Araştırma Makalesi

ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS

Cilt: 16 Sayı: 43 19 Eylül 2023
PDF İndir
EN TR

ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS

Öz

The first inventions that aimed to convey the movement had features of animated films rather than filming. However, cinema and animation began to emerge as an art, not only with the transmission of movement. The creation of software-based graphics enabled video games to be created with computer graphics, and digital games using three-dimensional graphics began to appear in other attractive animation applications. So again, game technology animation filmmaking, different forms specific to games began. Since this study accepts it as a form of making cinema, not a genre of cinema, using the ways of using cinema in video games to understand, define and use it with game mechanics. In the study, video games were examined and the animation methods used here were defined, and these methods were classified and analyzed within the teachings. Video games cooperate closely with the art of cinema. Although the digital game shows a software-based structure, its aesthetic components can be included in the animation universe. The research has shown that the playing experience is actually an animation experience and has classified these experience areas with examples in this direction.

Anahtar Kelimeler

Animation, Video game, Cinema, Game Mechanics, Game Engine.

Kaynakça

  1. Adams , E., & Dormans, J. (2012). Game mechanics, advanced game design. Berkeley: New Riders Games.
  2. Dillon, R. (2011). The Golden Age of video games, the birth of a multi-billion dollar industry. Miami: A K Peters/CRC Press is an imprint of Taylor & Francis Group, an Informa Business.
  3. Erbaş, E. D. (2017). Kara film türünün dijital oyuna etkisi bağlamında Max Payne incelemesi. İstanbul: İstanbul Aydın Üniversitesi Sosyal Bilimler Enstitüsü Yayımlanmamış Yüksek Lisans Tezi.
  4. Sito, T. (2013). Moving innovation : a history of computer animation. Cambridge: MIT Press.
  5. Sokolov, A. G. (2006). Sinema ve Televizyonda Görüntü Kurgusu. Istanbul: Agora Kitaplığı.
  6. Üstün, C. (2019). “Yeni Medya ve Aktifleşen Seyircinin Sinema ve Televizyon İçeriğine Etkisi”. Doktora Tezi. İstanbul: İstanbul Üniversitesi.

Kaynak Göster

APA
Üstün, C. (2023). ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS. Motif Akademi Halkbilimi Dergisi, 16(43), 1395-1406. https://doi.org/10.12981/mahder.1258045
AMA
1.Üstün C. ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS. Motif Akademi. 2023;16(43):1395-1406. doi:10.12981/mahder.1258045
Chicago
Üstün, Cahit. 2023. “ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS”. Motif Akademi Halkbilimi Dergisi 16 (43): 1395-1406. https://doi.org/10.12981/mahder.1258045.
EndNote
Üstün C (01 Eylül 2023) ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS. Motif Akademi Halkbilimi Dergisi 16 43 1395–1406.
IEEE
[1]C. Üstün, “ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS”, Motif Akademi, c. 16, sy 43, ss. 1395–1406, Eyl. 2023, doi: 10.12981/mahder.1258045.
ISNAD
Üstün, Cahit. “ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS”. Motif Akademi Halkbilimi Dergisi 16/43 (01 Eylül 2023): 1395-1406. https://doi.org/10.12981/mahder.1258045.
JAMA
1.Üstün C. ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS. Motif Akademi. 2023;16:1395–1406.
MLA
Üstün, Cahit. “ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS”. Motif Akademi Halkbilimi Dergisi, c. 16, sy 43, Eylül 2023, ss. 1395-06, doi:10.12981/mahder.1258045.
Vancouver
1.Cahit Üstün. ANIMATION FORMS IN VIDEO GAMES A CLASSIFICATION STUDY BASED ON GAME MECHANICS. Motif Akademi. 01 Eylül 2023;16(43):1395-406. doi:10.12981/mahder.1258045