Araştırma Makalesi
BibTex RIS Kaynak Göster

Emotional and life style base personas studies

Yıl 2020, Cilt: 7 Sayı: 1, 80 - 99, 22.06.2020

Öz

Personas is the virtual
characters inspired by the real people who represent a particular audience. It
brings out the profile based on the human characteristics of the users. This
study is user ethnographic research conducted at one of Turkey's most popular
sports center chain. Previously, the management conducted surveys. Although the
surveys indicate that the customers are satisfied from sport center, those who
start sports usually come for a short period, then stop coming to the hall and
management cannot understand why the customers left. Application software is
planned to increase participation in sports while determining personas. In the
beginning, while only two groups are considered for the personas (those who
come to body and to loose the weight), there are more than two groups as a
result of the ethnographic work. There are very different expectations, goals,
challenges and breakpoints in contrast to the previous satisfaction notes of
the surveys.  Four personas exist: those
who work out for a healthy lifestyle, those who come to health problems, those
who do sports to look good, and those who want to have an occupation in their
lives. The most important point of the article is that from the beginning of an
innovative project, ethnographic interview based personas is essential in
understanding the user's inner world to act from the user's point of view.

Kaynakça

  • Akın, M S. (2019a). Kullanıcı Gerçekten Ne İster? Etnografik Metotları İle Derinlemesine Araştırma. Anadolu İktisat ve İşletme Dergisi, 3 (1), 1-25
  • Akın, M. S. (2019b). Kullanıcının bağlamının önemi ve bağlamsal sorgulama. Istanbul Management Journal, 87, 1-25.
  • Altunyurt, L. (2013). Kullanılabilirlik Nedir? Erişim Adresi http://www.usabilitynedir.com., (Erişim tarihi: 20.10.2019)
  • Beckman, S.L. ve Barry, M. (2007). Innovation as a Learning Process: Embedding Design Thinking. California Management Review, 50 (1), 25-56.
  • Beverly, R I. (2013). Design Thinking for Entrepreneurs and Small Businesses: Putting the Power of Design to Work. New York: A press.
  • Blank, S., (2013). Why the Lean Start-Up Changes Everything. Harvard Business Review, 4(2), 34-40.
  • Blomquist, A. ve Arvola, M. (2002). Personas in Action: Ethnography in an Interaction Design Team. Second Nordic Conference on Human Computer Interaction, Aarhus.
  • Brown, T. (2008). Design Thinking. Harvard Business Review. 5(3), 56-65.
  • Brown T. (2009). Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. New York: Harper Business.
  • Chapman, C.N. ve Milham, R.P. (2006). The Personas’ NewClothes. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, %0 (5), 634-636.
  • Cooper, A. Reimann, R. Cronin D. (2014). About Face 3: The Essentials of Interaction Design. Indianapolis, IN: Wiley.
  • Demasio, A. (2005). Descartes' Error: Emotion, Reason, and the Human Brain, revised Penguin edition.
  • Faily, S. and Flechails, I. (2011). Persona Cases: A Technique for Grounding Personas. Proceedigns of the SIGGHI Conference on Human Factors in Computing Systems, 2267-2270, Vancouver, Canada.
  • Giuffrâe, K., & DiGeronimo, T. (1999) Care and Feeding of Your Brain : How Diet and Environment Affect What You Think and Feel, Career Press.
  • Goleman, D. (1995). Emotional Intelligence: Why It Can Matter More Than IQ, Bantam Books.
  • Higgins, A., Hodgson P. ve Travis, D. (2014). Bright Ideas for User Experience Researchers!. London: Ebook.
  • Hulme, T. (2010). 12 Ways To Add Design Thinking Into Your Project. Erişim Adresi http://www.ted.com/talks/emily_pilloton_teaching_design_for_change.html] (Erişim tarihi: 15.10.2019).
  • Kahle, L.R., Close, A.G. (2011). Consumer Behavior Knowledge for Effective Sports and Event Marketing. New York: Routledge.
  • Kahneman, D. (2013). Thinking, Fast and Slow. Farrar, Straus and Giroux.
  • Kartarı, A. (2017). Nitel Düşünce Ve Etnografi: Etnografik Yönteme Düşünsel Bir Yaklaşım. Hacettepe Üniversitesi İletişim Fakültesi Kültürel Çalışmalar Dergisi, 4(1): 207-220.
  • Kelley, T. (2000). The Ten Faces of Innovation. New York: Doubleday.
  • Kelley, T. ve Kelly, D. (2014). Yaratıcı Özgüven. İstanbul: Optimist yayınları.
  • Klein, L.(2013). UX for Lean Startups: Faster, Smarter User Experience Research and Design Hardcover. San Francisco: O'Reilly Media.
  • Kumar, V. (2012). 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. Chicago: Wiley.
  • Liedtka J., Ogilvie, T. (2011). Designing for Growth. New York: Columbia Business School.
  • Liedtka, J., King, A. ve Bennett, K. (2014), Solving Problems With Design Thinkin. New York: Columbia Business School.
  • Luma İnstitute (2012). Human Centred Design. Philadelphia: Luma Institute.
  • Luma Institute. (2014). “Innovation of Taxanomy”. Harvard Business Review, Ocak/Şubat sayısı, 65.
  • Mayer, John D (2008). "Human Abilities: Emotional Intelligence". Annual Review of Psychology. 59: 507–536.
  • Mayer, J.D., & Salovey, P. (1997). What is emotional intelligence? In P. Salovey & D. Sluyter (Eds.), Emotional development and emotional intelligence: Implications for educators (pp. 3–31). New York: Basic Books.
  • Neumeier, M. (2009). The Designful Company. New York: New Riders.
  • Nielsen, J. (2012). Intranet Usability: The Trillion-Dollar Question. www.nielsen.com.
  • Parsons, T. (2009). Thinking: Objects Contemporary Approaches to Product Design. New York: AVA Publishing.
  • Spaargaren, G., and B. VanVliet (2000) "Lifestyle, Consumption and the Environment: The Ecological Modernisation of Domestic Consumption", Environmental Politics 9(1): 50-75.
  • Standford Design School (2009). D.School Bootcamp Bootleg. Standford: Standford Press.
  • Stanford Design School (2014). Design Thinking Virtual Crash. [Erişim adresi http://www.youtube.com/watch?v=- FzFk3E5nxM]. (Erişim tarihi: 7.04.2019)
  • Stevenson, S. (2014). Harvard i-lab | UX Design. Erişim Adresi www.uxprerience.com]. (Erişim tarihi: 10.03.2019)
  • Young, I. (2015). Practical Empathy: For Collaboration and Ceativity in Your Work. Rosenfeld Media.
  • Zaltman, G. (2003). How Customers Think: Essential Insights into the Mind of the Markets. Boston: Harvard Business School Press.

Duygulara ve Yaşam Tarzına Dayalı Tipleme (Personas) Çalışması

Yıl 2020, Cilt: 7 Sayı: 1, 80 - 99, 22.06.2020

Öz

Tipleme belli bir kullanıcı
kitlesini temsil eden gerçek kişilerden ilham alınarak kurgulanan sanal
karakterlerdir. Kullanıcıların pazarlamadaki sosyo-ekonomik seviyelerini almak
yerine insani özelliklerini esas alarak profilleri ortaya çıkartılmaktadır.
Çalışma, Türkiye’nin en yaygın spor merkezi zincirlerinden birinde yapılan
etnografik mülakata dayalı kullanıcı araştırmasıdır. Etnografi mülakat
araştırmasından önce, yönetim spora başlayan müşterilere anket çalışması
yaptırmıştır. Anketlerde, spor salonundan memnun olmalarını belirtmelerine rağmen
genellikle salona bir süre gelmekte, sonra bir daha salona uğramamakta ve sporu
neden bıraktıkları anlaşılamamaktadır. Spora katılımın yükseltilmesi için yeni
bir egzersiz programı ve mobil uygulama planlanmakta ve tipleme (personas)
çalışması yapılmaktadır. Başlangıçta, sadece iki grup müşteri kategorisi için
tipleme düşünülürken (vücut yapmak ve zayıflamak için gelenler), etnografik
mülakat çalışması sonucunda daha fazla grup olduğu, önceki anket çalışmalarının
memnuniyet notları aksine çok farklı beklentileri, hedefleri, zorlukları ve
kırılma noktaları olduğu anlaşılmaktadır. Dört tipleme mevcuttur: sağlıklı
yaşam için spor yapanlar, sağlık problemleri için gelenler, iyi görünmek için
spor yapanlar ve hayatlarında bir uğraş olmasını isteyenler. Makalenin
gösterdiği en önemli husus, bir inovatif projenin başlangıcından itibaren
etnografik mülakat temelli tipleme çalışmasının yapılmasının kullanıcının iç
dünyasını anlamada elzem olduğu ve proje boyunca da sürekli tiplemeleri
düşünerek kullanıcının bakış açısından hareket edilmesi gerektiğidir

Kaynakça

  • Akın, M S. (2019a). Kullanıcı Gerçekten Ne İster? Etnografik Metotları İle Derinlemesine Araştırma. Anadolu İktisat ve İşletme Dergisi, 3 (1), 1-25
  • Akın, M. S. (2019b). Kullanıcının bağlamının önemi ve bağlamsal sorgulama. Istanbul Management Journal, 87, 1-25.
  • Altunyurt, L. (2013). Kullanılabilirlik Nedir? Erişim Adresi http://www.usabilitynedir.com., (Erişim tarihi: 20.10.2019)
  • Beckman, S.L. ve Barry, M. (2007). Innovation as a Learning Process: Embedding Design Thinking. California Management Review, 50 (1), 25-56.
  • Beverly, R I. (2013). Design Thinking for Entrepreneurs and Small Businesses: Putting the Power of Design to Work. New York: A press.
  • Blank, S., (2013). Why the Lean Start-Up Changes Everything. Harvard Business Review, 4(2), 34-40.
  • Blomquist, A. ve Arvola, M. (2002). Personas in Action: Ethnography in an Interaction Design Team. Second Nordic Conference on Human Computer Interaction, Aarhus.
  • Brown, T. (2008). Design Thinking. Harvard Business Review. 5(3), 56-65.
  • Brown T. (2009). Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. New York: Harper Business.
  • Chapman, C.N. ve Milham, R.P. (2006). The Personas’ NewClothes. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, %0 (5), 634-636.
  • Cooper, A. Reimann, R. Cronin D. (2014). About Face 3: The Essentials of Interaction Design. Indianapolis, IN: Wiley.
  • Demasio, A. (2005). Descartes' Error: Emotion, Reason, and the Human Brain, revised Penguin edition.
  • Faily, S. and Flechails, I. (2011). Persona Cases: A Technique for Grounding Personas. Proceedigns of the SIGGHI Conference on Human Factors in Computing Systems, 2267-2270, Vancouver, Canada.
  • Giuffrâe, K., & DiGeronimo, T. (1999) Care and Feeding of Your Brain : How Diet and Environment Affect What You Think and Feel, Career Press.
  • Goleman, D. (1995). Emotional Intelligence: Why It Can Matter More Than IQ, Bantam Books.
  • Higgins, A., Hodgson P. ve Travis, D. (2014). Bright Ideas for User Experience Researchers!. London: Ebook.
  • Hulme, T. (2010). 12 Ways To Add Design Thinking Into Your Project. Erişim Adresi http://www.ted.com/talks/emily_pilloton_teaching_design_for_change.html] (Erişim tarihi: 15.10.2019).
  • Kahle, L.R., Close, A.G. (2011). Consumer Behavior Knowledge for Effective Sports and Event Marketing. New York: Routledge.
  • Kahneman, D. (2013). Thinking, Fast and Slow. Farrar, Straus and Giroux.
  • Kartarı, A. (2017). Nitel Düşünce Ve Etnografi: Etnografik Yönteme Düşünsel Bir Yaklaşım. Hacettepe Üniversitesi İletişim Fakültesi Kültürel Çalışmalar Dergisi, 4(1): 207-220.
  • Kelley, T. (2000). The Ten Faces of Innovation. New York: Doubleday.
  • Kelley, T. ve Kelly, D. (2014). Yaratıcı Özgüven. İstanbul: Optimist yayınları.
  • Klein, L.(2013). UX for Lean Startups: Faster, Smarter User Experience Research and Design Hardcover. San Francisco: O'Reilly Media.
  • Kumar, V. (2012). 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. Chicago: Wiley.
  • Liedtka J., Ogilvie, T. (2011). Designing for Growth. New York: Columbia Business School.
  • Liedtka, J., King, A. ve Bennett, K. (2014), Solving Problems With Design Thinkin. New York: Columbia Business School.
  • Luma İnstitute (2012). Human Centred Design. Philadelphia: Luma Institute.
  • Luma Institute. (2014). “Innovation of Taxanomy”. Harvard Business Review, Ocak/Şubat sayısı, 65.
  • Mayer, John D (2008). "Human Abilities: Emotional Intelligence". Annual Review of Psychology. 59: 507–536.
  • Mayer, J.D., & Salovey, P. (1997). What is emotional intelligence? In P. Salovey & D. Sluyter (Eds.), Emotional development and emotional intelligence: Implications for educators (pp. 3–31). New York: Basic Books.
  • Neumeier, M. (2009). The Designful Company. New York: New Riders.
  • Nielsen, J. (2012). Intranet Usability: The Trillion-Dollar Question. www.nielsen.com.
  • Parsons, T. (2009). Thinking: Objects Contemporary Approaches to Product Design. New York: AVA Publishing.
  • Spaargaren, G., and B. VanVliet (2000) "Lifestyle, Consumption and the Environment: The Ecological Modernisation of Domestic Consumption", Environmental Politics 9(1): 50-75.
  • Standford Design School (2009). D.School Bootcamp Bootleg. Standford: Standford Press.
  • Stanford Design School (2014). Design Thinking Virtual Crash. [Erişim adresi http://www.youtube.com/watch?v=- FzFk3E5nxM]. (Erişim tarihi: 7.04.2019)
  • Stevenson, S. (2014). Harvard i-lab | UX Design. Erişim Adresi www.uxprerience.com]. (Erişim tarihi: 10.03.2019)
  • Young, I. (2015). Practical Empathy: For Collaboration and Ceativity in Your Work. Rosenfeld Media.
  • Zaltman, G. (2003). How Customers Think: Essential Insights into the Mind of the Markets. Boston: Harvard Business School Press.
Toplam 39 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular İşletme
Bölüm Araştırma Makalesi
Yazarlar

Mustafa Akın

Yayımlanma Tarihi 22 Haziran 2020
Yayımlandığı Sayı Yıl 2020 Cilt: 7 Sayı: 1

Kaynak Göster

APA Akın, M. (2020). Duygulara ve Yaşam Tarzına Dayalı Tipleme (Personas) Çalışması. Pamukkale İşletme Ve Bilişim Yönetimi Dergisi, 7(1), 80-99.

Pamukkale İşletme ve Bilişim Yönetimi Dergisi (PIBYD)            Pamukkale Journal of Business and Information Management (PIBYD)