Three-Dimensional Virtual Worlds: Research Trends and Future Directions
Öz
Use of three-dimensional virtual world platforms has been increasing worldwide. These online multi-user spaces, where users move and interact in a simulated three-dimensional spaces, provide many opportunities for learning and teaching process. Educators worldwide have been experimenting to use these technologies by investing on research and development. The purpose of this study is to analyze research trends in three-dimensional virtual world literature. The results of the study will provide a roadmap to the researchers and educators who wants to use these environments for an educational purposes.
Anahtar Kelimeler
Kaynakça
- Biocca, F., Harms, C., & Burgoon, J. K. (2003). Toward a more robust theory and measure of social presence: review and suggested criteria. Presence: Teleoperators and Virtual Environments, 12(5), 456–480.
- Blasing, M. (2010). Second language in Second Life: Exploring interaction, identity and pedagogical practice in a virtual world. Slavic and East European Journal, 54(1), 96-117.
- Bouta, H. & Paraskeva, F. (2012). The cognitive apprenticeship theory for the teaching of mathematics in an online 3D virtual environment. International Journal of Mathematical Education in Science and Technology, 44(2), 159-178.
- Bulu, S. T. (2011). Place presence, social presence, co-presence, and satisfaction in virtual worlds. Computers & Education, 58, 154-161.
- Conradi, E., Kavia, S., Burden, D., Rice, A., Woodham, L., Beaumont, C. & Poulton, T. (2009). Virtual patients in a virtual world: Training paramedic students for practice. Medical Teacher, 31(8), 713-7
- Cote, D., Kraemer, B., Nahl, D., & Ashford, R. (2012). Academic librarians in Second Life. Journal of Library Innovation, 3(1), 20-46.
Ayrıntılar
Birincil Dil
İngilizce
Konular
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Bölüm
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Yayımlanma Tarihi
10 Şubat 2014
Gönderilme Tarihi
10 Şubat 2014
Kabul Tarihi
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Yayımlandığı Sayı
Yıl 2014 Cilt: 10 Sayı: 1