Araştırma Makalesi

The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes

Cilt: 17 Sayı: 1 19 Mart 2026
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The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes

Öz

There is a growing need for mental-based strategies to improve reaction time in disabled e-sports athletes. In this context, the present study investigated the effects of a short-term action observation–based application on auditory and visual reaction times in sedentary disabled individuals actively engaged in e-sports. The sample consisted of 36 volunteers aged between 18 and 35 years, all of whom had at least six months of active e-sports experience and represented various types of disabilities (physical disabilities and mild hearing impairments). Participants initially completed a simple reaction time test, followed by viewing a 10-minute video displaying motor tasks frequently encountered in e-sports. Subsequently, post-test reaction time measurements were conducted under identical conditions. Reaction time data were collected via a computer-based system and analyzed using SPSS 25.0 software. According to the findings, auditory reaction time significantly decreased from a pre-test mean of 435.3 ms to a post-test mean of 331.2 ms, while visual reaction time dropped from 464.7 ms to 355.1 ms (p<0,001). No significant differences were observed based on gender or prior sports experience. However, participants using a keyboard and mouse demonstrated significantly shorter reaction times compared to those using game consoles or mobile devices (p<0,05). These findings suggest that short-term action observation applications may activate cognitive processes involved in motor response and improve reaction time. Based on the results, such methods have the potential to enhance performance in the e-sports domain.

Anahtar Kelimeler

Etik Beyan

Araştırma için Artvin Çoruh Üniversitesi Bilimsel Araştırma ve Yayın Etiği Kurulu’ndan 16.04.2025 tarihli ve E-18457941-050.99-175394 karar sayısı ile etik kurul izni alınmıştır.”

Kaynakça

  1. Adam, J. J., Paas, F. G. W. C., Buekers, M. J., Wuyts, I. J., Spijkers, W. A. C., & Wallmeyer, P. (1999). Gender differences in choice reaction time: evidence for differential strategies. Ergonomics, 42(2), 327–335. https://doi.org/10.1080/001401399185685
  2. Alexander, G.E.,& Crutcher, M. D.(1990).Functional architecture of basal ganglia circuits: neural substrates of parallel processing. Trends in Neurosciences, 13(7),266–271.https://doi.org/10.1016/0166-2236(90)90107L
  3. Aziz-Zadeh, L., Iacoboni, M., Zaidel, E., Wilson, S., & Mazziotta, J. (2004). Left hemisphere motor facilitation in response to manual action sounds. The European Journal of Neuroscience, 19(9), 2609–2612. https://doi.org/10.1111/J.0953-816X.2004.03348.X
  4. Baytar, R., & Temur, H. B. (2022). Reaksiyon zamanının farklı değişkenlere göre incelenmesi. İnönü Üniversitesi Beden Eğitimi ve Spor Bilimleri Dergisi, 9(1), 15–29.
  5. Behm, D. G., Bambury, A., Cahill, F., & Power, K. (2004). Effect of acute static stretching on force, balance, reaction time, and movement time. Medicine and Science in Sports and Exercise, 36(8), 1397–1402. https://doi.org/10.1249/01.MSS.0000135788.23012.5F
  6. Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387–398. https://doi.org/10.1016/j.actpsy.2008.09.005
  7. Buccino, G., Solodkin, A., & Small, S. L. (2006). Functions of the mirror neuron system: implications for neurorehabilitation. Cognitive and Behavioral Neurology : Official Journal of the Society for Behavioral and Cognitive Neurology, 19(1), 55–63. https://doi.org/10.1097/00146965-200603000-00007
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Ayrıntılar

Birincil Dil

İngilizce

Konular

Engelliler için Beden Eğitimi, Spor ve Fiziksel Aktivite, Fiziksel Aktivite ve Sağlık

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

19 Mart 2026

Gönderilme Tarihi

4 Kasım 2025

Kabul Tarihi

5 Mart 2026

Yayımlandığı Sayı

Yıl 2026 Cilt: 17 Sayı: 1

Kaynak Göster

APA
Yildiz, M. (2026). The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes. Spor ve Performans Araştırmaları Dergisi, 17(1), 133-145. https://doi.org/10.17155/omuspd.1817539
AMA
1.Yildiz M. The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes. SPD. 2026;17(1):133-145. doi:10.17155/omuspd.1817539
Chicago
Yildiz, Muhammed. 2026. “The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes”. Spor ve Performans Araştırmaları Dergisi 17 (1): 133-45. https://doi.org/10.17155/omuspd.1817539.
EndNote
Yildiz M (01 Mart 2026) The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes. Spor ve Performans Araştırmaları Dergisi 17 1 133–145.
IEEE
[1]M. Yildiz, “The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes”, SPD, c. 17, sy 1, ss. 133–145, Mar. 2026, doi: 10.17155/omuspd.1817539.
ISNAD
Yildiz, Muhammed. “The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes”. Spor ve Performans Araştırmaları Dergisi 17/1 (01 Mart 2026): 133-145. https://doi.org/10.17155/omuspd.1817539.
JAMA
1.Yildiz M. The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes. SPD. 2026;17:133–145.
MLA
Yildiz, Muhammed. “The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes”. Spor ve Performans Araştırmaları Dergisi, c. 17, sy 1, Mart 2026, ss. 133-45, doi:10.17155/omuspd.1817539.
Vancouver
1.Muhammed Yildiz. The Acute Effect Of Short-Term Actıon Observatıon Therapy On Reactıon Tıme In Dısabled E-Sports Athletes. SPD. 01 Mart 2026;17(1):133-45. doi:10.17155/omuspd.1817539