Araştırma Makalesi

Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh

Cilt: 4 Sayı: 2 30 Haziran 2023
Mohammad Atiqul Basher *, Zaheed Husein Mohammad Al-din
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Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh

Öz

Despite being the 8th most densely populated country in the world, Bangladesh is one of the countries with the most underdeveloped manpower resources in the world. In order to stimulate learning within the masses, the demand for flipped classroom settings and innovative phenomena like gamification can appear as a solution. The aim of this conceptual paper was to explore gamification as a teaching mechanism for the pre-internship training for the graduate school students. Based on literature analysis and from our observation of the internship program, we have proposed two process flow diagrams that attempt to integrate the mechanisms of gamification within the internship program. The proposed models integrate the ideas from goal-setting theory, behavioral reinforcement theory, self-determination theory and social-comparison theory.

Anahtar Kelimeler

Human Resources Management, Gamification, Internship, Training and Development

Destekleyen Kurum

BRAC Business School, BRAC University

Teşekkür

OCSAR - the career management of BRAC University

Kaynakça

  1. Bridgstock, R. (2009). The graduate attributes we’ve overlooked: Enhancing graduate employability through career management skills. Higher Education Research & Development, 28(1), 31-44.
  2. Buckley, P., & Doyle, E. (2016). Gamification and student motivation. Interactive Learning Environments, 24(6), 1162-1175.
  3. Catania, A. C. (2001). Positive psychology and positive reinforcement. American Psychologist, 56(1), 86-87.
  4. CEIC (2021). Bangladesh Unemployment Rate. CEIC Data. www.ceicdata.com/en/indicator/bangladesh/unemployment-rate (Accessed: 20 June 2023).
  5. Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D. (2011, May). Gamification. using game-design elements in non-gaming contexts. In CHI'11 extended abstracts on human factors in computing systems (pp. 2425-2428). Vancouver, Canada: ACM.
  6. Durazzi, N. (2021). Opening universities’ doors for business? Marketization, the search for differentiation and employability in England. Journal of Social Policy, 50(2), 386-405.
  7. Festinger, L. (1954). A theory of social comparison processes. Human relations, 7(2), 117-140.
  8. Fitz-Walter, Z., Tjondronegoro, D., & Wyeth, P. (2011, November). Orientation passport: using gamification to engage university students. In Proceedings of the 23rd Australian computer-human interaction conference (pp. 122-125).
  9. Gagné, M., & Deci, E. L. (2005). Self‐determination theory and work motivation. Journal of Organizational Behavior, 26(4), 331-362.
  10. Goia, S., Marinaș, C. V., & Igret, R. Ș. (2017). A plea for quality in internship programmes–evidence from the business and administration students’ experience. Management & Marketing. Challenges for the Knowledge Society, 12(1), 49-60.

Kaynak Göster

APA
Basher, M. A., & Al-din, Z. H. M. (2023). Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh. Sosyal Mucit Academic Review, 4(2), 206-218. https://doi.org/10.54733/smar.1263908
AMA
1.Basher MA, Al-din ZHM. Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh. SMAR. 2023;4(2):206-218. doi:10.54733/smar.1263908
Chicago
Basher, Mohammad Atiqul, ve Zaheed Husein Mohammad Al-din. 2023. “Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh”. Sosyal Mucit Academic Review 4 (2): 206-18. https://doi.org/10.54733/smar.1263908.
EndNote
Basher MA, Al-din ZHM (01 Haziran 2023) Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh. Sosyal Mucit Academic Review 4 2 206–218.
IEEE
[1]M. A. Basher ve Z. H. M. Al-din, “Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh”, SMAR, c. 4, sy 2, ss. 206–218, Haz. 2023, doi: 10.54733/smar.1263908.
ISNAD
Basher, Mohammad Atiqul - Al-din, Zaheed Husein Mohammad. “Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh”. Sosyal Mucit Academic Review 4/2 (01 Haziran 2023): 206-218. https://doi.org/10.54733/smar.1263908.
JAMA
1.Basher MA, Al-din ZHM. Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh. SMAR. 2023;4:206–218.
MLA
Basher, Mohammad Atiqul, ve Zaheed Husein Mohammad Al-din. “Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh”. Sosyal Mucit Academic Review, c. 4, sy 2, Haziran 2023, ss. 206-18, doi:10.54733/smar.1263908.
Vancouver
1.Mohammad Atiqul Basher, Zaheed Husein Mohammad Al-din. Application of Gamification model in the internship orientation program: A proposed conceptual model from the private university context of Bangladesh. SMAR. 01 Haziran 2023;4(2):206-18. doi:10.54733/smar.1263908