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THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS

Cilt: 12 Sayı: 3 1 Temmuz 2022
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THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS

Öz

In this study, the conceptual relationships between artificial intelligence and augmented reality are examined from the perspective of design and creativity. The article raises three main questions. What results are obtained from the combination of Artificial Intelligence (AI) and Extended Reality (AR) concepts? How and to what applications are these results translated today? How can the combination of Artificial Intelligence and Extended Reality technologies transform the design and art of the future? The results of the content analysis were classified according to "Conceptual Innovations" "Technical Innovations" and "User Experience" It has been evaluated through current examples that Artificial Intelligence and Extended Reality will add a lot to people in the fields of creativity and design.

Anahtar Kelimeler

Artificial Intelligence, Extended Reality, Creativity

Kaynakça

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  2. Biocca, F. (2002) The evolution of interactive media: Toward “being there” in nonlinear narrative worlds. In M. C. Green, J. J. Strange, & T. C. Brock (Eds.), Narrative impact: Social and cognitive foundations (pp. 97-130). New York: Psychology Press.
  3. Bissonnette, V., Mirchi, N., Ledwos, N., Alsidieri, G., Winkler-Schwartz, A. & Del Maestro, R. (2019). Artificial Intelligence Distinguishes Surgical Training Levels in a Virtual Reality Spinal Task. The Journal of Bone and Joint Surgery, 101 (23).
  4. Collier, J. E., Sherrell, D.L. (2010) Examining the influence of control and convenience in a self-service setting. Journal of the Academy of Marketing Science, 38(4), 490-509.
  5. Cover, T. M., Thomas, J.A. (2006) Elements of Information Theory, Second Edition, John Wiley.
  6. de Souza e Silva, A.; Sutko, D. M. (2009) Digital Cityscapes: merging digital and urban playspaces. New York: Peter Lang Publishing, Inc.
  7. Deterding, S., Dixon, D., Khaled, R., and Nacke, L. (2011). Gamification: Toward a Definition. In CHI2011 gamification workshop proceedings, pages 1–4,Vancouver, BC, Canada. Association for ComputingMachinery.
  8. Fiore, A. M., Jin, H. (2003) “Influence of image interactivity on approach responses towards an online retailer”, Internet Research, Vol. 13 No. 1, pp. 38-48.
  9. Goodfellow, I., Pouget-Abadie, J., Mirza, M., Xu, B., Warde-Farley, D., Ozair, S., … Bengio, Y. (2014). Generative adversarial nets. In Advances in neural information processing systems (pp. 2672–2680).
  10. Grossi, E. & Buscema, M. (2008) “Introduction to artificial neural networks”. European Journal of Gastroenterology Hepatology. 19 pp. 1046-54.

Kaynak Göster

APA
Atiker, B. (2022). THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS. The Turkish Online Journal of Design Art and Communication, 12(3), 587-605. https://izlik.org/JA79MN94WT
AMA
1.Atiker B. THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS. TOJDAC. 2022;12(3):587-605. https://izlik.org/JA79MN94WT
Chicago
Atiker, Barış. 2022. “THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS”. The Turkish Online Journal of Design Art and Communication 12 (3): 587-605. https://izlik.org/JA79MN94WT.
EndNote
Atiker B (01 Temmuz 2022) THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS. The Turkish Online Journal of Design Art and Communication 12 3 587–605.
IEEE
[1]B. Atiker, “THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS”, TOJDAC, c. 12, sy 3, ss. 587–605, Tem. 2022, [çevrimiçi]. Erişim adresi: https://izlik.org/JA79MN94WT
ISNAD
Atiker, Barış. “THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS”. The Turkish Online Journal of Design Art and Communication 12/3 (01 Temmuz 2022): 587-605. https://izlik.org/JA79MN94WT.
JAMA
1.Atiker B. THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS. TOJDAC. 2022;12:587–605.
MLA
Atiker, Barış. “THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS”. The Turkish Online Journal of Design Art and Communication, c. 12, sy 3, Temmuz 2022, ss. 587-05, https://izlik.org/JA79MN94WT.
Vancouver
1.Barış Atiker. THE CREATIVE USE OF ARTIFICIAL INTELLIGENCE IN XR APPLICATIONS. TOJDAC [Internet]. 01 Temmuz 2022;12(3):587-605. Erişim adresi: https://izlik.org/JA79MN94WT