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ANAMORPHIC REALITY AND MIXED REALITY ANALOGY AS A FORM OF IMAGING

Yıl 2024, Cilt: 14 Sayı: 2, 217 - 242, 23.12.2024
https://doi.org/10.20488/sanattasarim.1602527

Öz

Anamorphic Reality and Mixed Reality are branches of art and technology that offer different ways of altering reality, using various techniques and tools to manipulate the real world. Although at first glance these may not appear to be directly linked, they can be related or combined in certain ways through the experiences they bring to the individual. Anamorphic reality alters the real world using perspective and optical illusion techniques. Mixed reality achieves this by incorporating computer technology and bringing together real world and digital world objects. Thus, both aim to show the real world in different ways. The aim of this study is to establish an analogy between reality constructed with anamorphic systems and mixed reality, and to discuss this through contemporary examples. In
this context, the boundaries of virtual and real domains have been examined in a visual environment. In line with the data obtained through the literature review method, current examples and comparative analyses showing that anamorphic reality and mixed reality technologies work in the same way are presented by including the views put forward by the researchers. The analyses conducted have revealed the similarities and differences between the simulation offered by anamorphic images and the immersive experiences created with advanced technologies.

Kaynakça

  • Alvaro-Tordesillas, A., Crespo-Aller, S. ve Barba, S. (2019). Artalive: An Android Application For Augmented Reality Without Markers, Based On Anamorphic Images. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences. 27th CIPA International Symposium, Volume XLII-2/W15, 2019, (https://doi.org/10.5194/isprs-archives-XLII-2-W15-71-2019).
  • Araújo, A. B. (2017). Cardboarding Mixed Reality With Durer Machines. Conference: xCoAx 2017: In Proceedings of the Fifth Conference on Computation, Communication, Aesthetics and X. (pp. 102-113).
  • Araújo A. B. (2020). Anamorphosis Reformed: From Optical Illusions to Immersive Perspectives. In: Sriraman B. (eds) Handbook of the Mathematics of the Arts and Sciences, Springer, Cham. (Https://doi.org/10.1007/978-3-319-70658-0_101-1)
  • Bayrak, T. ve Yengin, D. (2020). Karma Gerçeklik Teknolojisinde Göz İzleme Tekniği: Göz İzleme Metrikleri ve Navigasyon Verilerinin İncelemesi. Turkish Online Journal of Design Art and Communication, 10(4), 587-596).
  • Baudrillard, J. (2014). Simülakrlar ve Simülasyon. (9. Baskı). (Çev. Oğuz Adanır). Doğu Batı: Ankara (İlk Türkçe baskı 1998’de yayımlandı).
  • Cabezos Bernal, P. M., Cisneros Vivó, J. J. ve Soler Sanz, F. (2014). Anamorfosis, su historia y evolución/ Anamorphosıs, Its History And Evolution, EGA. Revista de expresión gráfica arquitectónica, 19(23), 148-161). doi: 10.495/ega.2014.2184.
  • Fernandes, M. J. F. (2023). Anamorfose E Realidade Aumentada: Uma Proposta De İtinerário Para O Estudo Da Geometria Na Disciplina De Educação Visual. (Yayımlanmamış Doktora Tezi), Portekiz: Algarve Üniversitesi.
  • Gerhold, E. ve Rose, A. (2012). Anamorphic Art with A Tilted Cylinder. Proceedings of The National Conference on Undergraduate Research (NCUR), Weber State University, Ogden Utah / United State, pp. 449-456.
  • Gombrich, E. H. (2015). Sanat ve Yanılsama: Resim yoluyla betimlemenin psikolojisi (2. Baskı). (Çev. A. Cemal). İstanbul: Remzi Kitabevi (Eserin orijinali 1960-61’de yayımlandı).
  • Grau, O. (1999). Into The Belly of The İmage: Historical Aspects of Virtual Reality. Leonardo, 32(5), 365-371 (https://www.jstor.org/stable/1576818).
  • Grau, O. (2003). Virtual Art: From Illusion to Immersion. Cambridge: MIT Press.
  • Kaya, Y. (2020). Sanatta Evrimleşen Bakış Açısı: “Anamorfoz” ve Çağdaş Bir Uygulayıcısı Olarak Kurt Wenner. Electronic Turkish Studies, 15(2). (http://dx.doi. org/10.29228/Turkish Studies.42083).
  • Kaya, Y. (2023). Bir Güncel Sanat Pratiği Olarak Anamorfik Uygulamalar. (Yayımlanmamış Sanatta Yeterlik Tezi). Ankara: Ankara Hacı Bayram Veli Üniversitesi.
  • Leppert, R. (2009). Sanatta Anlamın Görüntüsü, İmgelerin Toplumsal İşlevi. (2. Baskı). (Çev. İ. Türkmen). İstanbul: Ayrıntı Yayınları. (Eserin orijinali 1996’da yayımlandı)
  • Melnikova, E. I. (2011). Anamorphic Art. In VII All-Russian Conference: Youth and Science, Krasnoyarsk / Russia: Siberian Federal University, pp. 22-25, (http://www. elib.krasu.ru/handle/2311/4893).
  • Milgram, P. ve Kishino, F. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems, 77(12), 1321-1329). (https://www.researchgate.net/publication/231514051).
  • Nacenta, M.A., Sakurai, S., Yamaguchi, T., Miki, Y., Itoh, Y., Kitamura, Y., Subramanian, S. and Gutwin, C. (2007). E-conic: a Perspective Aware Interface for Multi-Display Environments. Proc. 20th Annu. ACM Symp. (UIST), User Interface Software and Technology, pp. 279–288. ACM, New York. (https://doi. org/10.1145/1294211.1294260).
  • Pan, Y. ve Mitchell, K. (2021). Improving VIP Viewer Gaze Estimation And Engagement Using Adaptive Dynamic Anamorphosis. International Journal of Human-Computer Studies, 147, 102563. (https://doi.org/10.1016/j.ijhcs.2020.102563).
  • Peer, P. ve Batagelj, B. (2008). Computer Vision in Contemporary Art (İntroduction to The Special Session. 50th International Symposium ELMAR (Vol. 2, pp. 471-474). IEEE.
  • Ravnik, R., Batagelj, B., Kverh, B. ve Solina, F. (2014). Dynamic Anamorphosis as a Special, Computer-Generated User Interface. Interacting With Computers, 26(1), 46- 62.
  • Scoble, R. ve Israel, S. (2017). The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything. USA: Patrick Brewster Press.
  • Seckel, A. (2004). Masters of Deception: Escher, Dalí & the Artists of Optical Illusion. Sterling Publishers.
  • Siegert, B. (2015). Cultural Techniques: Grids, Filters, Doors, And Other Articulations of The Real Fordham. Fordham University Press.
  • Solina, F. and Batagelj, B. (2007). Dynamic Anamorphosis. In Luciani, A. and Cadoz, C. (Eds.) Proc. 4th Int. Conf. Enactive Interfaces (ENACTIVE 07), pp. 267–270. ACM, Grenoble, France.
  • Solina, F. ve Ravnik, R. (2011). Fixing Missing Eye-Contact inVideo Conferencing Systems. In V. Luzar-Stiler, I. Jarec, Z.B. (Ed.), Proceedings of the ITI 2011 33rd International Conference on Information Technology Interfaces (ITI), pp. 233–236.
  • Sutton, D, Jones, D. M., (2014) “Yeni Bir Bakışla Deleuze” (Çev: M. Özbank ve Y. Başkavak), (1.Baskı) İstanbul: Kolektif Kitap
  • Tori, R, Kirner, C., ve Siscoutto, R. A. (2006). Fundamentos e Tecnologia de Realidade Virtual e Aumentada (Pp. 2-21). Porto Alegre: Editora SBC.
  • Van der Veen, M. (2021). Crossroads Of Seeing: About Layers İn Painting And Superimposition in Augmented Reality. AI & SOCIETY, 36(4), 1189-1200., s.1989
  • Varoudis, T. (2014). Augmented Visibility in Architectural Space: Influencing Movement Patterns. Open University, United Kingdom. (https://doi.org/10.21954/ ou.ro.0000f018).
  • Yoshida, S., Xie, H. ve Miyata, K. (2021, March). A Wearable Augmented Reality System With Anamorphosis Projection. In International Workshop on Advanced Imaging Technology (IWAIT) 2021 (Vol. 11766, pp. 514-519). SPIE.
  • İnternet Kaynakları
  • http 1. https://www.researchgate.net/figure/mages-showing-the-genesis- of-anamorphic-perspectives-of-human-portraits-onto-a-plane_fig30_268924302(E. Tarihi: 07.03.2024)
  • http2. https://jontyhurwitz.com/consciousness (Erişim Tarihi: 08.03.2024)
  • http3. https://learn.microsoft.com/tr-tr/windows/mixed-reality/discover/mixed-reality (Erişim Tarihi: 25.08.2023).
  • http 4. https://news.microsoft.com/de-de/microsoft-erklaert-was-ist-mixed-reality-definition- (Erişim Tarihi: 08.01.2024).
  • http 5. https://www.bu.edu/sequitur/2020/07/17/the-occupation/ (Erişim Tarihi: 17.12.2023).
  • http 6. Cascone, S. (2017). Snapchat Unites With Jeff Koons For A Globe-Spanning Augmented Reality SculptureProject/ https://news.artnet.com/art-world/ snapchat-reveals-massive-jeff-koons- sculptures-augmented-reality-partnerhip-1103774) (Erişim Tarihi: 15.09.2023).
  • http 7. https://www.instagram.com/p/BZ4Zx6pDvVv/ (Erişim Tarihi: 12.08.2023).
  • http 8. https://www.bbc.com/news/technology-41497842/ (Erişim Tarihi: 12.08.2023).
  • http 9. https://www.leonkeer.com/3d-mural-with-augmented-reality-helsingborg- (Erişim Tarihi: 25.12.2023).
  • http 10. https://www.designboom.com/design/3d-cat-cross-shinjuku-vision-tokyo-07-07-2021/ (Erişim tarihi: 29.11.2024)
  • http 11. https://www.mediainfoline.com/ooh/indias-first-immersive-3d-anamorphic-dooh- (Erişim Tarihi: 01.11.2023).
  • http 12. Wesley Miller, Nick Ravich ve Kelly Shindler, (2009) https://magazine.art21.org/2009/03/09/jenny-holzer (Erişim Tarihi: 14.10.2023).
  • http 13. https://projects.jennyholzer.com/projections/chicago-2008/gallery#0 (Erişim Tarihi: 17.12.2023).

GÖRÜNTÜLEME BİÇİMİ OLARAK ANAMORFİK GERÇEKLİK VE KARMA GERÇEKLİK ANALOJİSİ

Yıl 2024, Cilt: 14 Sayı: 2, 217 - 242, 23.12.2024
https://doi.org/10.20488/sanattasarim.1602527

Öz

Anamorfik Gerçeklik ve Karma Gerçeklik, çeşitli teknikler ve araçlar kullanarak gerçek dünyayı değiştirmenin farklı yollarını sunan sanat ve teknoloji dallarıdır. Bunlar ilk bakışta doğrudan bağlantılı görünmeseler de bireye yaşattıkları deneyimler üzerinden belirli şekillerde ilişkilendirilebilir veya birleştirilebilirler. Anamorfik gerçeklik, perspektif ve optik yanılsama tekniklerini kullanarak gerçek dünyayı değiştirir. Karma gerçeklik ise bunu, bilgisayar teknolojisini de devreye sokarak ve gerçek dünya ile dijital dünya nesnelerini bir araya getirerek gerçekleştirir. Böylece her ikisi de gerçek dünyayı farklı şekillerde göstermeyi amaçlar. Bu çalışmanın amacı, anamorfik sistemlerle kurgulanan gerçeklik ile karma gerçeklik arasında bir analoji kurup güncel örnekler üzerinden tartışmaktır. Bu bağlamda, görsel gösterim ortamında sanal ve gerçeklik alanlarının sınırları irdelenmiştir. Literatür taraması yöntemiyle elde edilen veriler doğrultusunda, araştırmacılar tarafından ortaya atılan görüşlere yer verilerek anamorfik gerçeklik ile karma gerçeklik teknolojilerinin aynı çalıştığını gösteren güncel örnekler ve karşılaştırmalı analizler sunulmuştur. Yapılan analizler sonucunda, izleyiciye anamorfik görselin sunduğu simülasyon ile sürükleyici teknolojilerle oluşturulan sanal daldırmanın benzerlikleri ve farklılıkları ortaya konulmuştur.

Kaynakça

  • Alvaro-Tordesillas, A., Crespo-Aller, S. ve Barba, S. (2019). Artalive: An Android Application For Augmented Reality Without Markers, Based On Anamorphic Images. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences. 27th CIPA International Symposium, Volume XLII-2/W15, 2019, (https://doi.org/10.5194/isprs-archives-XLII-2-W15-71-2019).
  • Araújo, A. B. (2017). Cardboarding Mixed Reality With Durer Machines. Conference: xCoAx 2017: In Proceedings of the Fifth Conference on Computation, Communication, Aesthetics and X. (pp. 102-113).
  • Araújo A. B. (2020). Anamorphosis Reformed: From Optical Illusions to Immersive Perspectives. In: Sriraman B. (eds) Handbook of the Mathematics of the Arts and Sciences, Springer, Cham. (Https://doi.org/10.1007/978-3-319-70658-0_101-1)
  • Bayrak, T. ve Yengin, D. (2020). Karma Gerçeklik Teknolojisinde Göz İzleme Tekniği: Göz İzleme Metrikleri ve Navigasyon Verilerinin İncelemesi. Turkish Online Journal of Design Art and Communication, 10(4), 587-596).
  • Baudrillard, J. (2014). Simülakrlar ve Simülasyon. (9. Baskı). (Çev. Oğuz Adanır). Doğu Batı: Ankara (İlk Türkçe baskı 1998’de yayımlandı).
  • Cabezos Bernal, P. M., Cisneros Vivó, J. J. ve Soler Sanz, F. (2014). Anamorfosis, su historia y evolución/ Anamorphosıs, Its History And Evolution, EGA. Revista de expresión gráfica arquitectónica, 19(23), 148-161). doi: 10.495/ega.2014.2184.
  • Fernandes, M. J. F. (2023). Anamorfose E Realidade Aumentada: Uma Proposta De İtinerário Para O Estudo Da Geometria Na Disciplina De Educação Visual. (Yayımlanmamış Doktora Tezi), Portekiz: Algarve Üniversitesi.
  • Gerhold, E. ve Rose, A. (2012). Anamorphic Art with A Tilted Cylinder. Proceedings of The National Conference on Undergraduate Research (NCUR), Weber State University, Ogden Utah / United State, pp. 449-456.
  • Gombrich, E. H. (2015). Sanat ve Yanılsama: Resim yoluyla betimlemenin psikolojisi (2. Baskı). (Çev. A. Cemal). İstanbul: Remzi Kitabevi (Eserin orijinali 1960-61’de yayımlandı).
  • Grau, O. (1999). Into The Belly of The İmage: Historical Aspects of Virtual Reality. Leonardo, 32(5), 365-371 (https://www.jstor.org/stable/1576818).
  • Grau, O. (2003). Virtual Art: From Illusion to Immersion. Cambridge: MIT Press.
  • Kaya, Y. (2020). Sanatta Evrimleşen Bakış Açısı: “Anamorfoz” ve Çağdaş Bir Uygulayıcısı Olarak Kurt Wenner. Electronic Turkish Studies, 15(2). (http://dx.doi. org/10.29228/Turkish Studies.42083).
  • Kaya, Y. (2023). Bir Güncel Sanat Pratiği Olarak Anamorfik Uygulamalar. (Yayımlanmamış Sanatta Yeterlik Tezi). Ankara: Ankara Hacı Bayram Veli Üniversitesi.
  • Leppert, R. (2009). Sanatta Anlamın Görüntüsü, İmgelerin Toplumsal İşlevi. (2. Baskı). (Çev. İ. Türkmen). İstanbul: Ayrıntı Yayınları. (Eserin orijinali 1996’da yayımlandı)
  • Melnikova, E. I. (2011). Anamorphic Art. In VII All-Russian Conference: Youth and Science, Krasnoyarsk / Russia: Siberian Federal University, pp. 22-25, (http://www. elib.krasu.ru/handle/2311/4893).
  • Milgram, P. ve Kishino, F. (1994). A Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems, 77(12), 1321-1329). (https://www.researchgate.net/publication/231514051).
  • Nacenta, M.A., Sakurai, S., Yamaguchi, T., Miki, Y., Itoh, Y., Kitamura, Y., Subramanian, S. and Gutwin, C. (2007). E-conic: a Perspective Aware Interface for Multi-Display Environments. Proc. 20th Annu. ACM Symp. (UIST), User Interface Software and Technology, pp. 279–288. ACM, New York. (https://doi. org/10.1145/1294211.1294260).
  • Pan, Y. ve Mitchell, K. (2021). Improving VIP Viewer Gaze Estimation And Engagement Using Adaptive Dynamic Anamorphosis. International Journal of Human-Computer Studies, 147, 102563. (https://doi.org/10.1016/j.ijhcs.2020.102563).
  • Peer, P. ve Batagelj, B. (2008). Computer Vision in Contemporary Art (İntroduction to The Special Session. 50th International Symposium ELMAR (Vol. 2, pp. 471-474). IEEE.
  • Ravnik, R., Batagelj, B., Kverh, B. ve Solina, F. (2014). Dynamic Anamorphosis as a Special, Computer-Generated User Interface. Interacting With Computers, 26(1), 46- 62.
  • Scoble, R. ve Israel, S. (2017). The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Everything. USA: Patrick Brewster Press.
  • Seckel, A. (2004). Masters of Deception: Escher, Dalí & the Artists of Optical Illusion. Sterling Publishers.
  • Siegert, B. (2015). Cultural Techniques: Grids, Filters, Doors, And Other Articulations of The Real Fordham. Fordham University Press.
  • Solina, F. and Batagelj, B. (2007). Dynamic Anamorphosis. In Luciani, A. and Cadoz, C. (Eds.) Proc. 4th Int. Conf. Enactive Interfaces (ENACTIVE 07), pp. 267–270. ACM, Grenoble, France.
  • Solina, F. ve Ravnik, R. (2011). Fixing Missing Eye-Contact inVideo Conferencing Systems. In V. Luzar-Stiler, I. Jarec, Z.B. (Ed.), Proceedings of the ITI 2011 33rd International Conference on Information Technology Interfaces (ITI), pp. 233–236.
  • Sutton, D, Jones, D. M., (2014) “Yeni Bir Bakışla Deleuze” (Çev: M. Özbank ve Y. Başkavak), (1.Baskı) İstanbul: Kolektif Kitap
  • Tori, R, Kirner, C., ve Siscoutto, R. A. (2006). Fundamentos e Tecnologia de Realidade Virtual e Aumentada (Pp. 2-21). Porto Alegre: Editora SBC.
  • Van der Veen, M. (2021). Crossroads Of Seeing: About Layers İn Painting And Superimposition in Augmented Reality. AI & SOCIETY, 36(4), 1189-1200., s.1989
  • Varoudis, T. (2014). Augmented Visibility in Architectural Space: Influencing Movement Patterns. Open University, United Kingdom. (https://doi.org/10.21954/ ou.ro.0000f018).
  • Yoshida, S., Xie, H. ve Miyata, K. (2021, March). A Wearable Augmented Reality System With Anamorphosis Projection. In International Workshop on Advanced Imaging Technology (IWAIT) 2021 (Vol. 11766, pp. 514-519). SPIE.
  • İnternet Kaynakları
  • http 1. https://www.researchgate.net/figure/mages-showing-the-genesis- of-anamorphic-perspectives-of-human-portraits-onto-a-plane_fig30_268924302(E. Tarihi: 07.03.2024)
  • http2. https://jontyhurwitz.com/consciousness (Erişim Tarihi: 08.03.2024)
  • http3. https://learn.microsoft.com/tr-tr/windows/mixed-reality/discover/mixed-reality (Erişim Tarihi: 25.08.2023).
  • http 4. https://news.microsoft.com/de-de/microsoft-erklaert-was-ist-mixed-reality-definition- (Erişim Tarihi: 08.01.2024).
  • http 5. https://www.bu.edu/sequitur/2020/07/17/the-occupation/ (Erişim Tarihi: 17.12.2023).
  • http 6. Cascone, S. (2017). Snapchat Unites With Jeff Koons For A Globe-Spanning Augmented Reality SculptureProject/ https://news.artnet.com/art-world/ snapchat-reveals-massive-jeff-koons- sculptures-augmented-reality-partnerhip-1103774) (Erişim Tarihi: 15.09.2023).
  • http 7. https://www.instagram.com/p/BZ4Zx6pDvVv/ (Erişim Tarihi: 12.08.2023).
  • http 8. https://www.bbc.com/news/technology-41497842/ (Erişim Tarihi: 12.08.2023).
  • http 9. https://www.leonkeer.com/3d-mural-with-augmented-reality-helsingborg- (Erişim Tarihi: 25.12.2023).
  • http 10. https://www.designboom.com/design/3d-cat-cross-shinjuku-vision-tokyo-07-07-2021/ (Erişim tarihi: 29.11.2024)
  • http 11. https://www.mediainfoline.com/ooh/indias-first-immersive-3d-anamorphic-dooh- (Erişim Tarihi: 01.11.2023).
  • http 12. Wesley Miller, Nick Ravich ve Kelly Shindler, (2009) https://magazine.art21.org/2009/03/09/jenny-holzer (Erişim Tarihi: 14.10.2023).
  • http 13. https://projects.jennyholzer.com/projections/chicago-2008/gallery#0 (Erişim Tarihi: 17.12.2023).
Toplam 44 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Disiplinlerarası Sanat
Bölüm Makaleler
Yazarlar

Mustafa Kocalan 0000-0002-3091-2751

Yunus Kaya 0000-0002-3668-3320

Yayımlanma Tarihi 23 Aralık 2024
Gönderilme Tarihi 10 Ocak 2024
Kabul Tarihi 18 Mart 2024
Yayımlandığı Sayı Yıl 2024 Cilt: 14 Sayı: 2

Kaynak Göster

APA Kocalan, M., & Kaya, Y. (2024). GÖRÜNTÜLEME BİÇİMİ OLARAK ANAMORFİK GERÇEKLİK VE KARMA GERÇEKLİK ANALOJİSİ. Sanat Ve Tasarım Dergisi, 14(2), 217-242. https://doi.org/10.20488/sanattasarim.1602527