Araştırma Makalesi
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EĞİTİMDE KULLANILAN YAPAY ZEKÂ DESTEKLİ DİJİTAL MEDYA UYGULAMALARININ ÖLÇME VE DEĞERLENDİRME KRİTERLERİYLE İNCELENMESİ

Yıl 2025, Cilt: 9 Sayı: 3, 521 - 538, 30.11.2025
https://doi.org/10.30692/sisad.1759544

Öz

Yapay zekâ, gündelik hayatın pek çok alanını etkileyen unsurların bilgisayar teknolojileri sayesinde kolaylaştırılmasına olanak sağlayan bir teknolojidir. Bu sayede eğitimden, ekonomiye birçok alanda yapay zekânın etkin bir konuma yerleşmeye başladığı ifade edilebilir. Bu çalışma da, yapay zekâ ve eğitim ilişkiselliğine odaklanmaktadır. Eğitim teknolojilerinin hızla gelişmesiyle birlikte yapay zekâ destekli uygulamalar, öğrencilerin öğrenme süreçlerini desteklemek ve kişiselleştirilmiş eğitim deneyimleri sunmak için yaygın olarak kullanılmaktadır. Özellikle yapay zekâ destekli dijital medya eğitim uygulamalarının arttığı günümüzde, bu uygulamaların ölçme ve değerlendirme süreçleri açısından da incelenmesi önemli bir husustur. Bu bağlamda özellikle K-12 seviyesine uygun, 15 farklı yapay zekâ destekli dijital medya eğitim uygulaması, literatür taraması sonucu belirlenen kontrol/değerlendirme kriterleri doğrultusunda içerik analizi yöntemiyle incelenecektir. Her bir uygulama bu kriterler doğrultusunda detaylı bir şekilde analiz edilerek, uygulamaların güçlü ve zayıf yönleri belirlenecektir. Elde edilen bulgulara göre ise yapay zekâ destekli dijital medya uygulamalarının eğitim faaliyetlerinin etkin kullanılmasına, kullanıcı deneyiminin önemine, pedagojik değer ile ilgili hususlara, güvenlik ve gizlilik meselesine, motivasyon ve katılım ile birlikte teknik performans iyileştirmelerine önem verdiği görülmektedir.

Kaynakça

  • AKGUN, S., & GREENHOW, C. (2022). Artificial intelligence in education: Addressing ethical challenges in K-12 settings. AI and Ethics, 2(3), 431-440. doi.org/10.1007/s43681-021-00096-7
  • BAIDOO-ANU, D., & ANSAH, L. O. (2023). Education in the era of generative artificial intelligence (AI): Understanding the potential benefits of ChatGPT in promoting teaching and learning. Journal of AI, 7(1), 52-62. doi.org/10.61969/jai.1337500
  • BrainPOP (2024). BrainPOP: Educational videos for kids. Retrieved from https://www.brainpop.com
  • CHEN, L., CHEN, P., & LIN, Z. (2020). Artificial intelligence in education: A review. IEEE Access, 8, 75264-75278. doi.org/10.1109/ACCESS.2020.2988510
  • CLASSCRAFT. (2024). Transform your classroom into an adventure. Retrieved from https://www.classcraft.com
  • CODE.ORG. (2024). Learn computer science. Retrieved from https://www.code.org
  • DETERDING, S., DIXON, D., KHALED, R., & NACKE, L. (2011). From game design elements to gamefulness: Defining "gamification". In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. doi.org/10.1145/2181037.2181040
  • DHARMAVARAM, V. G. (2023). Data privacy in education sector - Issues and measures. EDPACS, 68(2), 1-12. doi.org/10.1080/07366981.2023.2242130
  • DREAMBOX LEARNING. (2024). Adaptive math & reading programs. Retrieved from https://www.dreambox.com
  • DUOLINGO. (2024). Language lessons. Retrieved from https://www.duolingo.com
  • EDMODO (2024). Connect with students and parents in your paperless classroom. Retrieved from https://www.edmodo.com
  • GERAY, H. (2014). İletişim Alanından Örneklerle Toplumsal Araştırmalarda Nicel ve Nitel Yöntemlere Giriş. Kocaeli, Türkiye: Umuttepe Yayınları.
  • HALEEM, A., JAVAID, M., QADRI, M. A., & SUMAN, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275-285. doi.org/10.1016/j.susoc.2022.05.004
  • HATTIE, J., & TIMPERLEY, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81-112. doi.org/10.3102/003465430298487
  • HOLMES, W., BIALIK, M., & FADEL, C. (2019). Artificial intelligence in education: Promises and implications for teaching and learning. Center for Curriculum Redesign.
  • HUANG, J., SALEH, S., & LIU, Y. (2021). A review on artificial intelligence in education. Academic Journal of Interdisciplinary Studies, 10(3), 206-217. doi.org/10.36941/ajis-2021-0077
  • IXL LEARNING. (2024). Math, language arts, science, social studies and Spanish. Retrieved from https://www.ixl.com
  • KRIPPENDORFF, K. (2018). Content analysis: An introduction to its methodology. Sage Publications.
  • KHAN ACADEMY (2024). Free online courses, lessons & practice. Retrieved from https://www.khanacademy.org
  • LIVINGSTONE, S. (2019). Children's data and privacy online: Growing up in a digital age. London School of Economics and Political Science.
  • LUCKIN, R., HOLMES, W., GRIFFITHS, M., & FORCIER, L. B. (2016). Intelligence unleashed: An argument for AI in education. Pearson Education.
  • MARTIN, F., & BETRUS, A. K. (2019). Digital media learning. Switzerland: Springer.
  • MAYER, R. E. (2021). Multimedia learning (3rd ed.). Cambridge University Press.
  • NIELSEN, J. (1994). Usability engineering. Academic Press.
  • NEWSELA. (2024). Instructional content platform. Retrieved from https://www.newsela.com
  • NOREDINK. (2024). Writing and grammar. Retrieved from https://www.noredink.com
  • PRODIGY MATH GAME. (2024). Kids math game. Retrieved from https://www.prodigygame.com
  • QUIZLET (2024). Learning tools & flashcards. Retrieved from https://quizlet.com
  • SEESAW (2024). The learning journal. Retrieved from https://web.seesaw.me
  • SOCRATIVE. (2024). Formative assessment made easy. Retrieved from https://www.socrative.com
  • SELWYN, N. (2016). Education and technology: Key issues and debates. Bloomsbury Publishing.
  • TYNKER (2024). Coding for kids. Retrieved from https://www.tynker.com.

ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA

Yıl 2025, Cilt: 9 Sayı: 3, 521 - 538, 30.11.2025
https://doi.org/10.30692/sisad.1759544

Öz

Artificial intelligence is a technology that facilitates many aspects of daily life through computer technology. As a result, artificial intelligence has begun to play an active role in many areas, from education to economics. This study focuses on the relationship between artificial intelligence and education. With the rapid development of educational technologies, artificial intelligence-supported applications are widely used to support students' learning processes and provide personalised educational experiences. Especially in today's world, where AI-supported digital media education applications are on the rise, it is important to examine these applications in terms of measurement and evaluation processes. In this context, 15 different AI-supported digital media education applications suitable for the K-12 level will be examined using content analysis methods in line with the control/evaluation criteria determined as a result of a literature review. Each application will be analysed in detail according to these criteria, and the strengths and weaknesses of the applications will be identified. Based on the findings, it is observed that AI-supported digital media applications emphasise the effective use of educational activities, the importance of user experience, issues related to pedagogical value, security and privacy, motivation and participation, and technical performance improvements.

Kaynakça

  • AKGUN, S., & GREENHOW, C. (2022). Artificial intelligence in education: Addressing ethical challenges in K-12 settings. AI and Ethics, 2(3), 431-440. doi.org/10.1007/s43681-021-00096-7
  • BAIDOO-ANU, D., & ANSAH, L. O. (2023). Education in the era of generative artificial intelligence (AI): Understanding the potential benefits of ChatGPT in promoting teaching and learning. Journal of AI, 7(1), 52-62. doi.org/10.61969/jai.1337500
  • BrainPOP (2024). BrainPOP: Educational videos for kids. Retrieved from https://www.brainpop.com
  • CHEN, L., CHEN, P., & LIN, Z. (2020). Artificial intelligence in education: A review. IEEE Access, 8, 75264-75278. doi.org/10.1109/ACCESS.2020.2988510
  • CLASSCRAFT. (2024). Transform your classroom into an adventure. Retrieved from https://www.classcraft.com
  • CODE.ORG. (2024). Learn computer science. Retrieved from https://www.code.org
  • DETERDING, S., DIXON, D., KHALED, R., & NACKE, L. (2011). From game design elements to gamefulness: Defining "gamification". In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. doi.org/10.1145/2181037.2181040
  • DHARMAVARAM, V. G. (2023). Data privacy in education sector - Issues and measures. EDPACS, 68(2), 1-12. doi.org/10.1080/07366981.2023.2242130
  • DREAMBOX LEARNING. (2024). Adaptive math & reading programs. Retrieved from https://www.dreambox.com
  • DUOLINGO. (2024). Language lessons. Retrieved from https://www.duolingo.com
  • EDMODO (2024). Connect with students and parents in your paperless classroom. Retrieved from https://www.edmodo.com
  • GERAY, H. (2014). İletişim Alanından Örneklerle Toplumsal Araştırmalarda Nicel ve Nitel Yöntemlere Giriş. Kocaeli, Türkiye: Umuttepe Yayınları.
  • HALEEM, A., JAVAID, M., QADRI, M. A., & SUMAN, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275-285. doi.org/10.1016/j.susoc.2022.05.004
  • HATTIE, J., & TIMPERLEY, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81-112. doi.org/10.3102/003465430298487
  • HOLMES, W., BIALIK, M., & FADEL, C. (2019). Artificial intelligence in education: Promises and implications for teaching and learning. Center for Curriculum Redesign.
  • HUANG, J., SALEH, S., & LIU, Y. (2021). A review on artificial intelligence in education. Academic Journal of Interdisciplinary Studies, 10(3), 206-217. doi.org/10.36941/ajis-2021-0077
  • IXL LEARNING. (2024). Math, language arts, science, social studies and Spanish. Retrieved from https://www.ixl.com
  • KRIPPENDORFF, K. (2018). Content analysis: An introduction to its methodology. Sage Publications.
  • KHAN ACADEMY (2024). Free online courses, lessons & practice. Retrieved from https://www.khanacademy.org
  • LIVINGSTONE, S. (2019). Children's data and privacy online: Growing up in a digital age. London School of Economics and Political Science.
  • LUCKIN, R., HOLMES, W., GRIFFITHS, M., & FORCIER, L. B. (2016). Intelligence unleashed: An argument for AI in education. Pearson Education.
  • MARTIN, F., & BETRUS, A. K. (2019). Digital media learning. Switzerland: Springer.
  • MAYER, R. E. (2021). Multimedia learning (3rd ed.). Cambridge University Press.
  • NIELSEN, J. (1994). Usability engineering. Academic Press.
  • NEWSELA. (2024). Instructional content platform. Retrieved from https://www.newsela.com
  • NOREDINK. (2024). Writing and grammar. Retrieved from https://www.noredink.com
  • PRODIGY MATH GAME. (2024). Kids math game. Retrieved from https://www.prodigygame.com
  • QUIZLET (2024). Learning tools & flashcards. Retrieved from https://quizlet.com
  • SEESAW (2024). The learning journal. Retrieved from https://web.seesaw.me
  • SOCRATIVE. (2024). Formative assessment made easy. Retrieved from https://www.socrative.com
  • SELWYN, N. (2016). Education and technology: Key issues and debates. Bloomsbury Publishing.
  • TYNKER (2024). Coding for kids. Retrieved from https://www.tynker.com.
Toplam 32 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular İnternet, İletişim ve Medya Çalışmaları (Diğer)
Bölüm Araştırma Makalesi
Yazarlar

Mustafa Böyük 0000-0002-1010-9048

Mustafa Temel 0000-0003-0828-0660

Gönderilme Tarihi 6 Ağustos 2025
Kabul Tarihi 3 Kasım 2025
Erken Görünüm Tarihi 29 Kasım 2025
Yayımlanma Tarihi 30 Kasım 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 9 Sayı: 3

Kaynak Göster

APA Böyük, M., & Temel, M. (2025). ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA. Stratejik ve Sosyal Araştırmalar Dergisi, 9(3), 521-538. https://doi.org/10.30692/sisad.1759544
AMA Böyük M, Temel M. ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA. SSAD. Kasım 2025;9(3):521-538. doi:10.30692/sisad.1759544
Chicago Böyük, Mustafa, ve Mustafa Temel. “ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA”. Stratejik ve Sosyal Araştırmalar Dergisi 9, sy. 3 (Kasım 2025): 521-38. https://doi.org/10.30692/sisad.1759544.
EndNote Böyük M, Temel M (01 Kasım 2025) ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA. Stratejik ve Sosyal Araştırmalar Dergisi 9 3 521–538.
IEEE M. Böyük ve M. Temel, “ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA”, SSAD, c. 9, sy. 3, ss. 521–538, 2025, doi: 10.30692/sisad.1759544.
ISNAD Böyük, Mustafa - Temel, Mustafa. “ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA”. Stratejik ve Sosyal Araştırmalar Dergisi 9/3 (Kasım2025), 521-538. https://doi.org/10.30692/sisad.1759544.
JAMA Böyük M, Temel M. ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA. SSAD. 2025;9:521–538.
MLA Böyük, Mustafa ve Mustafa Temel. “ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA”. Stratejik ve Sosyal Araştırmalar Dergisi, c. 9, sy. 3, 2025, ss. 521-38, doi:10.30692/sisad.1759544.
Vancouver Böyük M, Temel M. ARTIFICIAL INTELLIGENCE-SUPPORTED DIGITAL MEDIA APPLICATIONS FOR EDUCATION WITH MEASUREMENT AND EVALUATION CRITERIA. SSAD. 2025;9(3):521-38.

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