Araştırma Makalesi

Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education

Cilt: 6 Sayı: 1 30 Haziran 2024
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Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education

Öz

This research is a document analysis review that focuses on investigating the theses about the implementation of Multiple Intelligences Theory (MIT) in teaching English language skills. Examining doctoral dissertations (DD) and master's theses (MT) written between 2000 and 2023 is the aim of this study. Collecting the examined studies in a single, easily accessible source is another goal of the study, which will aid the researchers in their future studies. DDs and MTs accessible in the Council of Higher Education (CoHE) National Thesis Center database are included in the research's sample group. The researchers included seventeen theses in the study. For this research, a qualitative research design with document analysis is used. To categorize the theses, the researchers created a thesis examination form as a data collection tool. Theses are analyzed based on their thesis results, research objectives, data collection tools, research method, sample group, universities where they were prepared, publication year, languages, and types. During the study's examination, content and descriptive analysis methods were employed to address research questions. At the end of the research, it has been revealed that the number of DDs is less than that of MTs. Most of the theses were published mainly in 2004 and were written in English. The theses that were examined used the quantitative research method the most for their research design. It has also been observed that MIT-based instruction in English classes maximize students’ language skills more and boost the retention of information. It has been revealed that English lessons with MIT-based instruction foster learners to perform better in their language learning period. Furthermore, it has been deduced that MIT-based instruction encourages students to have a positive attitude towards the English lesson, and it guides students to be motivated during the application. It is concluded that applying traditional teaching methods is less effective than utilizing MIT in the lessons. Following the conclusion part, some recommendations were offered to provide some ideas for future studies.

Anahtar Kelimeler

Kaynakça

  1. Aktamış, H., & Arıcı, V. A. (2013). Sanal gerçeklik programlarının astronomi konularının öğretiminde kullanılmasının akademik başarı ve kalıcılığına etkisi [The effects of using virtual reality software in teaching astronomy subjects on academic achievement and retention]. Mersin University Journal of the Faculty of Education, 9(2), 58–70.
  2. Aktı Aslan, S. (2019). Probleme dayalı öğrenme yaklaşımına göre tasarlanan sanal öğrenme ortamlarının öğrencilerin başarı, problem çözme becerilerine ve motivasyonlarına etkisi [The effect of virtual learning environments designed according to problem-based learning approach to students' success, problem-solving skills, and motivations]. [Unpublished doctoral dissertation]. İnönü University.
  3. Arslan, K., & Görgülü Arı, A. (2021). Online science teaching supported by web 2.0 tool: Virtual museum event. Journal of Human and Social Sciences, 4(2), 286–315.
  4. Avcı, K. (2019). Afet eğitimi ve afet eğitiminde kullanılan teknolojilere ilişkin afet eğiticisi, öğretmen ve öğrenci görüşleri (Bursa afet eğitim ve simülasyon merkezi örneği) [The views of student, teacher and disaster trainer related to disaster education and the technology used in the disaster education (A sample of Bursa disaster education and simulation center)]. [Unpublished master's thesis]. Gazi University.
  5. Aydoğdu, A. S., Aydoğdu, M. Z., & Aktaş, V. (2021). Matematik dersinde bir eğitim aracı olarak sanal müze kullanımı [Virtual museum use as an educational tool in math class]. International Journal of Social Science Research, 11(1), 51–70.
  6. Büyüköztürk, Ş., Aygün, Ö., Kılıç Çakmak, E., & Karadeniz, Ş. (2008). Bilimsel araştırma yöntemleri [Scientific research methods](1st ed.). Pegem Akademi.
  7. Büyüköztürk, Ş., Çokluk, Ö., & Köklü, N. (2020). Sosyal bilimler için istatistik [Scientific research methods for social sciences](24th ed.). Pegem Akademi.
  8. Cohen, J. (1988). Statistical power analysis for the behavioral Sciences (2nd ed.). Lawrence Erlbaum Associates.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Bilim, Teknoloji ve Mühendislik Eğitimi ve Programlarının Geliştirilmesi, Alan Eğitimleri (Diğer)

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

21 Haziran 2024

Yayımlanma Tarihi

30 Haziran 2024

Gönderilme Tarihi

25 Ocak 2024

Kabul Tarihi

17 Mart 2024

Yayımlandığı Sayı

Yıl 2024 Cilt: 6 Sayı: 1

Kaynak Göster

APA
Bilen, Ş., & Zor, E. (2024). Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi, 6(1), 252-264. https://izlik.org/JA62GS82HT
AMA
1.Bilen Ş, Zor E. Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education. NEEEF. 2024;6(1):252-264. https://izlik.org/JA62GS82HT
Chicago
Bilen, Şerifenur, ve Erhan Zor. 2024. “Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education”. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi 6 (1): 252-64. https://izlik.org/JA62GS82HT.
EndNote
Bilen Ş, Zor E (01 Haziran 2024) Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi 6 1 252–264.
IEEE
[1]Ş. Bilen ve E. Zor, “Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education”, NEEEF, c. 6, sy 1, ss. 252–264, Haz. 2024, [çevrimiçi]. Erişim adresi: https://izlik.org/JA62GS82HT
ISNAD
Bilen, Şerifenur - Zor, Erhan. “Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education”. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi 6/1 (01 Haziran 2024): 252-264. https://izlik.org/JA62GS82HT.
JAMA
1.Bilen Ş, Zor E. Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education. NEEEF. 2024;6:252–264.
MLA
Bilen, Şerifenur, ve Erhan Zor. “Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education”. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi, c. 6, sy 1, Haziran 2024, ss. 252-64, https://izlik.org/JA62GS82HT.
Vancouver
1.Şerifenur Bilen, Erhan Zor. Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education. NEEEF [Internet]. 01 Haziran 2024;6(1):252-64. Erişim adresi: https://izlik.org/JA62GS82HT