Personas is the virtual
characters inspired by the real people who represent a particular audience. It
brings out the profile based on the human characteristics of the users. This
study is user ethnographic research conducted at one of Turkey's most popular
sports center chain. Previously, the management conducted surveys. Although the
surveys indicate that the customers are satisfied from sport center, those who
start sports usually come for a short period, then stop coming to the hall and
management cannot understand why the customers left. Application software is
planned to increase participation in sports while determining personas. In the
beginning, while only two groups are considered for the personas (those who
come to body and to loose the weight), there are more than two groups as a
result of the ethnographic work. There are very different expectations, goals,
challenges and breakpoints in contrast to the previous satisfaction notes of
the surveys. Four personas exist: those
who work out for a healthy lifestyle, those who come to health problems, those
who do sports to look good, and those who want to have an occupation in their
lives. The most important point of the article is that from the beginning of an
innovative project, ethnographic interview based personas is essential in
understanding the user's inner world to act from the user's point of view.
Tipleme (Personas) Yenilik Spor Klubü Kullanıcı Deneyimi Beklentiler
Birincil Dil | Türkçe |
---|---|
Konular | İşletme |
Bölüm | Araştırma Makalesi |
Yazarlar | |
Yayımlanma Tarihi | 22 Haziran 2020 |
Yayımlandığı Sayı | Yıl 2020 Cilt: 7 Sayı: 1 |
Pamukkale İşletme ve Bilişim Yönetimi Dergisi (PIBYD) Pamukkale Journal of Business and Information Management (PIBYD)