An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective

Cilt: 21 Sayı: 1 15 Nisan 2017
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An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective

Öz

The link between analytical and logical thinking skills and success of software practitioners attracted an increasing attention in the last decade. Several studies report that the ability to think logically is a requirement for improving software development skills, which exhibits a strong reasoning. Additionally, analytical thinking is a vital part of software development for example while dividing a task into elemental parts with respect to basic rules and principles.  Using the basic essence of gamification, this study proposes a mobile testing platform for assessing analytical and logical thinking skills of software practitioners as well as computer engineering students. The assessment questions were taken from the literature and transformed into a gamified tool based on the software requirements. A focus group study was conducted to capture the requirements. Using the Delphi method, these requirements were discussed by a group of experts to reach a multidisciplinary understanding where a level of moderate agreement has been achieved. In light of these, an assessment tool was developed, which was tested on both software practitioners from the industry and senior computer engineering students. Our results suggest that individuals who exhibit skills in analytical and logical thinking are also more inclined to be successful in software development.

Anahtar Kelimeler

Kaynakça

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  4. [4] Lipman, M. 2003. Thinking in education. Cambridge University Press. 318p.
  5. [5] Karamustafaoğlu, S., Yaman, S. 2006. Öğretmen adaylarının mantıksal düşünme becerileri ve kimya dersine yönelik tutumlarının incelenmesi. Erzincan Eğitim Fakültesi Dergisi, 8(2006), 91-106.
  6. [6] Gabel, D. L. 1993. Handbook of Research on Science Teaching and Learning Project. Macmillan Publishing Company, New York, USA, 598p.
  7. [7] Sternberg, R. J., Torff, B., Grigorenko, E. 1998. Teaching for successful intelligence raises school achievement. The Phi Delta Kappan, 79.9(1998), 667-669.
  8. [8] Ruskin. 2011. Anglia Ruskin Üniversitesi tarafından üniversite öğrencileri için hazırlanmış rapor. http://www.kritik-analitik.com/ (Retrieved Date: 15.02.2015).

Ayrıntılar

Birincil Dil

Türkçe

Konular

-

Bölüm

-

Yazarlar

Şahin Kayalı Bu kişi benim

Yayımlanma Tarihi

15 Nisan 2017

Gönderilme Tarihi

5 Ağustos 2016

Kabul Tarihi

-

Yayımlandığı Sayı

Yıl 2017 Cilt: 21 Sayı: 1

Kaynak Göster

APA
Yılmaz, M., & Kayalı, Ş. (2017). An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi, 21(1), 178-189. https://doi.org/10.19113/sdufbed.39411
AMA
1.Yılmaz M, Kayalı Ş. An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective. Süleyman Demirel Üniv. Fen Bilim. Enst. Derg. 2017;21(1):178-189. doi:10.19113/sdufbed.39411
Chicago
Yılmaz, Murat, ve Şahin Kayalı. 2017. “An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective”. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi 21 (1): 178-89. https://doi.org/10.19113/sdufbed.39411.
EndNote
Yılmaz M, Kayalı Ş (01 Nisan 2017) An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi 21 1 178–189.
IEEE
[1]M. Yılmaz ve Ş. Kayalı, “An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective”, Süleyman Demirel Üniv. Fen Bilim. Enst. Derg., c. 21, sy 1, ss. 178–189, Nis. 2017, doi: 10.19113/sdufbed.39411.
ISNAD
Yılmaz, Murat - Kayalı, Şahin. “An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective”. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi 21/1 (01 Nisan 2017): 178-189. https://doi.org/10.19113/sdufbed.39411.
JAMA
1.Yılmaz M, Kayalı Ş. An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective. Süleyman Demirel Üniv. Fen Bilim. Enst. Derg. 2017;21:178–189.
MLA
Yılmaz, Murat, ve Şahin Kayalı. “An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective”. Süleyman Demirel Üniversitesi Fen Bilimleri Enstitüsü Dergisi, c. 21, sy 1, Nisan 2017, ss. 178-89, doi:10.19113/sdufbed.39411.
Vancouver
1.Murat Yılmaz, Şahin Kayalı. An Exploratory Study to Assess Analytical and Logical Thinking Skills of the Software Practitioners using a Gamification Perspective. Süleyman Demirel Üniv. Fen Bilim. Enst. Derg. 01 Nisan 2017;21(1):178-89. doi:10.19113/sdufbed.39411

Cited By

e-ISSN :1308-6529
Linking ISSN (ISSN-L): 1300-7688

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