TR
EN
Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study
Öz
Aim: This study aimed to evaluate the effects of an AI-powered serious game on healthy lifestyle behaviours among adults undergoing diabetes risk assessment. Methods: A single-group quasi-experimental design was conducted with 60 adults without a diabetes diagnosis (FINDRISK score ≥12). The Health-Promoting Lifestyle Profile-II (HPLP-II) was administered at four time points over six months, assessing health responsibility, physical activity, nutrition, spiritual growth, interpersonal relations, stress management, and total score. Perceived behavioural impact of game mechanics was evaluated using a structured assessment form. Data were analysed using repeated-measures ANOVA with Greenhouse-Geisser and Bonferroni corrections. Results: HPLP-II total scores showed progressive improvement across all time points (p<.001). Physical activity demonstrated the greatest change with increasing effect sizes over time (ηp²=.134, p<.001), while health responsibility showed consistent improvements across all follow-up points (ηp²=.222, p<.001). Nutrition scores improved over time but did not reach statistical significance after correction (p=.013). Sixty percent of participants reported identification-based motivation, and 95% would recommend the game. Conclusion: AI-powered serious games may serve as a promising support tool for diabetes prevention by improving health responsibility and physical activity over six months. The progressive increase in physical activity contrasts with literature showing declining effects, suggesting that AI-based personalisation may sustain long-term motivation.
Anahtar Kelimeler
Destekleyen Kurum
TÜBİTAK 2209-A University Students Research Projects
Etik Beyan
This study was conducted in accordance with the Declaration of Helsinki and approved by the XXX University Health Sciences Ethics Committee (Approval No: E.1010667, Date: 12.05.2025). All participants provided written informed consent after receiving detailed information about the study objectives, procedures, and their right to withdraw at any time without penalty.
Teşekkür
We would like to thank all participants who voluntarily participated in this study.
Kaynakça
- 1. International Diabetes Federation. IDF Diabetes Atlas. 11th ed. Brussels: International Diabetes Federation; 2025.
- 2. McMullen B, Duncanson K, Collins C, MacDonald-Wicks L. A systematic review of the mechanisms influencing engagement in diabetes prevention programmes for people with pre-diabetes. Diabet Med. 2024;41(8). doi:10.1111/dme.15323.
- 3. American Association of Diabetes Educators. An effective model of diabetes care and education: revising the AADE7 Self-Care Behaviors®. Diabetes Educ. 2020;46(2):139-160. doi:10.1177/0145721719894903.
- 4. Koohmareh Z, Karandish M, Hadianfard AM. Developing a mobile-based educational game to enhance dietary habits for type 2 diabetes patients through artificial intelligence algorithms. J Telemed Telecare. 2024;1(4):11-22. doi:10.32592/TJT.2024.1.4.11.
- 5. Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The use of gamification in the self-management of patients with chronic diseases: scoping review. JMIR Serious Games. 2023;11:e39019. doi:10.2196/39019.
- 6. Norlev J, Sondrup K, Derosche C, Hejlesen O, Hangaard S. Game mechanisms in serious games that teach children with type 1 diabetes how to self-manage: a systematic scoping review. J Diabetes Sci Technol. 2022;16(5):1253-1269. doi:10.1177/19322968211018236.
- 7. Ossenbrink L, Haase T, Timpel P, Schoffer O, Scheibe M, Schmitt J, et al. Effectiveness of digital health interventions containing game components for the self-management of type 2 diabetes: systematic review. JMIR Serious Games. 2023;11(1). doi:10.2196/44132.
- 8. Asadzandi S, Sedghi S, Bigdeli S, Sanjari M. A systematized review on diabetes gamification. Med J Islam Repub Iran. 2020;34:168. doi:10.47176/mjiri.34.168.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Dahili Hastalıklar Hemşireliği
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
24 Ağustos 2026
Gönderilme Tarihi
1 Haziran 2026
Kabul Tarihi
15 Temmuz 2026
Yayımlandığı Sayı
Yıl 2026 Cilt: 17 Sayı: 2
APA
Çalık Kuş, A., & Yıldırım, O. (2026). Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi, 17(2), 299-311. https://doi.org/10.22312/sdusbed.1961642
AMA
1.Çalık Kuş A, Yıldırım O. Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi. 2026;17(2):299-311. doi:10.22312/sdusbed.1961642
Chicago
Çalık Kuş, Afra, ve Osman Yıldırım. 2026. “Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study”. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi 17 (2): 299-311. https://doi.org/10.22312/sdusbed.1961642.
EndNote
Çalık Kuş A, Yıldırım O (01 Ağustos 2026) Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi 17 2 299–311.
IEEE
[1]A. Çalık Kuş ve O. Yıldırım, “Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study”, Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi, c. 17, sy 2, ss. 299–311, Ağu. 2026, doi: 10.22312/sdusbed.1961642.
ISNAD
Çalık Kuş, Afra - Yıldırım, Osman. “Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study”. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi 17/2 (01 Ağustos 2026): 299-311. https://doi.org/10.22312/sdusbed.1961642.
JAMA
1.Çalık Kuş A, Yıldırım O. Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi. 2026;17:299–311.
MLA
Çalık Kuş, Afra, ve Osman Yıldırım. “Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study”. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi, c. 17, sy 2, Ağustos 2026, ss. 299-11, doi:10.22312/sdusbed.1961642.
Vancouver
1.Afra Çalık Kuş, Osman Yıldırım. Effects of an Artificial Intelligence–Supported Serious Game on Healthy Lifestyle Behaviours: A Quasi-Experimental Study. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi. 01 Ağustos 2026;17(2):299-311. doi:10.22312/sdusbed.1961642
