Araştırma Makalesi

THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS

Cilt: 3 Sayı: 2 25 Ağustos 2025
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THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS

Öz

This study aims to thoroughly examine the relationship between digital game design and illustration by analysing the artistic, design, and narrative dimensions of illustrations through popular 2D and 3D digital games. In this context, Minecraft, Fortnite, Animal Crossing: New Horizons, Super Mario Odyssey, Hollow Knight, Cuphead, Gris, Hades, and Undertale were selected as prominent examples representing 2D and 3D illustration styles due to their popularity and artistic designs. The research employs a descriptive analysis method to evaluate the color schemes, character designs, environmental details, and general stylistic features of game illustrations, exploring their artistic impacts on the gaming world. The selected games span various genres, and their visual, artistic, and technical contributions were analysed in detail. This study emphasizes that illustrations play a critical role in digital game design by enhancing aesthetics, storytelling, user experience, and character depth. The findings reveal that illustrations are not merely visual elements but serve as fundamental tools in game design processes, fostering interaction with players, enriching the gaming experience, and creating anemotional connection to the game world.

Anahtar Kelimeler

Kaynakça

  1. Anderson, J. (2021). Game engines in practice: A practical guide to Unity and Unreal. Routledge.
  2. Aydıngüler, M. H. (2023). 8-bit oyun grafiklerinin teknik olarak çözülenmesi: Pac-Man örneği. Turkish Online Journal of Design Art and Communication, 13(3), 731–743. https://doi.org/10.7456/tojdac.1291419
  3. Aydıngüler, M. H. (2023). Dijital oyun tasarımında canlandırma kullanımı: Street Fighter örneği. Ulakbilge Sosyal Bilimler Dergisi, 11(83), 355–366.
  4. Baltacı, A. (2018). Nitel araştırmalarda örnekleme yöntemleri ve örnek hacmi sorunsalı üzerine kavramsal bir inceleme. Bitlis Eren Üniversitesi Sosyal Bilimler Dergisi, 7(1), 231–274.
  5. Becer, E. (2009). İletişim ve grafik tasarım. Dost Kitabevi.
  6. Berger, J. (1972). Ways of seeing. Penguin Books.
  7. Brisbois, K. (2007). I, video game [TV broadcast]. A World of Wonder Production, Discovery Networks International.
  8. Crawford, C. (1997). The art of computer game design. Washington State University.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Dijital Oyun Tasarımı, Görsel İletişimde Bilgisayar Destekli Tasarım, Görsel İletişim Tasarımı (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

25 Ağustos 2025

Gönderilme Tarihi

28 Şubat 2025

Kabul Tarihi

26 Mart 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 3 Sayı: 2

Kaynak Göster

APA
Karaman, M. (2025). THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS. LOKUM Sanat ve Tasarım Dergisi, 3(2), 193-216. https://izlik.org/JA77EZ37TN
AMA
1.Karaman M. THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS. LOKUM. 2025;3(2):193-216. https://izlik.org/JA77EZ37TN
Chicago
Karaman, Merve. 2025. “THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS”. LOKUM Sanat ve Tasarım Dergisi 3 (2): 193-216. https://izlik.org/JA77EZ37TN.
EndNote
Karaman M (01 Ağustos 2025) THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS. LOKUM Sanat ve Tasarım Dergisi 3 2 193–216.
IEEE
[1]M. Karaman, “THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS”, LOKUM, c. 3, sy 2, ss. 193–216, Ağu. 2025, [çevrimiçi]. Erişim adresi: https://izlik.org/JA77EZ37TN
ISNAD
Karaman, Merve. “THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS”. LOKUM Sanat ve Tasarım Dergisi 3/2 (01 Ağustos 2025): 193-216. https://izlik.org/JA77EZ37TN.
JAMA
1.Karaman M. THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS. LOKUM. 2025;3:193–216.
MLA
Karaman, Merve. “THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS”. LOKUM Sanat ve Tasarım Dergisi, c. 3, sy 2, Ağustos 2025, ss. 193-16, https://izlik.org/JA77EZ37TN.
Vancouver
1.Merve Karaman. THE ROLE OF ILLUSTRATION IN DIGITAL GAME DESIGNS. LOKUM [Internet]. 01 Ağustos 2025;3(2):193-216. Erişim adresi: https://izlik.org/JA77EZ37TN

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