TR
EN
An Investigation of Research Designs in Digital Game-based Language Learning
Öz
The present descriptive systematic review aimed to find out about the research designs adopted in the area of digital game-based language learning (DGBLL). To this end, the research designs of 33 articles focusing on DGBLL that have been published in journals indexed in Social Sciences Citation Index (SSCI) in the last five years have been investigated with regard to the main research designs, the data collection tools, and the data analysis techniques that were employed in the studies. Relevant codes and categories were identified via document analysis. The findings indicated that the quantitative design was the most widely preferred approach to research in DGBLL, which was followed by the mixed-method design and the qualitative design, respectively. Exploratory experimental studies and survey studies were the most commonly carried out research types. In terms of data collection tools, pre-tests and posttests, and questionnaires were the most prevalent quantitative tools whereas semi-structured interviews and open-ended questionnaire items were the most commonly preferred qualitative data collection tools. When it comes to data analysis, ANOVA-ANCOVA and t-tests were the most commonly conducted parametric tests and Wilcoxon-signed rank test was the most widely used non-parametric test. On the other hand, thematic analysis and content analysis were the most preferred qualitative data analysis techniques. It was concluded that DGBLL research focuses more on exploring whether there are significant effects of digital games on language learning than explaining how and why these potential effects might take place. Based on these findings, the study provides a glimpse into research methodologies in DGBLL and implications for research studies on DGBLL.
Anahtar Kelimeler
Kaynakça
- Almuhaimeed, S. A. (2022). Research Trends in ESL/EFL: A systematic investigation of studies in ELT Journal and TESOL Quarterly. Journal of Language and Linguistic Studies, 18(2).
- Atmaca, Ç., & Gonca, E. (2023). Research Trends in English Language Teaching: A Twenty-Year Review of Master Theses and Doctoral Dissertations. Educational Academic Research, 48(1), 14-26.
- Banaz, E., Özgen, A., Avşar, A., & Demirel, O. (2023) Yabancı Dil Olarak Türkçe Öğretmen/Öğreticileri ile İlgili Hazırlanan Makalelerin Araştırma Eğilimleri. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi, 5(2), 265-285.
- Bronkhorst, L. H., Meijer, P. C., Koster, B., Akkerman, S. F., & Vermunt, J. D. (2013). Consequential research designs in research on teacher education. Teaching and Teacher Education, 33(1), 90-99.
- Creswell, J. W., & Creswell, J. D. (2017). Research design: Qualitative, quantitative, and mixed methods approaches. Sage publications.
- Çiloğlu, T., Yilmaz, Ö., Yilmaz, A., & Karaoğlan, F. (2021). Eğitimde artırılmış gerçeklik konulu makalelerin incelenmesi. Ahmet Keleşoğlu Eğitim Fakültesi Dergisi, 3(2), 147-158.
- Gopalan, M., Rosinger, K., & Ahn, J. B. (2020). Use of quasi-experimental research designs in education research: Growth, promise, and challenges. Review of Research in Education, 44(1), 218-243.
- Gökoğlu, S. (2021). Öğrenme Ortamlarında Bağlılık: Türkiye Adresli Lisansüstü Tezlerin İncelenmesi. Ahmet Keleşoğlu Eğitim Fakültesi Dergisi, 3(2), 159-177.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Alan Eğitimleri (Diğer)
Bölüm
Sistematik Derlemeler ve Meta Analiz
Yazarlar
Erken Görünüm Tarihi
18 Eylül 2024
Yayımlanma Tarihi
31 Aralık 2024
Gönderilme Tarihi
27 Mart 2024
Kabul Tarihi
20 Ağustos 2024
Yayımlandığı Sayı
Yıl 2024 Cilt: 6 Sayı: 2
APA
Altınbaş, M. E. (2024). An Investigation of Research Designs in Digital Game-based Language Learning. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi, 6(2), 621-633. https://izlik.org/JA69BE93MM
AMA
1.Altınbaş ME. An Investigation of Research Designs in Digital Game-based Language Learning. NEEEF. 2024;6(2):621-633. https://izlik.org/JA69BE93MM
Chicago
Altınbaş, Mehmet Emre. 2024. “An Investigation of Research Designs in Digital Game-based Language Learning”. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi 6 (2): 621-33. https://izlik.org/JA69BE93MM.
EndNote
Altınbaş ME (01 Aralık 2024) An Investigation of Research Designs in Digital Game-based Language Learning. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi 6 2 621–633.
IEEE
[1]M. E. Altınbaş, “An Investigation of Research Designs in Digital Game-based Language Learning”, NEEEF, c. 6, sy 2, ss. 621–633, Ara. 2024, [çevrimiçi]. Erişim adresi: https://izlik.org/JA69BE93MM
ISNAD
Altınbaş, Mehmet Emre. “An Investigation of Research Designs in Digital Game-based Language Learning”. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi 6/2 (01 Aralık 2024): 621-633. https://izlik.org/JA69BE93MM.
JAMA
1.Altınbaş ME. An Investigation of Research Designs in Digital Game-based Language Learning. NEEEF. 2024;6:621–633.
MLA
Altınbaş, Mehmet Emre. “An Investigation of Research Designs in Digital Game-based Language Learning”. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi, c. 6, sy 2, Aralık 2024, ss. 621-33, https://izlik.org/JA69BE93MM.
Vancouver
1.Mehmet Emre Altınbaş. An Investigation of Research Designs in Digital Game-based Language Learning. NEEEF [Internet]. 01 Aralık 2024;6(2):621-33. Erişim adresi: https://izlik.org/JA69BE93MM