Araştırma Makalesi

IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION

Cilt: 31 Sayı: 136 31 Aralık 2024
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IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION

Öz

Innovative technologies are significant for the textile and fashion industry. In this context, this research study focuses on understanding the impact of augmented reality (AR) technologies on Gen-Z fashion consumers’ behavioral intention by using a specific AR app. As a methodology, the present study utilized a questionnaire based on the UTAUT2 model, which was modified to incorporate a 5-point Likert Scale to gather essential research data. The questionnaire comprised twenty-three questions distributed across seven constructs. Using a sample of 310 male and female Gen-Z consumers, the findings indicate that perceived value (PV) positively influences their behavioral intention to use AR technology for fashion shopping. Findings indicate that the research model explained 75% of behavioral intention. All research results confirm the unified theory of acceptance and the use of the technology 2 model (UTAUT2) with its six dimensions. The perceived value (PV) dimension, added to the UTAUT2, has improved the model. In terms of its originality, this recent research study defines augmented reality technology's impacts on the behavioral intention of Gen-Z consumers by focusing on this specific group of users through an advanced AR application.

Anahtar Kelimeler

Kaynakça

  1. Van Doorn, J., Lemon, K.N., Mittal, V., Nass, S., Pick, D., Pirner, P. and Verhoef, P.C. (2010). Customer engagement behavior: Theoretical foundations and research directions. Journal of Service Research, [online] 13(3), pp.253–266. doi:https://doi.org/ 10.1177/1094670510375599.
  2. Romano, B., Sands, S. and Pallant, JI (2020) 'Augmented reality and the customer journey: An exploratory study’, Australasian Marketing Journal, 29(4), pp. 354–363. doi:10.1016/ j.ausmj. 2020.06.010.
  3. Nikhashemi, S.R. et al. (2021) ‘Augmented reality in smart retailing: A (N) (a) symmetric approach to continuous intention to use retail brands’ Mobile AR Apps’, Journal of Retailing and Consumer Services, 60, p. 102464. doi:10.1016/j.jretconser. 2021.102464.
  4. Grewal, D., Roggeveen, A.L. and Nordfält, J. (2017) ‘The future of retailing’, Journal of Retailing, 93(1), pp. 1–6. doi:10.1016/ j.jretai.2016.12.008.
  5. Rauschnabel, P.A., Felix, R. and Hinsch, C. (2019) ‘Augmented reality marketing: How mobile AR-apps can improve brands through inspiration’, Journal of Retailing and Consumer Services, 49, pp. 43–53. doi:10.1016/j.jretconser.2019.03.004.
  6. Larivière, B. et al. (2017) ‘“service encounter 2.0”: An investigation into the roles of technology, employees and customers’, Journal of Business Research, 79, pp. 238–246. doi:10.1016/j.jbusres.2017.03.008.
  7. Kumar, H. (2021) ‘Augmented reality in online retailing: A systematic review and Research Agenda’, International Journal of Retail & Distribution Management, 50(4), pp. 537–559. doi:10.1108/ijrdm-06-2021-0287.
  8. Cruz, E., Orts-Escolano, S., Gomez-Donoso, F., Rizo, C., Rangel, J.C., Mora, H., & Cazorla, M. (2019). An augmented reality application for improving shopping experience in large retail stores. Virtual Reality, 23(3), 281–291.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Tekstil Ekonomisi

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Aralık 2024

Gönderilme Tarihi

7 Ağustos 2024

Kabul Tarihi

9 Ekim 2024

Yayımlandığı Sayı

Yıl 2024 Cilt: 31 Sayı: 136

Kaynak Göster

APA
Günduru, B., & Deniz, D. (2024). IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION. Tekstil ve Mühendis, 31(136), 253-268. https://doi.org/10.7216/teksmuh.1529591
AMA
1.Günduru B, Deniz D. IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION. Tekstil ve Mühendis. 2024;31(136):253-268. doi:10.7216/teksmuh.1529591
Chicago
Günduru, Beliz, ve Deniz Deniz. 2024. “IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION”. Tekstil ve Mühendis 31 (136): 253-68. https://doi.org/10.7216/teksmuh.1529591.
EndNote
Günduru B, Deniz D (01 Aralık 2024) IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION. Tekstil ve Mühendis 31 136 253–268.
IEEE
[1]B. Günduru ve D. Deniz, “IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION”, Tekstil ve Mühendis, c. 31, sy 136, ss. 253–268, Ara. 2024, doi: 10.7216/teksmuh.1529591.
ISNAD
Günduru, Beliz - Deniz, Deniz. “IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION”. Tekstil ve Mühendis 31/136 (01 Aralık 2024): 253-268. https://doi.org/10.7216/teksmuh.1529591.
JAMA
1.Günduru B, Deniz D. IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION. Tekstil ve Mühendis. 2024;31:253–268.
MLA
Günduru, Beliz, ve Deniz Deniz. “IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION”. Tekstil ve Mühendis, c. 31, sy 136, Aralık 2024, ss. 253-68, doi:10.7216/teksmuh.1529591.
Vancouver
1.Beliz Günduru, Deniz Deniz. IMPACTS OF AUGMENTED REALITY MARKETING ON GEN-Z FASHION CONSUMERS’ BEHAVIORAL INTENTION. Tekstil ve Mühendis. 01 Aralık 2024;31(136):253-68. doi:10.7216/teksmuh.1529591