TR
EN
The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review
Öz
This systematic literature review evaluates the impact of Second Life, which holds an important place in virtual worlds, on the learning of English as a foreign language. Within the scope of the research questions prepared to reveal the impact of Second Life on foreign language learning, fourteen publications identified after searching leading databases in the field of education were examined. These publications were categorised based on their focus on the four core skills of foreign language learning: listening, speaking, reading, and writing. The publications were summarised primarily according to language skill type, study purpose, findings, and conclusions. The studies examined revealed that Second Life's innovative, immersive, interactive, and visually rich structure significantly influenced student motivation and participation. In particular, the anonymity provided by customisable avatars reduces students' anxiety about speaking and creates a more comfortable, appealing environment for speaking practice. The findings indicate that activities conducted in Second Life are more successful than traditional classroom applications, particularly in the sub-dimensions of speaking skills, including grammar, vocabulary, and fluency. Reading and writing skills are also supported through interactive tasks and in-platform content creation. Alongside these positive findings, there are significant technical requirements for using the platform, such as a high-performance computer and a stable, high-speed internet connection. These requirements limit students' accessibility to the platform and deepen the existing digital divide among students. Adapting materials developed within the existing curriculum for the Second Life platform, integrating them pedagogically, and implementing this approach are quite costly and present significant challenges. In conclusion, the findings from this review study confirm that Second Life has the potential to be an effective and transformative tool in helping students acquire basic language skills in learning English as a second language. Future research should focus on longitudinal studies examining the platform's long-term effects, its integration with emerging technologies such as augmented/mixed reality, teacher education programmes focused on virtual-world pedagogy, and ethical issues, including data privacy.
Anahtar Kelimeler
Destekleyen Kurum
Herhangi bir kurumdan destek alınmamıştır
Proje Numarası
Yok
Etik Beyan
Bu çalışmanın, özgün bir çalışma olduğunu; çalışmanın hazırlık, veri toplama, analiz ve bilgilerin sunumu olmak üzere tüm aşamalarından bilimsel etik ilke ve kurallarına uygun davrandığımı; bu çalışma kapsamında elde edilmeyen tüm veri ve bilgiler için kaynak gösterdiğimi ve bu kaynaklara kaynakçada yer verdiğimi; kullanılan verilerde herhangi bir değişiklik yapmadığımı, çalışmanın Committee on Publication Ethics (COPE)' in tüm şartlarını ve koşullarını kabul ederek etik görev ve sorumluluklara riayet ettiğimi beyan ederim.
Herhangi bir zamanda, çalışmayla ilgili yaptığım bu beyana aykırı bir durumun saptanması durumunda, ortaya çıkacak tüm ahlaki ve hukuki sonuçlara razı olduğumu bildiririm.
Teşekkür
Yok
Kaynakça
- Allison, C., Miller, A., Sturgeon, T., Nicoll, J. R., & Perera, I. (2010). Educationally enhanced virtual worlds. IEEE Frontiers in Education Conference (FIE), Arlington, VA, USA, (pp. T4F-1–T4F-6). https://doi.org/10.1109/FIE.2010.5673645
- Asratie, M. G., Wale, B. D., & Aylet, Y. T. (2023). Effects of using educational technology tools to enhance EFL students' speaking performance. Education and information technologies, 1–21. https://doi.org/10.1007/s10639-022-11562-y
- Aydın, S. (2013). Second Life as a foreign language learning environment: A review of research. Turkish Online Journal of Distance Education, 14(1), 53-63. https://eric. ed.gov/?id=EJ1006247
- Chen, B., Wang, Y., & Wang, L. (2022). The effects of virtual reality-assisted language learning: A meta-analysis. Sustainability, 14(6), 3147. https://doi.org/10.3390/su14063147
- Chen, J. C. (2016). The crossroads of English language learners, task-based instruction, and 3D multi-user virtual learning in Second Life. Computers & Education, 102, 152-171. https://doi.org/10.1016/j.compedu.2016.08.004
- Chen, J. C. (2018). The interplay of tasks, strategies and negotiations in Second Life. Computer Assisted Language Learning, 31(8), 960-986. https://doi.org/10.1080/09588221.2018.1466810
- Chen, J. C., & Kent, S. (2020). Task engagement, learner motivation and avatar identities of struggling English language learners in the 3D virtual world. System, 88. https://doi.org/10.1016/j.system.2019.102168
- DeNoyelles, A. & Seo, K. K. J. (2012). Inspiring equal contribution and opportunity in a 3d multi-user virtual environment: Bringing together men gamers and women non-gamers in Second Life. Computers & Education, 58(1), 21-29. https://doi.org/10.1016/j.compedu.2011.07.007
Ayrıntılar
Birincil Dil
İngilizce
Konular
Alan Eğitimleri (Diğer)
Bölüm
Sistematik Derlemeler ve Meta Analiz
Yayımlanma Tarihi
27 Aralık 2025
Gönderilme Tarihi
29 Ağustos 2025
Kabul Tarihi
31 Ekim 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 7 Sayı: 2
APA
Caner, S., & Ağır, A. (2025). The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi, 7(2), 499-519. https://izlik.org/JA98NX52WB
AMA
1.Caner S, Ağır A. The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review. NEEEF. 2025;7(2):499-519. https://izlik.org/JA98NX52WB
Chicago
Caner, Sinem, ve Ahmet Ağır. 2025. “The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review”. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi 7 (2): 499-519. https://izlik.org/JA98NX52WB.
EndNote
Caner S, Ağır A (01 Aralık 2025) The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi 7 2 499–519.
IEEE
[1]S. Caner ve A. Ağır, “The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review”, NEEEF, c. 7, sy 2, ss. 499–519, Ara. 2025, [çevrimiçi]. Erişim adresi: https://izlik.org/JA98NX52WB
ISNAD
Caner, Sinem - Ağır, Ahmet. “The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review”. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi 7/2 (01 Aralık 2025): 499-519. https://izlik.org/JA98NX52WB.
JAMA
1.Caner S, Ağır A. The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review. NEEEF. 2025;7:499–519.
MLA
Caner, Sinem, ve Ahmet Ağır. “The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review”. Necmettin Erbakan Üniversitesi Ereğli Eğitim Fakültesi Dergisi, c. 7, sy 2, Aralık 2025, ss. 499-1, https://izlik.org/JA98NX52WB.
Vancouver
1.Sinem Caner, Ahmet Ağır. The Impact of Second Life on English as a Foreign Language Learning: A Systematic Literature Review. NEEEF [Internet]. 01 Aralık 2025;7(2):499-51. Erişim adresi: https://izlik.org/JA98NX52WB