Araştırma Makalesi

The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students

Cilt: 10 Sayı: 1 30 Haziran 2022
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The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students

Öz

Prime Today, the prevalence of games and the fact that they are played by millions of people has revealed the idea that games can also be used for entertainment purposes. Foreign language teaching is also seen as one of these purposes. It has been emphasized in the literature that when used effectively, games are very effective in the learning processes of students by preventing negative factors such as boredom, distraction and lack of motivation arising from traditional teaching environments. In addition, it has been revealed that more permanent and effective learning occurs because they provide a fun learning environment for students. In addition, it was stated that the games were very effective in the evaluation phase. In this context, in this study, it is aimed to investigate the effects of the use of gamified assessment method on students' foreign language vocabulary learning processes. For this purpose, explanatory mixed research method was used. A total of 56 English teacher candidates, 28 of which were in the experimental group and 28 in the control group, participated in the study. Within the scope of the study, a vocabulary test consisting of 100 questions was applied to the students both in control and experimental groups as a pre-test. In the four-week application, the students were asked to study on the word list, containing 25 words each week, given to them on a weekly basis, the students in the control group were assessed with the traditional quiz method and the students in the experimental group were assessed with gamified assessment method using the Kahoot application. At the end of the application, the same exam was applied again as a post-test and the results were reported. As a result of the analyzes, it was revealed that the students who were assessed with the gamified assessment method were more successful in the vocabulary exam than the students who were assessed with the traditional quiz method. Based on the results obtained, suggestions for future studies were also made in the study.

Anahtar Kelimeler

Kaynakça

  1. Akdogan, E. (2017). Developing vocabulary in game activities and game materials. Journal of Teaching and Education, 7(1), 31-66.
  2. Al-Mahrooqi, R., & Troudi, S. (Eds.). (2014). Using technology in foreign language teaching. Cambridge Scholars Publishing.
  3. Alyaz, Y., & Genc, Z. S. (2016). Digital game-based language learning in foreign language teacher education. Turkish Online Journal of Distance Education, 17(4).
  4. Amjad, A. I., & Awan, A. G. (2020). The effect of feedback of students on teaching and learning: A critical and comprehensive analysis. Global Journal of Management, Social sciences and Humanities, 6(4), 895-927.
  5. Attali, Y., & Arieli-Attali, M. (2015). Gamification in assessment: Do points affect test performance?. Computers & Education, 83, 57-63.
  6. Bakhsh, S. A. (2016). Using Games as a Tool in Teaching Vocabulary to Young Learners. English language teaching, 9(7), 120-128.
  7. Bandura, A. (1997). Self-efficacy: the exercise of control. New York: W.H Freeman and Company.
  8. Berns, A., Palomo-Duarte, M., Dodero, J. M., & Valero-Franco, C. (2013, September). Using a 3D online game to assess students’ foreign language acquisition and communicative competence. In European Conference on Technology Enhanced Learning (pp. 19-31). Springer, Berlin, Heidelberg.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Alan Eğitimleri

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Haziran 2022

Gönderilme Tarihi

3 Haziran 2022

Kabul Tarihi

21 Haziran 2022

Yayımlandığı Sayı

Yıl 2022 Cilt: 10 Sayı: 1

Kaynak Göster

APA
Karsli, V. (2022). The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students. Takvim-i Vekayi, 10(1), 1-20. https://izlik.org/JA62LG75XA
AMA
1.Karsli V. The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students. TV. 2022;10(1):1-20. https://izlik.org/JA62LG75XA
Chicago
Karsli, Veysel. 2022. “The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students”. Takvim-i Vekayi 10 (1): 1-20. https://izlik.org/JA62LG75XA.
EndNote
Karsli V (01 Haziran 2022) The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students. Takvim-i Vekayi 10 1 1–20.
IEEE
[1]V. Karsli, “The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students”, TV, c. 10, sy 1, ss. 1–20, Haz. 2022, [çevrimiçi]. Erişim adresi: https://izlik.org/JA62LG75XA
ISNAD
Karsli, Veysel. “The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students”. Takvim-i Vekayi 10/1 (01 Haziran 2022): 1-20. https://izlik.org/JA62LG75XA.
JAMA
1.Karsli V. The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students. TV. 2022;10:1–20.
MLA
Karsli, Veysel. “The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students”. Takvim-i Vekayi, c. 10, sy 1, Haziran 2022, ss. 1-20, https://izlik.org/JA62LG75XA.
Vancouver
1.Veysel Karsli. The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students. TV [Internet]. 01 Haziran 2022;10(1):1-20. Erişim adresi: https://izlik.org/JA62LG75XA

Takvim-i Vekayi (تقويم وقايع)