Araştırma Makalesi

Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents

Cilt: 6 Sayı: 1 29 Haziran 2026
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Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents

Öz

This study examined the relationship between digital game addiction and adolescents’ perceptions of meaning in life, considering selected demographic variables. The sample consisted of 487 high school students from different school types in Istanbul, Türkiye. Data were collected using the Digital Game Addiction Scale and the Meaning in Life Questionnaire, which includes the subdimensions of presence of meaning and search for meaning. Descriptive statistics, independent samples t-tests, one-way ANOVA, Pearson correlation, and hierarchical regression analyses were conducted. Findings indicated that adolescents’ digital game addiction levels were generally below the moderate level. Male adolescents reported significantly higher levels of digital game addiction than females. Digital game addiction was negatively associated with academic achievement but did not differ significantly by school type or grade level. Both the presence of meaning and the search for meaning were found to be at moderate levels. A significant but weak negative relationship was observed between digital game addiction and the presence of meaning in life, whereas no significant relationship was found with the search for meaning. Hierarchical regression analysis revealed that digital game addiction significantly predicted lower levels of perceived meaning in life after controlling for gender, academic achievement, and daily internet use. These findings suggest that excessive digital gaming may undermine adolescents’ sense of purpose and highlight the importance of promoting balanced digital media use.

Anahtar Kelimeler

Kaynakça

  1. American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (5th ed.). Arslan, A., Kırık, A. M., Karaman, M., & Çetinkaya, A. (2015). Digital addiction among high school and university students. International Refereed Journal ofCommunication and Literary Studies, 8, 34–58.
  2. Aznar Díaz, I., Kopecký, K., Romero Rodríguez, J. M., Cáceres Reche, M. P., & Trujillo Torres, J. M. (2020). Patologías asociadas al uso problemático de internet. Una revisión sistemática y metaanálisis en WOS y Scopus. Investigación bibliotecológica, 34(82), 229-253.
  3. Bronk, K. C. (2014). Purpose in life: A critical component ofoptimal youth development. Springer Science & Business Media. https://doi.org/10.1007/978-94-007-7491-9
  4. Büyüköztürk, Ş., Kılıç Çakmak, E., Akgün, Ö. E., Karadeniz, Ş., & Demirel, F. (2017). Scientific research methods (23rd ed.). Pegem Academy.
  5. Demirbaş Çelik, N., & Gazioğlu, E. İ. (2015). Meaning in life scale–high school form: Turkish validity and reliability study. Journal of Measurement and Evaluation in Education and Psychology, 6(1), 42–60.
  6. Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666. https://doi.org/10.1177/1745691615592234
  7. Frankl, V. E. (2020). Man’s search for meaning (S. Budak, Trans.; 78th ed.). Okuyan Us.
  8. Gao, Y.-X., Wang, J.-Y., & Dong, G. (2022). The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: Systematic reviews and meta-analyses. Journal of Psychiatric Research, 154, 154-164. https://doi.org/10.1016/j.jpsychires.2022.06.049

Ayrıntılar

Birincil Dil

İngilizce

Konular

Psikolojik danışmanlık

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

29 Haziran 2026

Gönderilme Tarihi

22 Nisan 2026

Kabul Tarihi

16 Haziran 2026

Yayımlandığı Sayı

Yıl 2026 Cilt: 6 Sayı: 1

Kaynak Göster

APA
İnan, N., & Akbulut Kılıçoğlu, N. (2026). Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents. Klinik ve Ruh Sağlığı Psikolojik Danışmanlığı Dergisi, 6(1), 79-97. https://izlik.org/JA59XF22CJ
AMA
1.İnan N, Akbulut Kılıçoğlu N. Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents. KRSPDD. 2026;6(1):79-97. https://izlik.org/JA59XF22CJ
Chicago
İnan, Nigar, ve Nur Akbulut Kılıçoğlu. 2026. “Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents”. Klinik ve Ruh Sağlığı Psikolojik Danışmanlığı Dergisi 6 (1): 79-97. https://izlik.org/JA59XF22CJ.
EndNote
İnan N, Akbulut Kılıçoğlu N (01 Haziran 2026) Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents. Klinik ve Ruh Sağlığı Psikolojik Danışmanlığı Dergisi 6 1 79–97.
IEEE
[1]N. İnan ve N. Akbulut Kılıçoğlu, “Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents”, KRSPDD, c. 6, sy 1, ss. 79–97, Haz. 2026, [çevrimiçi]. Erişim adresi: https://izlik.org/JA59XF22CJ
ISNAD
İnan, Nigar - Akbulut Kılıçoğlu, Nur. “Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents”. Klinik ve Ruh Sağlığı Psikolojik Danışmanlığı Dergisi 6/1 (01 Haziran 2026): 79-97. https://izlik.org/JA59XF22CJ.
JAMA
1.İnan N, Akbulut Kılıçoğlu N. Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents. KRSPDD. 2026;6:79–97.
MLA
İnan, Nigar, ve Nur Akbulut Kılıçoğlu. “Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents”. Klinik ve Ruh Sağlığı Psikolojik Danışmanlığı Dergisi, c. 6, sy 1, Haziran 2026, ss. 79-97, https://izlik.org/JA59XF22CJ.
Vancouver
1.Nigar İnan, Nur Akbulut Kılıçoğlu. Digital Game Addiction as a Predictor of Meaning in Life Among Adolescents. KRSPDD [Internet]. 01 Haziran 2026;6(1):79-97. Erişim adresi: https://izlik.org/JA59XF22CJ