The Effects of Using Gamified Assessment Strategies on the Vocabulary Learning Processes of EFL Students
Öz
Anahtar Kelimeler
Kaynakça
- Akdogan, E. (2017). Developing vocabulary in game activities and game materials. Journal of Teaching and Education, 7(1), 31-66.
- Al-Mahrooqi, R., & Troudi, S. (Eds.). (2014). Using technology in foreign language teaching. Cambridge Scholars Publishing.
- Alyaz, Y., & Genc, Z. S. (2016). Digital game-based language learning in foreign language teacher education. Turkish Online Journal of Distance Education, 17(4).
- Amjad, A. I., & Awan, A. G. (2020). The effect of feedback of students on teaching and learning: A critical and comprehensive analysis. Global Journal of Management, Social sciences and Humanities, 6(4), 895-927.
- Attali, Y., & Arieli-Attali, M. (2015). Gamification in assessment: Do points affect test performance?. Computers & Education, 83, 57-63.
- Bakhsh, S. A. (2016). Using Games as a Tool in Teaching Vocabulary to Young Learners. English language teaching, 9(7), 120-128.
- Bandura, A. (1997). Self-efficacy: the exercise of control. New York: W.H Freeman and Company.
- Berns, A., Palomo-Duarte, M., Dodero, J. M., & Valero-Franco, C. (2013, September). Using a 3D online game to assess students’ foreign language acquisition and communicative competence. In European Conference on Technology Enhanced Learning (pp. 19-31). Springer, Berlin, Heidelberg.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Alan Eğitimleri
Bölüm
Araştırma Makalesi
Yazarlar
Veysel Karsli
*
0000-0003-4467-6830
Türkiye
Yayımlanma Tarihi
30 Haziran 2022
Gönderilme Tarihi
3 Haziran 2022
Kabul Tarihi
21 Haziran 2022
Yayımlandığı Sayı
Yıl 2022 Cilt: 10 Sayı: 1