Derleme

The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education

Cilt: 12 Sayı: 2 24 Aralık 2024
PDF İndir
TR EN

The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education

Öz

This study introduces the EVRIM Framework (Ethical Virtual Reality Integration Model), designed to meet the growing need for the ethical and effective integration of Virtual Reality (VR) technology in education. As VR technology continues to transform educational practices, a structured approach is essential to maximize its benefits while adhering to ethical standards and promoting inclusivity. The EVRIM Framework is divided into five stages: Discovery, Design, Development, Deployment, and Impact. The Discovery stage involves identifying educational needs, selecting appropriate technologies, and ensuring alignment with educational goals and ethical standards. The Design stage focuses on creating immersive, interactive, and inclusive VR content, emphasizing user experience and accessibility. The Development stage encompasses the technical creation and rigorous testing of VR applications, ensuring data privacy, content accuracy, and cultural sensitivity. The Deployment stage involves practical implementation, including training educators and students, integrating VR content into curricula, and providing ongoing technical support. Finally, the Impact stage assesses the effects of VR on student performance and learning outcomes, collecting and analyzing data to continuously improve VR experiences. The EVRIM Framework aims to revolutionize education by enhancing learning outcomes, promoting inclusivity, and adhering to ethical principles, providing a valuable tool for educators, designers, and policymakers. It serves as a comprehensive guide for leveraging VR technology responsibly and effectively in education. Future research should focus on longitudinal studies to assess long-term impacts, further development of accessibility features, and the creation of comprehensive guidelines for the ethical use of VR in education. By continuously refining and expanding the EVRIM Framework, VR technology can be used to its fullest potential, fostering an inclusive and innovative educational landscape.

Anahtar Kelimeler

Kaynakça

  1. Alizadeh, M., & Cowie, N. (2022). Self-directed learning using VR. Pacific Journal of Technology Enhanced Learning, 4(1), 10-11. doi:10.24135/pjtel.v4i1.130
  2. Bailenson, J. (2018). Experience on demand: What virtual reality is, how it works, and what it can do: WW Norton & Company.
  3. Bakhrushina, E., Melnik, E., Gegechkori, V., & Ramenskaya, G. (2023). Virtual Reality Technologies in Teaching Students in the Specialty "Pharmacy". Virtual Technologies in Medicine, 3. doi:10.46594/2687-0037_2023_3_1715
  4. Burns, M. B., Lebkuecher, G., Rahman, S., Roytman, M., Samoska, S., & Vukov, J. (2022). Extended Frameworks for Extended Reality: Ethical Considerations. AJOB neuroscience, 13(3), 171-173. doi:10.1080/21507740.2022.2082594
  5. Bye, K., Hosfelt, D., Chase, S., Miesnieks, M., & Beck, T. (2019). The ethical and privacy implications of mixed reality. In ACM SIGGRAPH 2019 Panels (pp. 1-2).
  6. Cao, L. (2023). A meta-analysis of the impact of AR and VR technologies on mathematics learning. Journal of Education, Humanities and Social Sciences, 23, 637-649. doi:10.54097/ehss.v23i.13133
  7. Carneiro, J. A. S., Cardoso, A., Santos, F. P., Milagre, S. T., Lamounier, E. A., & Oliveira, L. C. (2023). Ethical Aspects in a Virtual Reality Environment. Paper presented at the 2023 18th Iberian Conference on Information Systems and Technologies (CISTI).
  8. Carter, M., & Egliston, B. (2020). Ethical implications of emerging mixed reality technologies. Socio-Tech Futures Lab, 1-31. doi:10.25910/5ee2f9608ec4d

Ayrıntılar

Birincil Dil

İngilizce

Konular

Eğitim Psikolojisi

Bölüm

Derleme

Yayımlanma Tarihi

24 Aralık 2024

Gönderilme Tarihi

5 Temmuz 2024

Kabul Tarihi

9 Kasım 2024

Yayımlandığı Sayı

Yıl 2024 Cilt: 12 Sayı: 2

Kaynak Göster

APA
Geriş, A. (2024). The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education. Manisa Celal Bayar Üniversitesi Eğitim Fakültesi Dergisi, 12(2), 567-583. https://doi.org/10.52826/mcbuefd.1511454
AMA
1.Geriş A. The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education. MCBÜEFD. 2024;12(2):567-583. doi:10.52826/mcbuefd.1511454
Chicago
Geriş, Ali. 2024. “The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education”. Manisa Celal Bayar Üniversitesi Eğitim Fakültesi Dergisi 12 (2): 567-83. https://doi.org/10.52826/mcbuefd.1511454.
EndNote
Geriş A (01 Aralık 2024) The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education. Manisa Celal Bayar Üniversitesi Eğitim Fakültesi Dergisi 12 2 567–583.
IEEE
[1]A. Geriş, “The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education”, MCBÜEFD, c. 12, sy 2, ss. 567–583, Ara. 2024, doi: 10.52826/mcbuefd.1511454.
ISNAD
Geriş, Ali. “The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education”. Manisa Celal Bayar Üniversitesi Eğitim Fakültesi Dergisi 12/2 (01 Aralık 2024): 567-583. https://doi.org/10.52826/mcbuefd.1511454.
JAMA
1.Geriş A. The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education. MCBÜEFD. 2024;12:567–583.
MLA
Geriş, Ali. “The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education”. Manisa Celal Bayar Üniversitesi Eğitim Fakültesi Dergisi, c. 12, sy 2, Aralık 2024, ss. 567-83, doi:10.52826/mcbuefd.1511454.
Vancouver
1.Ali Geriş. The EVRIM Framework: Guiding Ethical and Inclusive Virtual Reality Integration in Education. MCBÜEFD. 01 Aralık 2024;12(2):567-83. doi:10.52826/mcbuefd.1511454

Cited By

Scalable VR Solutions for Engineering Education

Proceedings from the International Research Symposium on Problem-Based Learning (IRSPBL)

https://doi.org/10.54337/irspbl-11059