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Worldbuilding Components and Transmedial Extensions of Computer Role-Playing Games

Yıl 2020, Cilt: 23(1) Sayı: 45, 273 - 295, 26.03.2020
https://doi.org/10.18691/kulturveiletisim.709869

Öz

Video games borrow fictional worlds from other media or create their own unique worlds to
spread to a wider audience but how these virtual worlds are created or what kind of
components are used to build them are important questions that can be studied well with a
systematic analysis of their content. It is also important to note here that once a fictional world
is successful for one type of media, it usually expands through different media, which is defined
as media narrative convergence or transmedia storytelling. This study attempts to find out the
patterns and trends of worldbuilding methods in the fictional worlds of computer role-playing
games. Adopting a systematic content analysis approach, 10 most successful computer roleplaying
games are analyzed to identify their worldbuilding components and transmedial
extensions. The analysis of video games includes information about the game world (world
type, world map, distinct elements), points of interest and their corresponding map icons,
species found in the fictional world (player species, flora, fungi, creatures, sentient species),
information about culture (religion, language, government type, social organizations, the use
of magic or technology). In this regard, repeating patterns of worldbuilding in games are
presented and the framework that consists of three components (place, species, culture). The
effects of each fictional world on different media are also given.

Kaynakça

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  • Baur, Wolfgang (2012). “What Is Setting Design.” In The KOBOLD Guide to Worldbuilding. Janna Silverstein. Kirkland: Open Design LLC. 8-12.
  • Brand, Jeffrey E., Scott Knight and Jakub Majewski (2003, November). “The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives.” In DiGRA Conference.
  • Bourdaa, Melanie (2014). “This is Not Marketing. This is HBO: Branding HBO with Transmedia Storytelling.” Networking Knowledge: Journal of The MeCCSA Postgraduate Network, 7(1): 18-25.
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  • Gygax, Gary and Dan Cross (2004). Gary Gygax’s World Builder. Arkansan, USA: Troll Lord Games.
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Toplam 25 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular İletişim ve Medya Çalışmaları, Kültürel çalışmalar
Bölüm Araştırma Makalesi
Yazarlar

Barbaros Bostan Bu kişi benim 0000-0002-5572-8766

Başak Tinli Bu kişi benim 0000-0001-9320-9169

Güven Çatak Bu kişi benim 0000-0002-4679-8973

Yayımlanma Tarihi 26 Mart 2020
Yayımlandığı Sayı Yıl 2020 Cilt: 23(1) Sayı: 45

Kaynak Göster

APA Bostan, B., Tinli, B., & Çatak, G. (2020). Worldbuilding Components and Transmedial Extensions of Computer Role-Playing Games. Kültür Ve İletişim, 23(1)(45), 273-295. https://doi.org/10.18691/kulturveiletisim.709869