Araştırma Makalesi
BibTex RIS Kaynak Göster

The Impact of Video Game Addiction on Spinal Health

Yıl 2024, Cilt: 7 Sayı: 2, 259 - 272, 05.10.2024
https://doi.org/10.53025/sportive.1543193

Öz

This study aimed to determine how the level of video game addiction has an effect on thoracic kyphosis curvature in secondary school students. The sample group of the study consisted of 5th, 6th, 7th and 8th grade students studying in Çınarcık Firuzan Kınal Primary-Secondary School by deliberate sampling method. The data were collected from 87 students (47 girls, 40 boys) who participated in both the initial and subsequent measurements. The students were selected on the basis of volunteerism and completed the questionnaire questions entirety. The data was collected by using the Personal Information Form, the Video Game Addiction Scale for Children and the flexicurve. The SPSS 21 package programme and the kyphosis index (KI = (TW/TL) x 100) were used to evaluate the data. According to the obtained results, it was determined that video game addiction did not have a statistically significant effect on the kyphosis index in children, the addiction scores of children who participated in recreational activities (p=0.01<0.05) and the addiction scores according to the variable of daily digital game playing time [F(3,83)=6.918, p=0.000<0.05] were statistically significant, but the kyphosis index did not show significant results in terms of both variables (p>0.05). As a result, addiction level of children who participated to recreational activities were significantly lower and their spinal health were better. Moreover, it was detected that video game addiction had not a direct effect on spinal health of children in this age category.

Kaynakça

  • Andreassen, C.S., Billieux, J., Griffiths, M.D., Kuss, D.J., Demetrovics, Z., Mazzoni, E., Pallesen, S. (2016). The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. Psychology of Addictive Behaviors, 30(2):252–262. http://dx.doi.org/10.1037/adb0000160.
  • Avcı, S., Coşkun, A.B., Çiğdem, Z., Dikici, E., Çağlayan, M.Ö., Polat, S., Arslan, S. (2024). Cigarette use, addiction levels, and influential factors among healthcare students in Türkiye. International Journal of Health Services Research and Policy, 9(2): 148-164. https://doi.org/10.33457/ijhsrp.1479914.
  • Ballard, M., Gray, M., Reilly, J., Noggle, M. (2009). Correlates of video game screen time among males: Body mass, physical activity, and other media use. Eat Behav, 10(3):161-7 https://doi.org/10.1016/j.eatbeh.2009.05.001.
  • Betsch, M., Kalbhen, K., Michalik, R., Schenker, H., Gatz, M., Quack, V., Migliorini, F. (2021). The influence of smartphone use on spinal posture–A laboratory study. Gait & Posture, 85:298-303. https://doi.org/10.1016/j.gaitpost.2021.02.018.
  • Bomen, B.B., Kulkarni, S. (2022). The relationship between addiction to smartphone usage and protracted shoulders, forward head posture and thoracic kyphosis in college students. Int. J. Health Sci. Res, 12(2):220-226. https://doi.org/10.52403/ijhsr.20220231.
  • Bozkurt, H., Şahin, S., Zoroğlu, S. (2016). İnternet bağımlılığı: Güncel bir gözden geçirme. Çağdaş Tıp Dergisi, 6(3):235-247. https://doi.org/10.16899/ctd.66303.
  • Breen, R., Pyper, S., Rusk, Y., Dockrell, S. (2007). An investigation of children's posture and discomfort during computer use. Ergonomics, 50(10):1582-1592. http://dx.doi.org/10.1080/00140130701584944.
  • Brooks, F.M., Chester, K.L., Smeeton, N.C., Spencer, N.H. (2016). Video gaming in adolescence: Factors associated with leisure time use. Journal of Youth Studies, 19(1):36-54. http://dx.doi.org/10.1080/13676261.2015.1048200.
  • Burton, A.K. (1986). Regional lumbar sagittal mobility; measurement by flexicurves. Clin Biomech, 1(1):6–20. https://doi.org/10.1016/0268-0033(86)90032-x.
  • Çankaya, M., Taki, F.N., Tarhan, E. (2024). Investigating the effects of postural habits and awareness on early adolescent’s internet addiction levels. International Journal of Adolescent Medicine and Health, 36(2):143-149. https://doi.org/10.1515/ijamh-2024-0003.
  • Çelik, A.A., Coşkun, S., Kılınç, O., Yıldırım, A. (2017). Bel ağrısı nedeniyle polikliniğimize başvuran hastalarda skolyoz sıklığı ve Cobb açısı değerlerinin yaş ve cinsiyet ile ilişkisi. Adıyaman Üniversitesi Sağlık Bilimleri Dergisi, 3(3): 551-564. https://doi.org/10.30569/adiyamansaglik.374982.
  • Dinçer, B., Kolan, H.İ. (2020). Ortaokul öğrencilerinin bilgisayar oyun bağımlılığı düzeyleri ile sorumluluk davranışı arasındaki ilişki. Kastamonu Education Journal, 28(6):2319-2330. https://doi.org/10.24106/kefdergi.833550.
  • Doğan-Keskin, A., Aral, N. (2022). Ergenlerin bakış açısından dijital oyunların olumlu ve olumsuz yanları. Türk Psikolojik Danışma ve Rehberlik Dergisi, 12(67):543-557. https://doi.org/10.17066/tpdrd.12241172.
  • Durkee, T., Kaess, M., Carli, V., Parzer, P., Wasserman, C., Floderus, B., Wasserman, D. (2012). Prevalence of pathological internet use among adolescents in Europe: Demographic and social factors. Addiction, 107(12): 2210–2222. http://dx.doi.org/10.1111/j.1360-0443.2012.03946.x.
  • Ekinci, N. E., Karaali, E., Parcali, B., Süner, A., Satılmış, S. E. (2021). COVID-19 pandemic, loneliness and digital game addiction. Pakistan Journal of Medical & Health Sciences, 15(7): 2175–2179. https://doi.org/10.53350/pjmhs211572175.
  • Elpeze, G. (2022). Kifotik adölesan bireylerde bütüncül yaklaşımlı düzeltici egzersiz programının kifoz derecesi, denge ve yaşam kalitesine etkisi. Hasan Kalyoncu Üniversitesi, Lisansüstü Eğitim Enstitüsü Doktora Tezi.
  • Erdogan, E., Delibas D.H. (2019). Comparison of clinical features, comorbidity and functioning in substance dependents with and without adult ADHD. Anatolian Journal of Psychiatry, 20(3):296-305. http://dx.doi.org/10.5455/apd.3881.
  • Fontenele, T.M.D.O., Nunes P.P.D.B., Silva, F.V.M., Menezes, C.N.B., Andrade, R.F.D., Mont’Alverne, D.G.B., Abdon, A.P.V. (2023). Smartphone addiction and postural alterations in the cervical region in adolescents. Revista Paulista de Pediatria, 42:e2023051. http://dx.doi.org/10.1590/1984-0462/2024/42/2023051.
  • Gentile, D. (2009). Pathological video-game use among youth ages 8 to 18: A national study. Psychological Science, 20(5):594-602. https://doi.org/10.1111/j.1467-9280.2009.02340.x.
  • Harris, C., Straker, L. (2000). Survey of physical ergonomics issues associated with school childrens’ use of laptop computers. International Journal Of İndustrial Ergonomics, 26(3):37-346. http://dx.doi.org/10.1016/S0169-8141(00)00009-3.
  • Hellström, C., Nilsson, K., Leppert, J., Åslund, C. (2015). Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms. Upsala Journal of Medical Sciences, 120(4):263-275. https://doi.org/10.3109/03009734.2015.1049724.
  • Horzum, M.B. (2011). İlköğretim öğrencilerinin bilgisayar oyunu bağımlılık düzeylerinin çeşitli değişkenlere göre incelenmesi. Eğitim ve Bilim, 36(159):56-68.
  • Hricková, K., Junger, J. (2016). Physical activity and compensation of body posture disorders in children aged seven. Polish Journal of Sport and Tourism, 23(3):153-160. http://dx.doi.org/10.1515/pjst-2016-0020.
  • Hull, D.C., Williams, G.A., Griffiths, M.D. (2013). Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. Journal of Behavioral Addictions, 2(3):145-152. https://doi.org/10.1556/jba.2.2013.005.
  • Jacobs, K., Hudak, S., McGiffert, J. (2009). Computer-related posture and musculoskeletal discomfort in middle school students. Work, 32(3):275-83. https://doi.org/10.3233/wor-2009-0826.
  • Jensen, K.H, Bengtsson, T.T. (2023). Gaming between leisure and addiction: how young people perceive risk in video games. International Criminal Justice Review, https://doi.org/10.1177/10575677231212179.
  • Karaca, S, Karakoc, A, Can, G.O., Onan, N., Unsal, B.G. (2020). Investigation of the online game addiction level, sociodemographic characteristics and social anxiety as risk factors for online game addiction in middle school students. Community Mental Health Journal, 56(5):830-838. https://link.springer.com/article/10.1007/s10597-019-00544-z.
  • Karacan, K., Çelik, H., Erdoğan, M. (2021). Evaluation of the relationship between internet addiction and the thoracal kyphosis angle on medical faculty students. Journal of Contemporary Medicine, 11(1):57-61. https://doi.org/10.16899/jcm.791882.
  • Keskin, A.D., Aral, N. (2021). Oyun bağımlılığı: Güncel bir gözden geçirme. Bağımlılık Dergisi, 22(3):327-339. https://doi.org/10.51982/bagimli.880679.
  • Kılıç, B.B, Akgül, H., Çolak, T. K. (2020). Adolesanlarda omurganın sagital düzlem dizilimi. Celal Bayar Üniversitesi Sağlık Bilimleri Enstitüsü Dergisi, 8(1): 23-28. https://doi.org/10.34087/cbusbed.751886.
  • Kim, Y., Smith, D. (2017). Pedagogical and technological augmentation of mobile learning for young children interactive learning environments. Interactive Learning Environments, 25(1):4-16. https://doi.org/10.1080/10494820.2015.1087411.
  • King, D.L, Haagsma, M.C, Delfabbro, P., Gradisar, M., Griffiths, M.D. (2013). Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools. Clinical Psychology Review, 33(3):331-342. https://doi.org/10.1016/j.cpr.2013.01.002.
  • Köknel, Ö. (1998). Bağımlılık: Alkol ve madde bağımlılığı. İstanbul, Altın Kitaplar.
  • Lemmens, J.S., Valkenburg, P.M., Peter, J. (2011). Psychosocial causes and consequences of pathological gaming. Computers in Human Behavior, 27(1):144-152. https://doi.org/10.1016/j.chb.2010.07.015
  • Mcroberts, L.B., Cloud, R.M., Black, C.M. (2013). Evaluation of the New York posture rating chart for assessing changes in postural alignment in a garment study. Clothing and Textiles Research Journal, 31(2): 81-96. http://dx.doi.org/10.1177/0887302X13480558.
  • Migliore, L., McGee, C. (2021). Neck and back disorders in esports. in handbook of esports medicine: Clinical aspects of competitive video gaming, Cham: Springer International Publishing.
  • Mitova, S., Popova, D., Gramatikova, M. (2014). Postural disorders and spinal deformities in children at primary school age. System for screening, examination, prevention and treatment. Activities in Physical Education and Sport, 4(2): 172-177.
  • Moon, H.H., Jung, S.Y., Park, S.S., Kim, B.K., Park, Y.J. (2014). The effect of corrective exercise on Cobb's angle, static and dynamic foot pressure of patients with kyphosis. Korean Journal of Sport Biomechanics, 24(2):103-109. http://dx.doi.org/10.5103/KJSB.2014.24.2.103.
  • Mustafaoğlu R, Yasacı Z. (2018). Dijital oyun oynamanın çocukların ruhsal ve fiziksel sağlığı üzerine olumsuz etkileri. Bağımlılık Dergisi, 19(3):51-58.
  • Nazlıgül, M.D, Yılmaz, A.E. (2019). Oyun bağımlılığı ve egzersiz bağımlılığına davranışsal bağımlılık çerçevesinden bakış. Bağımlılık Dergisi, 20(2): 97-108.
  • Ögel, K. (2015). Bağımlı Aileler İçin Rehber Kitap. İstanbul: İş Bankası Yayınları.
  • Özdinçler, A.R., Rezaei, D.A., Abanoz, E.Ş., Atay, C., Keleş, Y.A., Tahran, Ö., Köroğlu, F. (2019). Okul çağındaki çocuklarda teknoloji bağımlılığının postür ve vücut farkındalığı üzerine etkisi. Bağımlılık Dergisi, 20(4):185-196.
  • Park, Y.J., Kim, W.M., Yu, J.H., Moon, H.H., Seo, Y.G. (2022). Effects of combined exercise program on spinal curvature and balance ability in adolescents with kyphosis. Children, 9(12):1999. https://doi.org/10.3390/children9121999.
  • Plante C., Gentile D., Groves C., Modlin A., Blanco-Herrera J. (2019). Video games as coping mechanisms in the etiology of video game addiction. Psychology of Popular Media Culture, 8(4): 385-394. https://doi.org/10.1037/ppm0000186.
  • Prot, S, Anderson, C.A., Gentile, D.A., (2014). The positive and negative effects of video game play. New York: Oxford University Press.
  • Rosendo-Rios, V., Trott, S., Shukla, P. (2022). Systematic literature review Online gaming addiction among children and young adults: A framework and research agenda. Addictive Behaviors, 129:1-11. https://doi.org/10.1016/j.addbeh.2022.107238.
  • Saquib, N, Saquib, J, Wahid A, Ahmed, A, Dhuhayr, H, Zaghloul, M, Almazrou, A. (2017). Video game addiction and psychological distress among expatriate adolescents in saudi arabia. Addictive Behaviors Reports, 6:112-117. https://doi.org/10.1016/j.abrep.2017.09.003.
  • Satılmış, S.E., Öntürk, Y., Özsoy, D, Yaraş, A. (2023). Üniversite öğrencilerinin serbest zaman doyumu ve dijital oyun bağımlılık düzeyleri arasındaki ilişkinin incelenmesi. CBÜ Beden Eğitimi & Spor Bilimleri Dergisi, 18(1): 1-15. https://doi.org/10.33459/cbubesbd.1145244.
  • Shimaa, M.R., Abdelazeim, H. (2022). Effect of modern technology on upper-body posture in normal developed children: Systematic review. The Medical Journal of Cairo University, 90(12): 2591-2600. https://doi.org/10.21608/mjcu.2022.295336.
  • Sirajudeen, M.S., Alzhrani, M., Alanazi, A., Alqahtani, M., Waly, M., Unnikrishnan, R., Al-Hussinan, N.M. (2022). Prevalence of text neck posture, smartphone addiction, and its association with neck disorders among university students in the Kingdom of Saudi Arabia during the COVID-19 pandemic. PeerJ, 15(10):e14443. https://doi.org/10.7717/peerj.14443.
  • Soyöz-Semerci, Ö.U., Balcı, E.V. (2020). Lise öğrencilerinde dijital oyun bağımlılığı üzerine bir alan araştırması: Uşak örneği. Journal of Humanities and Tourism Research, 10(3):538-567.
  • Starcevic, V. (2016). Behavioural addictions: A challenge for psychopathology and psychiatric nosology. Aust N Z J Psychiatry, 50(8):721-725.
  • Takahashi, E, Atsumi, H. (1955). Age differences in thoracic form as indicated by thoracic index. Human Biology, 27(2):65-74.
  • Taş, İ., Eker, H., Anlı, G. (2014). Orta öğretim öğrencilerinin internet ve oyun bağımlılık düzeylerinin incelenmesi. Online Journal of Technology Addiction and Cyberbullying, 1(2):37-57.
  • Terry, A., Szabo, A., Grıffıths, M. (2004). The exercise addiction inventory: a new brief screening tool. Addiction Research And Theory, 12(5):489-499. https://doi.org/10.1080/16066350310001637363.
  • Tillotson, K.M., Burton, A.K. (1991). Noninvasive measurement of lumbar sagittal mobility: An assessment of the flexicurve technique. Spine, 16(1):29–33. https://doi.org/10.1097/00007632-199101000-00005.
  • UNICEF (2017). State of the worlds children - children in a digital world, https://www.unicef.org/reports/state-worlds-children-2017/ [accessed 15 February 2024].
  • Wang, C, Chan, C, Mak, K, Ho, S, Wong, P, Ho R. (2014). Prevalence and correlates of video and internet gaming addiction among hong kong adolescents: a pilot study. The Scientific World Journal, 1-9. https://doi.org/10.1155/2014/874648.
  • Wittek, C.T, Finserås, T.R., Pallesen, S., Mentzoni, R.A., Hanss, D., Griffiths, M.D., Molde, H. (2016). Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers. International Journal of Mental Health and Addiction, 14:672-686. https://link.springer.com/article/10.1007/s11469-015-9592-8.
  • Yaşin, T., Usgu, S. (2021). Kifotik postürlü adölesan kızlarda omuz retraksiyon ortezi ile postür egzersizlerinin kifoza, servikal tilte ve skapular protraksiyona etkileri. Journal of Exercise Therapy and Rehabilitation, 8(3):215-222. https://doi.org/10.15437/jetr.893883.
  • Yıldız, E. (2016). Bağımlılık terimleri sözlüğü. İstanbul: Truva Yayınevi.
  • Yılmaz E, Griffiths MD, Kan, A. (2017). Development and validation of videogame addiction scale for children (VASC). International Journal of Mental Health and Addiction, 15:869-882. https://doi.org/10.1007/s11469-017-9766-7.
  • Young, K. (2009). Understanding online gaming addiction and treatment issues for adolescents. The Am J Fam Ther, 37(5):355-72. https://doi.org/10.1080/01926180902942191.
  • Zećirović, A., Bjelica, B, Pajović, L., Aksović, N. (2021). Postural status and kyphosis in school-age children. International Journal of Academic Health and Medical Research, 5(11): 90-97.
  • Zhu, S., Zhuang, Y., Lee, P., Li, J.C.M., Wong, P.W. (2021). Leisure and problem gaming behaviors among children and adolescents during school closures caused by COVID-19 in Hong Kong: quantitative cross-sectional survey study. JMIR Serious Games, 9(2):e26808 https://doi.org/10.2196/26808.

Vide Oyun Bağımlılığının Postür Sağlığı Üzerine Etkisi

Yıl 2024, Cilt: 7 Sayı: 2, 259 - 272, 05.10.2024
https://doi.org/10.53025/sportive.1543193

Öz

Bu çalışmada, ortaokul öğrencilerinde video oyunu bağımlılığı düzeyinin torasik kifoz eğriliği üzerinde nasıl bir etkiye sahip olduğunun belirlenmesi amaçlanmıştır. Çalışmanın örneklem grubunu, amaçlı örnekleme yöntemi ile Çınarcık Firuzan Kınal İlkokulu-Ortaokulunda öğrenim gören 5, 6, 7 ve 8. sınıf öğrencileri oluşturmuştur. Veriler, hem başlangıç hem de sonraki ölçümlere katılan 87 öğrenciden (47 kız, 40 erkek) toplanmıştır. Öğrenciler gönüllülük esasına göre seçilmiş ve anket sorularını eksiksiz olarak tamamlamışlardır. Veriler, kişisel bilgi formu, çocuklar için video oyunu bağımlılığı ölçeği ve esnek cetvel kullanılarak toplanmıştır. Verilerin değerlendirilmesinde SPSS 21 paket programı ve kifoz indeksi (KI=(TW/TL)x100) kullanılmıştır. Elde edilen sonuçlara göre çocuklarda video oyun bağımlılığının kifoz indeksi üzerinde istatistiksel olarak anlamlı bir etkisinin olmadığı, rekreasyonel aktivitelere katılan çocukların bağımlılık puanlarının (p=0,01<0,05) ve günlük dijital oyun oynama süresi değişkenine göre bağımlılık puanlarının [F(3,83)=6,918, p=0,000<0,05] istatistiksel olarak anlamlı olduğu ancak kifoz indeksinin her iki değişken açısından da anlamlı sonuçlar göstermediği (p>0,05) belirlenmiştir. Sonuç olarak rekreasyonel aktivitelere katılan çocukların bağımlılık düzeylerinin anlamlı olarak daha düşük olduğu ve omurga sağlıklarının daha iyi olduğu bulunmuştur. Ayrıca video oyun bağımlılığının bu yaş grubundaki çocukların omurga sağlığı üzerinde doğrudan bir etkisinin olmadığı tespit edilmiştir.

Kaynakça

  • Andreassen, C.S., Billieux, J., Griffiths, M.D., Kuss, D.J., Demetrovics, Z., Mazzoni, E., Pallesen, S. (2016). The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. Psychology of Addictive Behaviors, 30(2):252–262. http://dx.doi.org/10.1037/adb0000160.
  • Avcı, S., Coşkun, A.B., Çiğdem, Z., Dikici, E., Çağlayan, M.Ö., Polat, S., Arslan, S. (2024). Cigarette use, addiction levels, and influential factors among healthcare students in Türkiye. International Journal of Health Services Research and Policy, 9(2): 148-164. https://doi.org/10.33457/ijhsrp.1479914.
  • Ballard, M., Gray, M., Reilly, J., Noggle, M. (2009). Correlates of video game screen time among males: Body mass, physical activity, and other media use. Eat Behav, 10(3):161-7 https://doi.org/10.1016/j.eatbeh.2009.05.001.
  • Betsch, M., Kalbhen, K., Michalik, R., Schenker, H., Gatz, M., Quack, V., Migliorini, F. (2021). The influence of smartphone use on spinal posture–A laboratory study. Gait & Posture, 85:298-303. https://doi.org/10.1016/j.gaitpost.2021.02.018.
  • Bomen, B.B., Kulkarni, S. (2022). The relationship between addiction to smartphone usage and protracted shoulders, forward head posture and thoracic kyphosis in college students. Int. J. Health Sci. Res, 12(2):220-226. https://doi.org/10.52403/ijhsr.20220231.
  • Bozkurt, H., Şahin, S., Zoroğlu, S. (2016). İnternet bağımlılığı: Güncel bir gözden geçirme. Çağdaş Tıp Dergisi, 6(3):235-247. https://doi.org/10.16899/ctd.66303.
  • Breen, R., Pyper, S., Rusk, Y., Dockrell, S. (2007). An investigation of children's posture and discomfort during computer use. Ergonomics, 50(10):1582-1592. http://dx.doi.org/10.1080/00140130701584944.
  • Brooks, F.M., Chester, K.L., Smeeton, N.C., Spencer, N.H. (2016). Video gaming in adolescence: Factors associated with leisure time use. Journal of Youth Studies, 19(1):36-54. http://dx.doi.org/10.1080/13676261.2015.1048200.
  • Burton, A.K. (1986). Regional lumbar sagittal mobility; measurement by flexicurves. Clin Biomech, 1(1):6–20. https://doi.org/10.1016/0268-0033(86)90032-x.
  • Çankaya, M., Taki, F.N., Tarhan, E. (2024). Investigating the effects of postural habits and awareness on early adolescent’s internet addiction levels. International Journal of Adolescent Medicine and Health, 36(2):143-149. https://doi.org/10.1515/ijamh-2024-0003.
  • Çelik, A.A., Coşkun, S., Kılınç, O., Yıldırım, A. (2017). Bel ağrısı nedeniyle polikliniğimize başvuran hastalarda skolyoz sıklığı ve Cobb açısı değerlerinin yaş ve cinsiyet ile ilişkisi. Adıyaman Üniversitesi Sağlık Bilimleri Dergisi, 3(3): 551-564. https://doi.org/10.30569/adiyamansaglik.374982.
  • Dinçer, B., Kolan, H.İ. (2020). Ortaokul öğrencilerinin bilgisayar oyun bağımlılığı düzeyleri ile sorumluluk davranışı arasındaki ilişki. Kastamonu Education Journal, 28(6):2319-2330. https://doi.org/10.24106/kefdergi.833550.
  • Doğan-Keskin, A., Aral, N. (2022). Ergenlerin bakış açısından dijital oyunların olumlu ve olumsuz yanları. Türk Psikolojik Danışma ve Rehberlik Dergisi, 12(67):543-557. https://doi.org/10.17066/tpdrd.12241172.
  • Durkee, T., Kaess, M., Carli, V., Parzer, P., Wasserman, C., Floderus, B., Wasserman, D. (2012). Prevalence of pathological internet use among adolescents in Europe: Demographic and social factors. Addiction, 107(12): 2210–2222. http://dx.doi.org/10.1111/j.1360-0443.2012.03946.x.
  • Ekinci, N. E., Karaali, E., Parcali, B., Süner, A., Satılmış, S. E. (2021). COVID-19 pandemic, loneliness and digital game addiction. Pakistan Journal of Medical & Health Sciences, 15(7): 2175–2179. https://doi.org/10.53350/pjmhs211572175.
  • Elpeze, G. (2022). Kifotik adölesan bireylerde bütüncül yaklaşımlı düzeltici egzersiz programının kifoz derecesi, denge ve yaşam kalitesine etkisi. Hasan Kalyoncu Üniversitesi, Lisansüstü Eğitim Enstitüsü Doktora Tezi.
  • Erdogan, E., Delibas D.H. (2019). Comparison of clinical features, comorbidity and functioning in substance dependents with and without adult ADHD. Anatolian Journal of Psychiatry, 20(3):296-305. http://dx.doi.org/10.5455/apd.3881.
  • Fontenele, T.M.D.O., Nunes P.P.D.B., Silva, F.V.M., Menezes, C.N.B., Andrade, R.F.D., Mont’Alverne, D.G.B., Abdon, A.P.V. (2023). Smartphone addiction and postural alterations in the cervical region in adolescents. Revista Paulista de Pediatria, 42:e2023051. http://dx.doi.org/10.1590/1984-0462/2024/42/2023051.
  • Gentile, D. (2009). Pathological video-game use among youth ages 8 to 18: A national study. Psychological Science, 20(5):594-602. https://doi.org/10.1111/j.1467-9280.2009.02340.x.
  • Harris, C., Straker, L. (2000). Survey of physical ergonomics issues associated with school childrens’ use of laptop computers. International Journal Of İndustrial Ergonomics, 26(3):37-346. http://dx.doi.org/10.1016/S0169-8141(00)00009-3.
  • Hellström, C., Nilsson, K., Leppert, J., Åslund, C. (2015). Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms. Upsala Journal of Medical Sciences, 120(4):263-275. https://doi.org/10.3109/03009734.2015.1049724.
  • Horzum, M.B. (2011). İlköğretim öğrencilerinin bilgisayar oyunu bağımlılık düzeylerinin çeşitli değişkenlere göre incelenmesi. Eğitim ve Bilim, 36(159):56-68.
  • Hricková, K., Junger, J. (2016). Physical activity and compensation of body posture disorders in children aged seven. Polish Journal of Sport and Tourism, 23(3):153-160. http://dx.doi.org/10.1515/pjst-2016-0020.
  • Hull, D.C., Williams, G.A., Griffiths, M.D. (2013). Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. Journal of Behavioral Addictions, 2(3):145-152. https://doi.org/10.1556/jba.2.2013.005.
  • Jacobs, K., Hudak, S., McGiffert, J. (2009). Computer-related posture and musculoskeletal discomfort in middle school students. Work, 32(3):275-83. https://doi.org/10.3233/wor-2009-0826.
  • Jensen, K.H, Bengtsson, T.T. (2023). Gaming between leisure and addiction: how young people perceive risk in video games. International Criminal Justice Review, https://doi.org/10.1177/10575677231212179.
  • Karaca, S, Karakoc, A, Can, G.O., Onan, N., Unsal, B.G. (2020). Investigation of the online game addiction level, sociodemographic characteristics and social anxiety as risk factors for online game addiction in middle school students. Community Mental Health Journal, 56(5):830-838. https://link.springer.com/article/10.1007/s10597-019-00544-z.
  • Karacan, K., Çelik, H., Erdoğan, M. (2021). Evaluation of the relationship between internet addiction and the thoracal kyphosis angle on medical faculty students. Journal of Contemporary Medicine, 11(1):57-61. https://doi.org/10.16899/jcm.791882.
  • Keskin, A.D., Aral, N. (2021). Oyun bağımlılığı: Güncel bir gözden geçirme. Bağımlılık Dergisi, 22(3):327-339. https://doi.org/10.51982/bagimli.880679.
  • Kılıç, B.B, Akgül, H., Çolak, T. K. (2020). Adolesanlarda omurganın sagital düzlem dizilimi. Celal Bayar Üniversitesi Sağlık Bilimleri Enstitüsü Dergisi, 8(1): 23-28. https://doi.org/10.34087/cbusbed.751886.
  • Kim, Y., Smith, D. (2017). Pedagogical and technological augmentation of mobile learning for young children interactive learning environments. Interactive Learning Environments, 25(1):4-16. https://doi.org/10.1080/10494820.2015.1087411.
  • King, D.L, Haagsma, M.C, Delfabbro, P., Gradisar, M., Griffiths, M.D. (2013). Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools. Clinical Psychology Review, 33(3):331-342. https://doi.org/10.1016/j.cpr.2013.01.002.
  • Köknel, Ö. (1998). Bağımlılık: Alkol ve madde bağımlılığı. İstanbul, Altın Kitaplar.
  • Lemmens, J.S., Valkenburg, P.M., Peter, J. (2011). Psychosocial causes and consequences of pathological gaming. Computers in Human Behavior, 27(1):144-152. https://doi.org/10.1016/j.chb.2010.07.015
  • Mcroberts, L.B., Cloud, R.M., Black, C.M. (2013). Evaluation of the New York posture rating chart for assessing changes in postural alignment in a garment study. Clothing and Textiles Research Journal, 31(2): 81-96. http://dx.doi.org/10.1177/0887302X13480558.
  • Migliore, L., McGee, C. (2021). Neck and back disorders in esports. in handbook of esports medicine: Clinical aspects of competitive video gaming, Cham: Springer International Publishing.
  • Mitova, S., Popova, D., Gramatikova, M. (2014). Postural disorders and spinal deformities in children at primary school age. System for screening, examination, prevention and treatment. Activities in Physical Education and Sport, 4(2): 172-177.
  • Moon, H.H., Jung, S.Y., Park, S.S., Kim, B.K., Park, Y.J. (2014). The effect of corrective exercise on Cobb's angle, static and dynamic foot pressure of patients with kyphosis. Korean Journal of Sport Biomechanics, 24(2):103-109. http://dx.doi.org/10.5103/KJSB.2014.24.2.103.
  • Mustafaoğlu R, Yasacı Z. (2018). Dijital oyun oynamanın çocukların ruhsal ve fiziksel sağlığı üzerine olumsuz etkileri. Bağımlılık Dergisi, 19(3):51-58.
  • Nazlıgül, M.D, Yılmaz, A.E. (2019). Oyun bağımlılığı ve egzersiz bağımlılığına davranışsal bağımlılık çerçevesinden bakış. Bağımlılık Dergisi, 20(2): 97-108.
  • Ögel, K. (2015). Bağımlı Aileler İçin Rehber Kitap. İstanbul: İş Bankası Yayınları.
  • Özdinçler, A.R., Rezaei, D.A., Abanoz, E.Ş., Atay, C., Keleş, Y.A., Tahran, Ö., Köroğlu, F. (2019). Okul çağındaki çocuklarda teknoloji bağımlılığının postür ve vücut farkındalığı üzerine etkisi. Bağımlılık Dergisi, 20(4):185-196.
  • Park, Y.J., Kim, W.M., Yu, J.H., Moon, H.H., Seo, Y.G. (2022). Effects of combined exercise program on spinal curvature and balance ability in adolescents with kyphosis. Children, 9(12):1999. https://doi.org/10.3390/children9121999.
  • Plante C., Gentile D., Groves C., Modlin A., Blanco-Herrera J. (2019). Video games as coping mechanisms in the etiology of video game addiction. Psychology of Popular Media Culture, 8(4): 385-394. https://doi.org/10.1037/ppm0000186.
  • Prot, S, Anderson, C.A., Gentile, D.A., (2014). The positive and negative effects of video game play. New York: Oxford University Press.
  • Rosendo-Rios, V., Trott, S., Shukla, P. (2022). Systematic literature review Online gaming addiction among children and young adults: A framework and research agenda. Addictive Behaviors, 129:1-11. https://doi.org/10.1016/j.addbeh.2022.107238.
  • Saquib, N, Saquib, J, Wahid A, Ahmed, A, Dhuhayr, H, Zaghloul, M, Almazrou, A. (2017). Video game addiction and psychological distress among expatriate adolescents in saudi arabia. Addictive Behaviors Reports, 6:112-117. https://doi.org/10.1016/j.abrep.2017.09.003.
  • Satılmış, S.E., Öntürk, Y., Özsoy, D, Yaraş, A. (2023). Üniversite öğrencilerinin serbest zaman doyumu ve dijital oyun bağımlılık düzeyleri arasındaki ilişkinin incelenmesi. CBÜ Beden Eğitimi & Spor Bilimleri Dergisi, 18(1): 1-15. https://doi.org/10.33459/cbubesbd.1145244.
  • Shimaa, M.R., Abdelazeim, H. (2022). Effect of modern technology on upper-body posture in normal developed children: Systematic review. The Medical Journal of Cairo University, 90(12): 2591-2600. https://doi.org/10.21608/mjcu.2022.295336.
  • Sirajudeen, M.S., Alzhrani, M., Alanazi, A., Alqahtani, M., Waly, M., Unnikrishnan, R., Al-Hussinan, N.M. (2022). Prevalence of text neck posture, smartphone addiction, and its association with neck disorders among university students in the Kingdom of Saudi Arabia during the COVID-19 pandemic. PeerJ, 15(10):e14443. https://doi.org/10.7717/peerj.14443.
  • Soyöz-Semerci, Ö.U., Balcı, E.V. (2020). Lise öğrencilerinde dijital oyun bağımlılığı üzerine bir alan araştırması: Uşak örneği. Journal of Humanities and Tourism Research, 10(3):538-567.
  • Starcevic, V. (2016). Behavioural addictions: A challenge for psychopathology and psychiatric nosology. Aust N Z J Psychiatry, 50(8):721-725.
  • Takahashi, E, Atsumi, H. (1955). Age differences in thoracic form as indicated by thoracic index. Human Biology, 27(2):65-74.
  • Taş, İ., Eker, H., Anlı, G. (2014). Orta öğretim öğrencilerinin internet ve oyun bağımlılık düzeylerinin incelenmesi. Online Journal of Technology Addiction and Cyberbullying, 1(2):37-57.
  • Terry, A., Szabo, A., Grıffıths, M. (2004). The exercise addiction inventory: a new brief screening tool. Addiction Research And Theory, 12(5):489-499. https://doi.org/10.1080/16066350310001637363.
  • Tillotson, K.M., Burton, A.K. (1991). Noninvasive measurement of lumbar sagittal mobility: An assessment of the flexicurve technique. Spine, 16(1):29–33. https://doi.org/10.1097/00007632-199101000-00005.
  • UNICEF (2017). State of the worlds children - children in a digital world, https://www.unicef.org/reports/state-worlds-children-2017/ [accessed 15 February 2024].
  • Wang, C, Chan, C, Mak, K, Ho, S, Wong, P, Ho R. (2014). Prevalence and correlates of video and internet gaming addiction among hong kong adolescents: a pilot study. The Scientific World Journal, 1-9. https://doi.org/10.1155/2014/874648.
  • Wittek, C.T, Finserås, T.R., Pallesen, S., Mentzoni, R.A., Hanss, D., Griffiths, M.D., Molde, H. (2016). Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers. International Journal of Mental Health and Addiction, 14:672-686. https://link.springer.com/article/10.1007/s11469-015-9592-8.
  • Yaşin, T., Usgu, S. (2021). Kifotik postürlü adölesan kızlarda omuz retraksiyon ortezi ile postür egzersizlerinin kifoza, servikal tilte ve skapular protraksiyona etkileri. Journal of Exercise Therapy and Rehabilitation, 8(3):215-222. https://doi.org/10.15437/jetr.893883.
  • Yıldız, E. (2016). Bağımlılık terimleri sözlüğü. İstanbul: Truva Yayınevi.
  • Yılmaz E, Griffiths MD, Kan, A. (2017). Development and validation of videogame addiction scale for children (VASC). International Journal of Mental Health and Addiction, 15:869-882. https://doi.org/10.1007/s11469-017-9766-7.
  • Young, K. (2009). Understanding online gaming addiction and treatment issues for adolescents. The Am J Fam Ther, 37(5):355-72. https://doi.org/10.1080/01926180902942191.
  • Zećirović, A., Bjelica, B, Pajović, L., Aksović, N. (2021). Postural status and kyphosis in school-age children. International Journal of Academic Health and Medical Research, 5(11): 90-97.
  • Zhu, S., Zhuang, Y., Lee, P., Li, J.C.M., Wong, P.W. (2021). Leisure and problem gaming behaviors among children and adolescents during school closures caused by COVID-19 in Hong Kong: quantitative cross-sectional survey study. JMIR Serious Games, 9(2):e26808 https://doi.org/10.2196/26808.
Toplam 65 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Spor Hekimliği
Bölüm Makaleler
Yazarlar

Nurullah Emir Ekinci 0000-0002-4526-4339

Sinan Erdem Satılmış 0000-0002-1535-1669

İlimdar Yalçın 0000-0001-8431-6835

Mustafa Can Koç 0000-0002-3007-5367

Erken Görünüm Tarihi 29 Eylül 2024
Yayımlanma Tarihi 5 Ekim 2024
Gönderilme Tarihi 3 Eylül 2024
Kabul Tarihi 9 Eylül 2024
Yayımlandığı Sayı Yıl 2024 Cilt: 7 Sayı: 2

Kaynak Göster

APA Ekinci, N. E., Satılmış, S. E., Yalçın, İ., Koç, M. C. (2024). The Impact of Video Game Addiction on Spinal Health. Sportive, 7(2), 259-272. https://doi.org/10.53025/sportive.1543193
AMA Ekinci NE, Satılmış SE, Yalçın İ, Koç MC. The Impact of Video Game Addiction on Spinal Health. SPORTIVE. Ekim 2024;7(2):259-272. doi:10.53025/sportive.1543193
Chicago Ekinci, Nurullah Emir, Sinan Erdem Satılmış, İlimdar Yalçın, ve Mustafa Can Koç. “The Impact of Video Game Addiction on Spinal Health”. Sportive 7, sy. 2 (Ekim 2024): 259-72. https://doi.org/10.53025/sportive.1543193.
EndNote Ekinci NE, Satılmış SE, Yalçın İ, Koç MC (01 Ekim 2024) The Impact of Video Game Addiction on Spinal Health. Sportive 7 2 259–272.
IEEE N. E. Ekinci, S. E. Satılmış, İ. Yalçın, ve M. C. Koç, “The Impact of Video Game Addiction on Spinal Health”, SPORTIVE, c. 7, sy. 2, ss. 259–272, 2024, doi: 10.53025/sportive.1543193.
ISNAD Ekinci, Nurullah Emir vd. “The Impact of Video Game Addiction on Spinal Health”. Sportive 7/2 (Ekim 2024), 259-272. https://doi.org/10.53025/sportive.1543193.
JAMA Ekinci NE, Satılmış SE, Yalçın İ, Koç MC. The Impact of Video Game Addiction on Spinal Health. SPORTIVE. 2024;7:259–272.
MLA Ekinci, Nurullah Emir vd. “The Impact of Video Game Addiction on Spinal Health”. Sportive, c. 7, sy. 2, 2024, ss. 259-72, doi:10.53025/sportive.1543193.
Vancouver Ekinci NE, Satılmış SE, Yalçın İ, Koç MC. The Impact of Video Game Addiction on Spinal Health. SPORTIVE. 2024;7(2):259-72.