Bir reklam aracı olarak dijital oyun tasarımında yapay zekâ
Öz
Anahtar Kelimeler
Kaynakça
- Ardmore Advertising. (2023.). In-game advertising example. Ardmore Advertising. https://www.ardmore.co.uk
- Banerjee, S. (2018). A framework for designing compassionate and ethical artificial intelligence and artificial consciousness. PeerJ Preprints, 6, e3502v1. https://doi.org/10.7287/peerj.preprints.3502v1
- Burelli, P., & Yannakakis, G. N. (2010). Combining local and global optimisation for virtual camera control. In Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games (pp. 403–401). IEEE.
- Calderón, L., Pérez, M., & García, J. (2023). Playable ads and engagement psychology: How interactivity transforms digital persuasion. Computers in Human Behavior Reports, 9(4), 100–124. https://doi.org/10.1016/j.chbr.2023.100124
- Cauberghe, V., & De Pelsmacker, P. (2010). Advergames: The impact of brand prominence and game repetition on brand responses. Journal of Advertising, 39(1), 5–18. https://doi.org/10.2753/JOA0091-3367390101
- Chen, J., Zhang, L., & Lin, H. (2021). AI-driven marketing in gaming ecosystems: Personalization and engagement effects. Journal of Interactive Media Studies, 14(2), 112–130.
- Deterding, S., Dixon, D., Khâled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification”. In Proceedings of the 15th International Academic MindTrek Conference (pp. 9–15). ACM.
- Dignum, F., Westra, J., Van Doesburg, W. A., & Harbers, M. (2009). Games and agents: Designing intelligent gameplay. International Journal of Computer Games Technology, 2009, 837095. https://doi.org/10.1155/2009/837095
Ayrıntılar
Birincil Dil
Türkçe
Konular
Dijital Oyun Tasarımı, Reklam
Bölüm
Derleme
Yazarlar
Mustafa Merdin
*
0000-0003-4698-0342
Türkiye
Yayımlanma Tarihi
29 Haziran 2026
Gönderilme Tarihi
21 Kasım 2025
Kabul Tarihi
15 Haziran 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 16 Sayı: 2