Araştırma Makalesi
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HTML5 Tabanlı Oyunlar İçin Yapay Zeka Kütüphanesi: DignityAI

Yıl 2017, Cilt: 21 Sayı: 1, 1 - 15, 31.01.2017
https://doi.org/10.16984/saufenbilder.283293

Öz

 Günümüzde internetin hızlanması,
uygulamaların birçoğunun internet ortama taşınmasına neden olmuştur.
   Web sayfalarının bu kadar etkin olarak
kullanılması, her uygulamanın her tarayıcıda herhangi bir plugin gerektirmeden
sorunsuzca çalışması gerekliliğini ortaya çıkarmıştır. İşte bu noktada HTML5,
geliştiricilerin yardımına koşan bir standart olarak ortaya çıkmıştır. HTML5
genel olarak, CSS ve Javascript'in birleşimi ile oluşan yeni bir standartlar
bütünüdür. İnternet ortamına aktarılan uygulamaların bir tanesi de
oyunlardır.
  Bu noktada,  HTML5 için geliştirilen oyun motorları incelenerek;
özellikleri, sundukları olanaklar araştırılmıştır. Bu oyun motorları; popüler
oyun motorlarının seviyesini yakalamaya yakın olmalarına rağmen, herhangi bir
yapay zeka kütüphanesinin şimdiye kadar HTML5 tabanlı oyunlar için
geliştirilmemiş olduğu görülmüştür. Bu çalışmada, söz konusu eksikliği gidermek
amacı ile DignityAI yapay zeka kütüphanesi geliştirilmiştir. Geliştirilen
kütüphane, oyun motorundan bağımsız olarak tüm HTML5 oyunlarına entegre
edilebilen ve bu oyunlara yapay zeka dinamiklerini katabilme yeteneğine sahip
bir kütüphanedir.



 

Kaynakça

  • [1] J. Wexler, «Artificial Intelligence in Games: A look at the smarts behind Lionhead Studio’s “Black and White” and where it can and will go in the future,» 2002. [Çevrimiçi]. Available: http://www.cs.rochester.edu/~brown/242/assts/termprojs/games.pdf. [%1 tarihinde erişilmiştir19 April 2016].
  • [2] Z. Middleton, «Case History: The Evolution of Artificial Intelligence in Computer Games,» 2002. [Çevrimiçi]. Available: http://web.stanford.edu/group/htgg/sts145papers/zmiddleton_2002_1.pdf. [Accessed 19 04 2016].
  • [3] M. Stall, «My baby, the finite state machine,» 2006. [Çevrimiçi]. Available: http://blogs.msdn.com/b/jmstall/archive/2006/09/13/baby-state-machine.aspx. [Accessed 21 04 2016].
  • [4] B. Schwab, AI game engine programming, Boston, Massachusetts: Cengage Learning, 2009.
  • [5] P. Lubbers, B. Albers ve F. Salim, Pro HTML5 programming, New York: Apress, 2011.
  • [6] A. Freeman, The Definitive Guide to HTML5, New York: Apress, 2011.
  • [7] T. Parisi, WebGL: up and running, California: O'Reilly Media, 2012.
  • [8] S. Rabin, AI Game Programming Wisdom, Newton Centre: Charles River Media, 2002.
  • [9] K. Compton and M. Mateas, "Procedural Level Design for Platform Games," in In Proceedings Of The Second Artificial Intelligence And Interactive Digital Entertainment Conference, California, 2006.
  • [10] D. Beirne, "Racing Game AI: An Investigation into AI Techniques for Motorsport Simulation Games," 2007. [Online]. Available: http://www.mygamedemos.com/Abertay/David%20Beirne%20CS%201130A%20Artificial%20Intelligence%20for%20Games%20-%20Racing%20Game%20AI.pdf. [Accessed 21 04 2016].
  • [11] J. Gordon, «A finite state machine javascript micro framework. Github Repository,» 2011. [Çevrimiçi]. Available: https://github.com/jakesgordon/javascript-state-machine. [Accessed 21 04 2016].
  • [12] J. Cowart, «js ex machina - finite state machines in JavaScript. Github Repository,» 2012. [Çevrimiçi]. Available: https://github.com/ifandelse/machina.js. [Accessed 21 04 2016].
  • [13] X. Xu, «A comprehensive path-finding library for grid based games. Github Repository,» 2011. [Çevrimiçi]. Available: https://github.com/qiao/PathFinding.js. [Accessed 21 04 2016].
  • [14] A. Subagio, Learning Construct 2: Design and create your own engaging, extensible and addictive game using Construct 2, Birmingham: Packt Publishing, 2014.
  • [15] D. Cielen ve A. Meysman, HTML5 Game Development with ImpactJS: A step-by-step guide to developing your own 2D games, Birmingham: Packt Publishing, 2013.
  • [16] B. Bibat, "HTML 5 Shoot’em Up in an Afternoon: Learn (or teach) the basics of Game Programming with this free Phaser tutorial," 2014. [Online]. Available: https://leanpub.com/html5shootemupinanafternoon/read. [Accessed 21 04 2016].
  • [17] P. Kashyap, «Investigation into the use of HTML 5 game engines to create a responsive social educational game for children,» 2015. [Çevrimiçi]. Available: https://espace.cdu.edu.au/eserv/cdu:46185/Thesis_CDU_46185_Kashyap_P.pdf. [Accessed 21 04 2016].
  • [18] B. McInnis, R. Shimizu, H. Furukawa, R. Fushimi, R. Tanaka ve K. Kratzer, HTML5 Game Programming with enchant.js, New York: Apress, 2013.
  • [19] B. Uslu, «DignityAI - AI Library for HTML5 Games. Github Repository,» 2015. [Çevrimiçi]. Available: https://github.com/berkanuslu/dignityai. [Accessed 21 04 2016].
  • [20] B. Uslu, «DignityAI Demo 1: Tanx AI. Github Repository,» 2015. [Çevrimiçi]. Available: https://github.com/berkanuslu/dignity_tank. [Accessed 21 04 2016].

Artificial intelligence library for html5 based games: DignityAI

Yıl 2017, Cilt: 21 Sayı: 1, 1 - 15, 31.01.2017
https://doi.org/10.16984/saufenbilder.283293

Öz

Today, acceleration of internet and common use of web pages, revealed the necessity of work with any browser smoothly
for each application without of requirement of any plug-in. Generally, HTML5 is a new body of standards which is formed
with the combination of CSS and JavaScript. In this context, by analysing game engines developed for HTML5, their
features and advantages are investigated. Although, these game engines are close to catch up with the level of popular
game engines, it is seen that none of artificial intelligence library was developed for HTML5 based games up to now. In
this study, DignityAI artificial intelligence library is developed to fill this deficiency. Developed library has ability to be
integrated to all HTML5 games independently from game engine and to add artificial intelligence dynamics to these
games.


Kaynakça

  • [1] J. Wexler, «Artificial Intelligence in Games: A look at the smarts behind Lionhead Studio’s “Black and White” and where it can and will go in the future,» 2002. [Çevrimiçi]. Available: http://www.cs.rochester.edu/~brown/242/assts/termprojs/games.pdf. [%1 tarihinde erişilmiştir19 April 2016].
  • [2] Z. Middleton, «Case History: The Evolution of Artificial Intelligence in Computer Games,» 2002. [Çevrimiçi]. Available: http://web.stanford.edu/group/htgg/sts145papers/zmiddleton_2002_1.pdf. [Accessed 19 04 2016].
  • [3] M. Stall, «My baby, the finite state machine,» 2006. [Çevrimiçi]. Available: http://blogs.msdn.com/b/jmstall/archive/2006/09/13/baby-state-machine.aspx. [Accessed 21 04 2016].
  • [4] B. Schwab, AI game engine programming, Boston, Massachusetts: Cengage Learning, 2009.
  • [5] P. Lubbers, B. Albers ve F. Salim, Pro HTML5 programming, New York: Apress, 2011.
  • [6] A. Freeman, The Definitive Guide to HTML5, New York: Apress, 2011.
  • [7] T. Parisi, WebGL: up and running, California: O'Reilly Media, 2012.
  • [8] S. Rabin, AI Game Programming Wisdom, Newton Centre: Charles River Media, 2002.
  • [9] K. Compton and M. Mateas, "Procedural Level Design for Platform Games," in In Proceedings Of The Second Artificial Intelligence And Interactive Digital Entertainment Conference, California, 2006.
  • [10] D. Beirne, "Racing Game AI: An Investigation into AI Techniques for Motorsport Simulation Games," 2007. [Online]. Available: http://www.mygamedemos.com/Abertay/David%20Beirne%20CS%201130A%20Artificial%20Intelligence%20for%20Games%20-%20Racing%20Game%20AI.pdf. [Accessed 21 04 2016].
  • [11] J. Gordon, «A finite state machine javascript micro framework. Github Repository,» 2011. [Çevrimiçi]. Available: https://github.com/jakesgordon/javascript-state-machine. [Accessed 21 04 2016].
  • [12] J. Cowart, «js ex machina - finite state machines in JavaScript. Github Repository,» 2012. [Çevrimiçi]. Available: https://github.com/ifandelse/machina.js. [Accessed 21 04 2016].
  • [13] X. Xu, «A comprehensive path-finding library for grid based games. Github Repository,» 2011. [Çevrimiçi]. Available: https://github.com/qiao/PathFinding.js. [Accessed 21 04 2016].
  • [14] A. Subagio, Learning Construct 2: Design and create your own engaging, extensible and addictive game using Construct 2, Birmingham: Packt Publishing, 2014.
  • [15] D. Cielen ve A. Meysman, HTML5 Game Development with ImpactJS: A step-by-step guide to developing your own 2D games, Birmingham: Packt Publishing, 2013.
  • [16] B. Bibat, "HTML 5 Shoot’em Up in an Afternoon: Learn (or teach) the basics of Game Programming with this free Phaser tutorial," 2014. [Online]. Available: https://leanpub.com/html5shootemupinanafternoon/read. [Accessed 21 04 2016].
  • [17] P. Kashyap, «Investigation into the use of HTML 5 game engines to create a responsive social educational game for children,» 2015. [Çevrimiçi]. Available: https://espace.cdu.edu.au/eserv/cdu:46185/Thesis_CDU_46185_Kashyap_P.pdf. [Accessed 21 04 2016].
  • [18] B. McInnis, R. Shimizu, H. Furukawa, R. Fushimi, R. Tanaka ve K. Kratzer, HTML5 Game Programming with enchant.js, New York: Apress, 2013.
  • [19] B. Uslu, «DignityAI - AI Library for HTML5 Games. Github Repository,» 2015. [Çevrimiçi]. Available: https://github.com/berkanuslu/dignityai. [Accessed 21 04 2016].
  • [20] B. Uslu, «DignityAI Demo 1: Tanx AI. Github Repository,» 2015. [Çevrimiçi]. Available: https://github.com/berkanuslu/dignity_tank. [Accessed 21 04 2016].
Toplam 20 adet kaynakça vardır.

Ayrıntılar

Konular Mühendislik
Bölüm Araştırma Makalesi
Yazarlar

Berkan Uslu Bu kişi benim

Ecir Uğur Küçüksille Bu kişi benim

Yayımlanma Tarihi 31 Ocak 2017
Gönderilme Tarihi 21 Nisan 2016
Kabul Tarihi 8 Ağustos 2016
Yayımlandığı Sayı Yıl 2017 Cilt: 21 Sayı: 1

Kaynak Göster

APA Uslu, B., & Küçüksille, E. U. (2017). Artificial intelligence library for html5 based games: DignityAI. Sakarya University Journal of Science, 21(1), 1-15. https://doi.org/10.16984/saufenbilder.283293
AMA Uslu B, Küçüksille EU. Artificial intelligence library for html5 based games: DignityAI. SAUJS. Ocak 2017;21(1):1-15. doi:10.16984/saufenbilder.283293
Chicago Uslu, Berkan, ve Ecir Uğur Küçüksille. “Artificial Intelligence Library for Html5 Based Games: DignityAI”. Sakarya University Journal of Science 21, sy. 1 (Ocak 2017): 1-15. https://doi.org/10.16984/saufenbilder.283293.
EndNote Uslu B, Küçüksille EU (01 Ocak 2017) Artificial intelligence library for html5 based games: DignityAI. Sakarya University Journal of Science 21 1 1–15.
IEEE B. Uslu ve E. U. Küçüksille, “Artificial intelligence library for html5 based games: DignityAI”, SAUJS, c. 21, sy. 1, ss. 1–15, 2017, doi: 10.16984/saufenbilder.283293.
ISNAD Uslu, Berkan - Küçüksille, Ecir Uğur. “Artificial Intelligence Library for Html5 Based Games: DignityAI”. Sakarya University Journal of Science 21/1 (Ocak 2017), 1-15. https://doi.org/10.16984/saufenbilder.283293.
JAMA Uslu B, Küçüksille EU. Artificial intelligence library for html5 based games: DignityAI. SAUJS. 2017;21:1–15.
MLA Uslu, Berkan ve Ecir Uğur Küçüksille. “Artificial Intelligence Library for Html5 Based Games: DignityAI”. Sakarya University Journal of Science, c. 21, sy. 1, 2017, ss. 1-15, doi:10.16984/saufenbilder.283293.
Vancouver Uslu B, Küçüksille EU. Artificial intelligence library for html5 based games: DignityAI. SAUJS. 2017;21(1):1-15.

Sakarya University Journal of Science (SAUJS)