metaverse terimini daha önce duyan bireylerin metaverse bilgi düzeylerinin duymayanlara göre daha yüksek olduğu bulguları elde edilmiştir. Ayrıca, sosyal alt boyutu itibariyle metaverse terimini daha önce duyan ve duymayan katılımcıların metaverse bilgi düzeyleri itibariyle farklılık göstermediği belirlenmiştir.

Kaynakça

  • Aburbeian, A.M., Owda, A.Y. & Owda, M. (2022). A technology acceptance model survey of the metaverse prospects. AI, 3(2), 285–302. https://doi.org/10.3390/ai3020018
  • Baltaş, A. (2022). Metaverse’ün hayatımıza getirecekleri- IV. Erişim adresi (05.07.2023): https://kaynakbaltas.com/genel/metaverseun-hayatimiza-getirecekleri-iv/
  • Chesney, T., Coyne, I., Logan, B. & Madden, N. (2009). Griefing in virtual worlds: Causes, casualties and coping strategies. Inf. Syst. J., 19, 525–548.
  • Christopoulos, A., Mystakidis, S., Pellas, N. & Laakso, M.J. (2021). ARLEAN: An augmented reality learning analytics ethical framework. Computers, 10(8), 1-16. https://doi.org/10.3390/computers10080092
  • Cline, E. (2011). Ready player one: A novel. New Yok: Ballantine Books.
  • Efendioğlu, H. İ. (2022). Metaverse nedir? Metaverse dünyasında pazarlama. Yüksel Akay Unvan ve Ruhi İnan (Ed.), Ekonomi, İdari ve Sosyal Bilimler Araştırmaları (s. 133-149) içinde. France: Livre de Lyon.
  • Google Trends (2023). Metaverse. Erişim adresi (23.05.2023): https://trends.google.com/trends/explore?date=today%205-y&q=metaverse&hl=tr
  • Göçen, A. (2022). Eğitim bağlamında metaverse. Uluslararası Batı Karadeniz Sosyal ve Beşerî Bilimler Dergisi, 6(1), 98-122.
  • Heller, B. (2020). Watching androids dream of electric sheep: Immersive technology, biometric psychography, and the law. Vanderbilt Journal of Entertainment and Technology, 23(1), 1-51.
  • Huynh-The, T., Gadekallu, T. R., Wang, W., Yenduri, G., Ranaweera, P., Pham, Q. V., Benevides da Costa, D. & Liyanage, M. (2023). Blockchain for the metaverse: A review. Future Generation Computer Systems, 143, 401-419.
  • Kalaycı, Ş. (2006). SPSS uygulamalı çok değişkenli istatistik teknikleri. Ankara: Asil Yayın Dağıtım.
  • Kang, Y. M. (2021). Metaverse framework and building block. Journal of the Korea Institute of Information and Communication Engineering, 25(9), 1263-1266.
  • Kapp, K. M. & O’Driscoll, T. (2010). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. San Francisco: Pfeiffer & Company.
  • Kuş, O. (2021). Metaverse: ‘Dijital büyük patlamada’ fırsatlar ve endişelere yönelik algılar. Intermedia International e-Journal, 8(15), 245-266. https://doi.org/10.21645/intermedia.2021.109
  • Kye, B., Han, N., Kim, E., Park, Y. & Jo, S. (2021). Educational applications of metaverse: Possibilities and limitations. JEEHP, 18, 1-13.
  • Laeeq, K (2022). Metaverse: Why, how and what. Erişim adresi (23.05.2023): https://www.researchgate.net/publication/358505001_Metaverse_Why_How_and_What
  • Lee, B. K. (2021). The Metaverse world and our future. Review of Korea Contents Association, 19(1), 13-17.
  • Lee, L. H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C. & Hui, P. (2021). All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. Journal of Latex Class Files, 14(8), 1-66. https://doi.org/10.13140/RG.2.2.11200.05124/8
  • Lim, W. Y. B., Xiong, Z., Niyato, D., Cao, X., Miao, C., Sun, S. & Yang, Q. (2022). Realizing the metaverse with edge intelligence: A match made in heaven. IEEE Wireless Commun. 1-9. https://doi.org/10.48550/arXiv.2201.01634
  • Muştu Yaldız, D. & Kurubacak, G. (2022). Öte evrende eğitim inşa etmek: Uzaktan eğitim ABD doktora öğrencilerinin görüşleri. Dijital Teknolojiler ve Eğitim Dergisi, 1(2), 68-82. https://doi.org/10.5281/zenodo.7487337
  • Mystakidis S. (2022). Metaverse. Encyclopedia. 2(1), 486-497. https://doi.org/10.3390/encyclopedia2010031
  • Needleman, S. E. (2021) The amazing things you’ll do in the ‘‘metaverse’’ and what it will take to get there. Erişim adresi (14.05.2023): https://www.wsj.com/articles/the-amazing-things-youll-do-in-the-metaverse-and-what-it-will-take-to-get-there-11634396401?mod=article_inline
  • Nesbo, E. (2021). The Metaverse vs. virtual reality: 6 key differences. Erişim adresi (18.05.2023): https://www.makeuseof.com/metaverse-vs-virtual-reality/
  • Ning, H., Wang, H., Lin, Y., Wang, W., Dhelim, S., Farha, F., Ding, J. & Daneshmand, M. (2021). A Survey on Metaverse: The state-of-the-art, technologies, applications, and Challenges. Erişim adresi: (19.12.2023): https://www.researchgate.net/publication/356375388_A_Survey_on_Metaverse_the_State-of-the-art_Technologies_Applications_and_Challenges
  • Park, S. M., & Kim, Y. G. (2022a). A Metaverse: Taxonomy, components, applications, and open challenges. IEEE Access, 10, 4209-4251. https://doi.org/10.1109/ACCESS.2021.3140175
  • Park, S. & Kim, S. (2022b). Identifying world types to deliver gameful experiences for sustainable learning in the metaverse. Sustainability, 14, 1-14. https://doi.org/10.3390/su14031361
  • Prieto, J. de la F., Lacasa, P., & Martínez-Borda, R. (2022). Approaching metaverses: Mixed reality interfaces in youth media platforms. New Techno Humanities, 2(2), 136-145. https://doi.org/10.1016/J.TECHUM.2022.04.004
  • Savaş, B. Ç., Karababa, B. & Turan, M. (2022). Metaverse bilgi düzeyi: Beden eğitimi ve spor öğretmeni adayları üzerine bir incelenme. Uluslararası Egzersiz Psikolojisi Dergisi, 4(1), 18-29. https://doi.org/10.51538/intjourexerpsyc.1140511
  • Sebastian, G. (2022). A Study on metaverse awareness, cyber risks, and steps for increased adoption. International Journal of Security and Privacy in Pervasive Computing, 14(1), 1-11.
  • Slater, M.; Gonzalez-Liencres, C.; Haggard, P.; Vinkers, C.; Gregory-Clarke, R.; Jelley, S.; Watson, Z.; Breen, G.; Schwarz, R.; Steptoe, W., Szostak, D., Halan, S., Fox, D. & Silver, J. (2020). The ethics of realism in virtual and augmented reality. Front. Virtual Real, 1, 1-13. https://doi.org/10.3389/frvir.2020.00001
  • Smart, J., Cascio, J., Paffendorf, J., Bridges, C., Hummel, J., Hursthouse, J., & Moss, R. (2007). A cross-industry public foresight project. Proc. Metaverse Roadmap Pathways 3D Web, 1-28.
  • Statista (2022). Attitudes toward the metaverse among adults and teens in the United States as of May 2022, by age group. Erişim adresi (06.07.2023): https://www.statista.com/statistics/1322542/us-attitudes-toward-metaverse-among-adults-teens-by-age-group/
  • Statista (2022). Share of internet users in the United States who have heard about the metaverse as of March 2022, by gender. Erişim adresi (06.07.2023): https://www.statista.com/statistics/1302643/us-adults-heard-about-the-metaverse-gender/
  • Statista (2022). Familiarity with the metaverse according to adults in the United States as of January 2022. Erişim adresi (06.07.2023): https://www.statista.com/statistics/1290378/unites-states-adults-familiarity-with-the-metaverse.
  • Suh, W. & Seongjin, A. (2022). Utilizing the metaverse for learner-centered constructivist education in the post-pandemic era: An analysis of elementary school students. Journal of Intelligence, 10(17), 1-15. https://doi.org/10.3390/jintelligence10010017
  • Süleymanoğulları, M., Özdemir, A., Bayraktar, G. & Vural, M. (2022). Metaverse ölçeği: Geçerlik ve güvenirlik çalışması. Anatolia Sport Research, 3(1), 47-58. http://dx.doi.org/10.29228/anatoliasr.25
  • Tabachnick, B. G. & Fidell, L. S. (2013). Using multivariate statistics. Boston: Pearson.
  • Talan, T. & Kalınkara, Y. (2022). Students' opinions about the educational use of the metaverse. International Journal of Technology in Education and Science (IJTES), 6(2), 333-346. https://doi.org/10.46328/ijtes.385
  • Turan, M., Mavibaş, M., Savaş, B. Ç. & Çetin, H. (2023). Beden eğitimi öğretmenlerinin metaverse bilgi düzeylerinin çeşitli değişkenlere göre incelenmesi. The Online Journal of Recreation and Sports (TOJRAS), 12(1), 25-42. https://doi.org/10.22282/tojras.1201104
  • Uzgören, N. (2012). Bilimsel araştırmalarda kullanılan temel istatistiksel yöntemler ve spss uygulamaları. Bursa: Ekin Yayınevi.
  • Wang, Y., Su, Z., Zhang, N., Xing, R., Liu, D., Luan, T. H. & Shen, X. (2022). A survey on metaverse: Fundamentals. Security and Privacy, 25(1), 319-352. https://doi.org/10.36227/techrxiv.19255058.v1
  • Wiederhold, B. K. (2022). Ready (or not) player one: Initial musings on the metaverse. Cyberpsychology, Behavior, and Social Networking, 25(1), 1-2. https://doi.org/10.1089/cyber.2021.29234.editorial
  • Yıldız, S. K. & Bozkurt, G. (2023). Sanal gerçekliğin yeni anakarası: Metaverse. TRTAkademi, 8(17), 268-292. https://doi.org/10.37679/trta.1203353

A study to Determine the Metaverse Knowledge Level of Social Media Users

Yıl 2023, , 100 - 123, 27.12.2023
https://doi.org/10.56676/kiad.1348395

Öz

The aim of this study is to determine the metaverse knowledge of social media users aged 18 and older. In this context, trends in technology use, the level of digitalization, and the lives of social media users. To this end, the study also analysed the relationship levels between the metaverse sub-dimensions and demographic characteristics. The study data was collected using a questionnaire. Reliability analysis, confirmatory factor analysis, ANOVA, and descriptive statistics consisting of percentages and frequencies were used to analyse the data. As a result of the analyses, it was found that the metaverse knowledge of women is higher than that of men and that the metaverse knowledge of people who have heard the term metaverse before is higher than that of people who have never heard the term in relation to the sub-dimensions of technology, digitalization, and lifestyle. In addition, it was found that there is no difference in the levels of metaverse knowledge between individuals who have heard of the word before and those who have not in relation to the social media sub-dimension.

Kaynakça

  • Aburbeian, A.M., Owda, A.Y. & Owda, M. (2022). A technology acceptance model survey of the metaverse prospects. AI, 3(2), 285–302. https://doi.org/10.3390/ai3020018
  • Baltaş, A. (2022). Metaverse’ün hayatımıza getirecekleri- IV. Erişim adresi (05.07.2023): https://kaynakbaltas.com/genel/metaverseun-hayatimiza-getirecekleri-iv/
  • Chesney, T., Coyne, I., Logan, B. & Madden, N. (2009). Griefing in virtual worlds: Causes, casualties and coping strategies. Inf. Syst. J., 19, 525–548.
  • Christopoulos, A., Mystakidis, S., Pellas, N. & Laakso, M.J. (2021). ARLEAN: An augmented reality learning analytics ethical framework. Computers, 10(8), 1-16. https://doi.org/10.3390/computers10080092
  • Cline, E. (2011). Ready player one: A novel. New Yok: Ballantine Books.
  • Efendioğlu, H. İ. (2022). Metaverse nedir? Metaverse dünyasında pazarlama. Yüksel Akay Unvan ve Ruhi İnan (Ed.), Ekonomi, İdari ve Sosyal Bilimler Araştırmaları (s. 133-149) içinde. France: Livre de Lyon.
  • Google Trends (2023). Metaverse. Erişim adresi (23.05.2023): https://trends.google.com/trends/explore?date=today%205-y&q=metaverse&hl=tr
  • Göçen, A. (2022). Eğitim bağlamında metaverse. Uluslararası Batı Karadeniz Sosyal ve Beşerî Bilimler Dergisi, 6(1), 98-122.
  • Heller, B. (2020). Watching androids dream of electric sheep: Immersive technology, biometric psychography, and the law. Vanderbilt Journal of Entertainment and Technology, 23(1), 1-51.
  • Huynh-The, T., Gadekallu, T. R., Wang, W., Yenduri, G., Ranaweera, P., Pham, Q. V., Benevides da Costa, D. & Liyanage, M. (2023). Blockchain for the metaverse: A review. Future Generation Computer Systems, 143, 401-419.
  • Kalaycı, Ş. (2006). SPSS uygulamalı çok değişkenli istatistik teknikleri. Ankara: Asil Yayın Dağıtım.
  • Kang, Y. M. (2021). Metaverse framework and building block. Journal of the Korea Institute of Information and Communication Engineering, 25(9), 1263-1266.
  • Kapp, K. M. & O’Driscoll, T. (2010). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. San Francisco: Pfeiffer & Company.
  • Kuş, O. (2021). Metaverse: ‘Dijital büyük patlamada’ fırsatlar ve endişelere yönelik algılar. Intermedia International e-Journal, 8(15), 245-266. https://doi.org/10.21645/intermedia.2021.109
  • Kye, B., Han, N., Kim, E., Park, Y. & Jo, S. (2021). Educational applications of metaverse: Possibilities and limitations. JEEHP, 18, 1-13.
  • Laeeq, K (2022). Metaverse: Why, how and what. Erişim adresi (23.05.2023): https://www.researchgate.net/publication/358505001_Metaverse_Why_How_and_What
  • Lee, B. K. (2021). The Metaverse world and our future. Review of Korea Contents Association, 19(1), 13-17.
  • Lee, L. H., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C. & Hui, P. (2021). All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda. Journal of Latex Class Files, 14(8), 1-66. https://doi.org/10.13140/RG.2.2.11200.05124/8
  • Lim, W. Y. B., Xiong, Z., Niyato, D., Cao, X., Miao, C., Sun, S. & Yang, Q. (2022). Realizing the metaverse with edge intelligence: A match made in heaven. IEEE Wireless Commun. 1-9. https://doi.org/10.48550/arXiv.2201.01634
  • Muştu Yaldız, D. & Kurubacak, G. (2022). Öte evrende eğitim inşa etmek: Uzaktan eğitim ABD doktora öğrencilerinin görüşleri. Dijital Teknolojiler ve Eğitim Dergisi, 1(2), 68-82. https://doi.org/10.5281/zenodo.7487337
  • Mystakidis S. (2022). Metaverse. Encyclopedia. 2(1), 486-497. https://doi.org/10.3390/encyclopedia2010031
  • Needleman, S. E. (2021) The amazing things you’ll do in the ‘‘metaverse’’ and what it will take to get there. Erişim adresi (14.05.2023): https://www.wsj.com/articles/the-amazing-things-youll-do-in-the-metaverse-and-what-it-will-take-to-get-there-11634396401?mod=article_inline
  • Nesbo, E. (2021). The Metaverse vs. virtual reality: 6 key differences. Erişim adresi (18.05.2023): https://www.makeuseof.com/metaverse-vs-virtual-reality/
  • Ning, H., Wang, H., Lin, Y., Wang, W., Dhelim, S., Farha, F., Ding, J. & Daneshmand, M. (2021). A Survey on Metaverse: The state-of-the-art, technologies, applications, and Challenges. Erişim adresi: (19.12.2023): https://www.researchgate.net/publication/356375388_A_Survey_on_Metaverse_the_State-of-the-art_Technologies_Applications_and_Challenges
  • Park, S. M., & Kim, Y. G. (2022a). A Metaverse: Taxonomy, components, applications, and open challenges. IEEE Access, 10, 4209-4251. https://doi.org/10.1109/ACCESS.2021.3140175
  • Park, S. & Kim, S. (2022b). Identifying world types to deliver gameful experiences for sustainable learning in the metaverse. Sustainability, 14, 1-14. https://doi.org/10.3390/su14031361
  • Prieto, J. de la F., Lacasa, P., & Martínez-Borda, R. (2022). Approaching metaverses: Mixed reality interfaces in youth media platforms. New Techno Humanities, 2(2), 136-145. https://doi.org/10.1016/J.TECHUM.2022.04.004
  • Savaş, B. Ç., Karababa, B. & Turan, M. (2022). Metaverse bilgi düzeyi: Beden eğitimi ve spor öğretmeni adayları üzerine bir incelenme. Uluslararası Egzersiz Psikolojisi Dergisi, 4(1), 18-29. https://doi.org/10.51538/intjourexerpsyc.1140511
  • Sebastian, G. (2022). A Study on metaverse awareness, cyber risks, and steps for increased adoption. International Journal of Security and Privacy in Pervasive Computing, 14(1), 1-11.
  • Slater, M.; Gonzalez-Liencres, C.; Haggard, P.; Vinkers, C.; Gregory-Clarke, R.; Jelley, S.; Watson, Z.; Breen, G.; Schwarz, R.; Steptoe, W., Szostak, D., Halan, S., Fox, D. & Silver, J. (2020). The ethics of realism in virtual and augmented reality. Front. Virtual Real, 1, 1-13. https://doi.org/10.3389/frvir.2020.00001
  • Smart, J., Cascio, J., Paffendorf, J., Bridges, C., Hummel, J., Hursthouse, J., & Moss, R. (2007). A cross-industry public foresight project. Proc. Metaverse Roadmap Pathways 3D Web, 1-28.
  • Statista (2022). Attitudes toward the metaverse among adults and teens in the United States as of May 2022, by age group. Erişim adresi (06.07.2023): https://www.statista.com/statistics/1322542/us-attitudes-toward-metaverse-among-adults-teens-by-age-group/
  • Statista (2022). Share of internet users in the United States who have heard about the metaverse as of March 2022, by gender. Erişim adresi (06.07.2023): https://www.statista.com/statistics/1302643/us-adults-heard-about-the-metaverse-gender/
  • Statista (2022). Familiarity with the metaverse according to adults in the United States as of January 2022. Erişim adresi (06.07.2023): https://www.statista.com/statistics/1290378/unites-states-adults-familiarity-with-the-metaverse.
  • Suh, W. & Seongjin, A. (2022). Utilizing the metaverse for learner-centered constructivist education in the post-pandemic era: An analysis of elementary school students. Journal of Intelligence, 10(17), 1-15. https://doi.org/10.3390/jintelligence10010017
  • Süleymanoğulları, M., Özdemir, A., Bayraktar, G. & Vural, M. (2022). Metaverse ölçeği: Geçerlik ve güvenirlik çalışması. Anatolia Sport Research, 3(1), 47-58. http://dx.doi.org/10.29228/anatoliasr.25
  • Tabachnick, B. G. & Fidell, L. S. (2013). Using multivariate statistics. Boston: Pearson.
  • Talan, T. & Kalınkara, Y. (2022). Students' opinions about the educational use of the metaverse. International Journal of Technology in Education and Science (IJTES), 6(2), 333-346. https://doi.org/10.46328/ijtes.385
  • Turan, M., Mavibaş, M., Savaş, B. Ç. & Çetin, H. (2023). Beden eğitimi öğretmenlerinin metaverse bilgi düzeylerinin çeşitli değişkenlere göre incelenmesi. The Online Journal of Recreation and Sports (TOJRAS), 12(1), 25-42. https://doi.org/10.22282/tojras.1201104
  • Uzgören, N. (2012). Bilimsel araştırmalarda kullanılan temel istatistiksel yöntemler ve spss uygulamaları. Bursa: Ekin Yayınevi.
  • Wang, Y., Su, Z., Zhang, N., Xing, R., Liu, D., Luan, T. H. & Shen, X. (2022). A survey on metaverse: Fundamentals. Security and Privacy, 25(1), 319-352. https://doi.org/10.36227/techrxiv.19255058.v1
  • Wiederhold, B. K. (2022). Ready (or not) player one: Initial musings on the metaverse. Cyberpsychology, Behavior, and Social Networking, 25(1), 1-2. https://doi.org/10.1089/cyber.2021.29234.editorial
  • Yıldız, S. K. & Bozkurt, G. (2023). Sanal gerçekliğin yeni anakarası: Metaverse. TRTAkademi, 8(17), 268-292. https://doi.org/10.37679/trta.1203353
Toplam 43 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular İletişim ve Medya Çalışmaları (Diğer)
Bölüm Araştırma Makaleleri
Yazarlar

Yasemin Demir 0000-0001-7383-5541

Yayımlanma Tarihi 27 Aralık 2023
Yayımlandığı Sayı Yıl 2023

Kaynak Göster

APA Demir, Y. (2023). Sosyal Medya Kullanan Bireylerin Metaverse Bilgi Düzeylerinin Belirlenmesi. Kastamonu İletişim Araştırmaları Dergisi(11), 100-123. https://doi.org/10.56676/kiad.1348395